The titlz says it all, but seriously,
I am an arcane warrior, but I can pick a different, and should I pick spell healer or blood mage?
(NOTE: I don't keep wynne in my party a lot otherwise I wud have alredy been blood mage)
Oh and btw, when you turn into a blood mage, does anyone comment on that? Just say yes or no because I dont want that part spoiled.
Blood Mage or Spell Healer?
Débuté par
RoninOmega
, déc. 19 2009 04:50
#1
Posté 19 décembre 2009 - 04:50
#2
Posté 19 décembre 2009 - 05:10
Bloodmage all the way. Blood wound beats anything Spirit Healer has to offer.
#3
Posté 19 décembre 2009 - 07:40
RoninOmega wrote...
Oh and btw, when you turn into a blood mage, does anyone comment on that? Just say yes or no because I dont want that part spoiled.
No. You can cast Blood Magic right in front of their noses and they never notice anything fishy.
#4
Posté 19 décembre 2009 - 07:46
"What? He cut himself and killed an enemy with his blood? Must be Entropy Magic! Yes... Entropy..."
That aside, depends on how often you have people in your party jumping on top of spikes and running with scissors, so to speak, as I tend to get party members who like to commit suicide often enough. For me, Spirit Healer for Revival, but otherwise, if you don't get people dying often, go with Blood Mage.
That aside, depends on how often you have people in your party jumping on top of spikes and running with scissors, so to speak, as I tend to get party members who like to commit suicide often enough. For me, Spirit Healer for Revival, but otherwise, if you don't get people dying often, go with Blood Mage.
#5
Posté 19 décembre 2009 - 08:08
I really like Spirit Healer, although I can't say I've really tried Blood Mage.
Group heal is epic, Revival has no equal, you can't replace it. I also love Lifeward on my tank and healing aura means you don't need injury kits.
I don't know what I'd want from the Blood Mage tree, I'd only use Blood Wound most likely, and the t4 one.
Group heal is epic, Revival has no equal, you can't replace it. I also love Lifeward on my tank and healing aura means you don't need injury kits.
I don't know what I'd want from the Blood Mage tree, I'd only use Blood Wound most likely, and the t4 one.
#6
Posté 19 décembre 2009 - 08:14
Blood Magic makes it so you use your HP instead for your MP for spells. As an Arcane Warrior, you're mostly going to be using spells from the Spirit segment, as that is the only tree besides maybe Entropy that allows you to cast while still having your weapons out.
This means for a little hit to your HP, you can restore more of it back. It also makes for a great back-up reservoir when you drain your MP and have no more lyrium potions.
This means for a little hit to your HP, you can restore more of it back. It also makes for a great back-up reservoir when you drain your MP and have no more lyrium potions.
#7
Posté 19 décembre 2009 - 08:31
Denivire wrote...
Blood Magic makes it so you use your HP instead for your MP for spells. As an Arcane Warrior, you're mostly going to be using spells from the Spirit segment, as that is the only tree besides maybe Entropy that allows you to cast while still having your weapons out.
dragonage.wikia.com/wiki/Arcane_Warrior_Spellcasting
#8
Posté 19 décembre 2009 - 09:30
Emo mage it is then, lol.
But yeah I have a mana problem, but my constitution is like 20-30, and nobody has a problem dying since I have a serious overload of potions. But when someone starts dying the group starts to fall. And revival is truly not equaled, so I had a trouble.
But yeah I have a mana problem, but my constitution is like 20-30, and nobody has a problem dying since I have a serious overload of potions. But when someone starts dying the group starts to fall. And revival is truly not equaled, so I had a trouble.





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