Destroy = all synthetics, but Control = only Reapers...what?
#26
Posté 25 juillet 2012 - 07:32
#27
Posté 25 juillet 2012 - 07:32
dreman9999 wrote...
So the person asking this doesn't understand that just overriding the starchild with an Ai based on you,right?
Control=reprogramming.
Then why would you need blue beam+pulse at all?
#28
Posté 25 juillet 2012 - 07:32
#29
Posté 25 juillet 2012 - 07:33
So why do you need the Crucible for it? The kid can control them without it.CrutchCricket wrote...
There is no initial beam from the Citadel.Only the shockwave is amplified and sent by the relays.o Ventus wrote...
An initial shockwave is released from the Citadel, then the Crucible fires a beam to the adjacent relay, which then fires another beam to another relay before collapsing in a shockwave itself.
Either way, it doesn't change the fact that there's no implicit or explicit reason given for why the two are different, or how it's even possible that they could be different.
They are different. And the reasoning is very clear. The mechanism for control is already established. Only destroy and synthesis require something new.
The holokid already controls the Reapers. You are replacing the holokid. You're going through existing channels.
#30
Posté 25 juillet 2012 - 07:35
Because it is still a massive rewrite. And I doubt the holokid micros their every move.v TricKy v wrote...
So why do you need the Crucible for it? The kid can control them without it.
Another interpretation is that the pulse literally replaces each Reaper's consciousness with the new control entity. Supported by the imagery at the start of the epilogue speech (Shepard in the eye of the destroyer)
#31
Posté 25 juillet 2012 - 07:36
Fawx9 wrote...
dreman9999 wrote...
So the person asking this doesn't understand that just overriding the starchild with an Ai based on you,right?
Control=reprogramming.
The why is the pulse sent out?
Either it does something or it doesn't.
You could just as easily agrue that destory should target whatever machines respond to the catalyst's control signal. Therfore no one other than the reapers would be harmed/destryed.
Beat me to it ... if all you're doing is replacing the Catalyst (which is scary enough on its own), then why all the dramatics with the beam and relays?
#32
Posté 25 juillet 2012 - 07:36
I'd love to see the Catalyst and the Shepalyst play Starcraft.CrutchCricket wrote...
Because it is still a massive rewrite. And I doubt the holokid micros their every move.
Another interpretation is that the pulse literally replaces each Reaper's consciousness with the new control entity. Supported by the imagery at the start of the epilogue speech (Shepard in the eye of the destroyer)
#33
Posté 25 juillet 2012 - 07:38
Yes they are different. The starchild tells you why? Control is just a rewrite, destroy is basicly like an emp blast.o Ventus wrote...
CrutchCricket wrote...
Control isn't a beam, it's just a pulse.o Ventus wrote...
There's no discernible reason for the 2 beams to be inherently different (Especially the two Destroy variants, big WTF).
An initial shockwave is released from the Citadel, then the Crucible fires a beam to the adjacent relay, which then fires another beam to another relay before collapsing in a shockwave itself.
Either way, it doesn't change the fact that there's no implicit or explicit reason given for why the two are different, or how it's even possible that they could be different.
#34
Posté 25 juillet 2012 - 07:38
#35
Posté 25 juillet 2012 - 07:38
on the other hand, control sucks lol
#36
Posté 25 juillet 2012 - 07:38
lol why bother? It's just gonna go to whoever zerg rushes first.D24O wrote...
I'd love to see the Catalyst and the Shepalyst play Starcraft.
#37
Posté 25 juillet 2012 - 07:39
CrutchCricket wrote...
lol why bother? It's just gonna go to whoever zerg rushes first.D24O wrote...
I'd love to see the Catalyst and the Shepalyst play Starcraft.
Have them play co-op vs a South Korean gamer...
#38
Posté 25 juillet 2012 - 07:39
Cant argue with that. Its "speculation from everyone" after all. I still find it sad the last game in the trilogy raises almost more questions than it actually answersCrutchCricket wrote...
Because it is still a massive rewrite. And I doubt the holokid micros their every move.v TricKy v wrote...
So why do you need the Crucible for it? The kid can control them without it.
Another interpretation is that the pulse literally replaces each Reaper's consciousness with the new control entity. Supported by the imagery at the start of the epilogue speech (Shepard in the eye of the destroyer)
Modifié par v TricKy v, 25 juillet 2012 - 07:46 .
#39
Posté 25 juillet 2012 - 07:40
To send the changed command universally to all the reapers. Think of it like an upgrade of many linked computers sent out via network. It's the same concept.Yumi50 wrote...
dreman9999 wrote...
So the person asking this doesn't understand that just overriding the starchild with an Ai based on you,right?
Control=reprogramming.
Then why would you need blue beam+pulse at all?
#40
Posté 25 juillet 2012 - 07:43
Well this is the best we're gonna get so...meh.v TricKy v wrote...
Cant argue with that. Its "speculation from everyone" after all. I still find it said the last game in the trilogy raises almost more questions than it actually answers
#41
Posté 25 juillet 2012 - 07:44
It's not really a speculation. It some seen via observaion to how machines work. Example like this have been shown in the series over and over agein with overlord, the Hahne-Kedar virus submission , and EDI's new body. The only thing bioware didn't do is hit you over the head with the info.v TricKy v wrote...
