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Questions about conversation edit


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#1
takizawa

takizawa
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Hi,

When I open a local copy of an existing NPC main dialogue, I can edit the conversation lines without changing the conversation flag IDs. However, when I add new conversation line into existing branches, the new line IDs generated are always -1.

The only way for me to generate new conversation IDs for new lines is to duplicate or save it under a different names. However, doing that means the existing dialogue line IDs will be changed as well. Which means I will have to rename the wav line by line (for existing conversation lines).

Does anyone knows how to overcome this? Or am I doing something wrong? Any help would be much appreciated!

#2
Avaraen

Avaraen
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When you add a dialogue line to an existing dialogue, save the dialogue as the same name, and the new dialogue lines will be assigned a new ID. The existing dialogue line ID's will not be changed in that situation.