Cant argue with that. Its "speculation from everyone" after all. I still find it said the last game in the trilogy raise almost more questions than it actually answersCrutchCricket wrote...
Because it is still a massive rewrite. And I doubt the holokid micros their every move.v TricKy v wrote...
So why do you need the Crucible for it? The kid can control them without it.
Another interpretation is that the pulse literally replaces each Reaper's consciousness with the new control entity. Supported by the imagery at the start of the epilogue speech (Shepard in the eye of the destroyer)
#42
Posté 25 juillet 2012 - 07:44
There really is no good excuse how destroy can have such a stupid targeting system when compared to the others.
#43
Posté 25 juillet 2012 - 07:45
It's To send the changed command universally to all the reapers. Think of itStornskar wrote...
Fawx9 wrote...
dreman9999 wrote...
So the person asking this doesn't understand that just overriding the starchild with an Ai based on you,right?
Control=reprogramming.
The why is the pulse sent out?
Either it does something or it doesn't.
You could just as easily agrue that destory should target whatever machines respond to the catalyst's control signal. Therfore no one other than the reapers would be harmed/destryed.
Beat me to it ... if all you're doing is replacing the Catalyst (which is scary enough on its own), then why all the dramatics with the beam and relays?
like an upgrade of many linked computers sent out via network. It's the
same concept.
#44
Posté 25 juillet 2012 - 07:47
#45
Posté 25 juillet 2012 - 07:47
It's using the system thats already there. In control you just using the system to change itsefl. Destroy is just something like an emp blast.Fawx9 wrote...
And again, if their is a reaper only signal used for control why didn't destroy just piggy back onto it for its targeting?
There really is no good excuse how destroy can have such a stupid targeting system when compared to the others.
#46
Posté 25 juillet 2012 - 07:53
The real issue here isn't why destroy affects the geth and control doesn't but rather why does destroy affect the geth at all, and not say, my toaster.Fawx9 wrote...
And again, if their is a reaper only signal used for control why didn't destroy just piggy back onto it for its targeting?
There really is no good excuse how destroy can have such a stupid targeting system when compared to the others.
Control is easier to accomplish than destroy because control is already in place. But if you want destroy to affect other things it should damage all tech to make any semblance of sense.
Of course the geth and EDI dying are just sabotage for the destroy ending. Bioware wants you to pick synthesis.
Control is expected to get its own sabotage with Leviathan.
Modifié par CrutchCricket, 25 juillet 2012 - 07:55 .
#47
Posté 25 juillet 2012 - 07:56
And again, if their is a reaper only signal used for control
why didn't destroy just piggy back onto it for its targeting?
It targets everyone. Just the energy of the beam will not affect anyone.
Destroy beam is energy wave disastrous for everything of certain technological level.
Control beam is energy wave containing signal which can be read only at high-technological level.
In Synthesis energy is effective on everything.
In any case it targets whole Galaxy.
#48
Posté 25 juillet 2012 - 07:58
dreman9999 wrote...
It's using the system thats already there. In control you just using the system to change itsefl. Destroy is just something like an emp blast.Fawx9 wrote...
And again, if their is a reaper only signal used for control why didn't destroy just piggy back onto it for its targeting?
There really is no good excuse how destroy can have such a stupid targeting system when compared to the others.
If its an EMP then it should target all tech, from PC to Reapers. That didn't happen it only targetted living synthetics somehow.
The fact that it can target things specifically makes it seem that targetting only reapers, since they have reaper exclusive properties, such as receiving control signals, should be possible and that geth/edi were thrown in there just because.
#49
Posté 25 juillet 2012 - 08:01
Nothing say that they want us to pick synthesis.Added. destroy is a concept of something like an emp blast. Remeber, destory affects all tech. If it affect all tech, i's understandable why it kills AI. Tech is the reson they are alive. Destroy justr curropt their programing to the point it can't be restored to the way it was. Basicly a giant mind wipe for machines.CrutchCricket wrote...
The real issue here isn't why destroy affects the geth and control doesn't but rather why does destroy affect the geth at all, and not say, my toaster.Fawx9 wrote...
And again, if their is a reaper only signal used for control why didn't destroy just piggy back onto it for its targeting?
There really is no good excuse how destroy can have such a stupid targeting system when compared to the others.
Control is easier to accomplish than destroy because control is already in place. But if you want destroy to affect other things it should damage all tech to make any semblance of sense.
Of course the geth and EDI dying are just sabotage for the destroy ending. Bioware wants you to pick synthesis.
Nothing says that that synthetic can be restored but who ever they were is gone forever.
#50
Posté 25 juillet 2012 - 08:02
Yes it did. The starchild spacifly state it affects all tech.Fawx9 wrote...
dreman9999 wrote...
It's using the system thats already there. In control you just using the system to change itsefl. Destroy is just something like an emp blast.Fawx9 wrote...
And again, if their is a reaper only signal used for control why didn't destroy just piggy back onto it for its targeting?
There really is no good excuse how destroy can have such a stupid targeting system when compared to the others.
If its an EMP then it should target all tech, from PC to Reapers. That didn't happen it only targetted living synthetics somehow.
The fact that it can target things specifically makes it seem that targetting only reapers, since they have reaper exclusive properties, such as receiving control signals, should be possible and that geth/edi were thrown in there just because.
Modifié par dreman9999, 25 juillet 2012 - 08:07 .





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