I made mine based on one of your vids (so thanks, I couldn't figure him out before but now he's practicaly all I ever use).synapsefire wrote...
I tested Incinerate on the Paladin with a 6/6/6/5/3 build. Didn't miss the elemental shield too much and Incinerate is a fun power,. The problem is that there is absoulutely no situation where you would want to incinerate instead of Snap Freeze unless you play him long range (which is just vastly suboptimal but a choice you are free to make).wraith27 wrote...
R - O - A to the M - I - N he's a crime solving rank 11 Paladin...
Run mine 63665, wan't really digging the cryo or fire shield. I see the benefits of cryo on bosses but it messed up my rhythm and by the time i had actually managed to land that melee some GI or Destroyer had ripped through the armor, so I just took incinerate since I have more fun when I have all 3 powers, plus occasional tech bursts. Even if they aren't strong with rank 3 incinerate, they can crowd control. Keeping the fire and ice theme is fun too :happy:
60666
snap freeze: range/damage/weaken armor
energy drain: aoe/recharge/protection (although i read it's bugged if you're not hosting but meh)
paladin: all weight and power damage
shield: health/shield recharge/ice
I'm not a heavy hitter but more of a debuff/support character so i hardly get half the score of a GI or whatever but I'm satisfied as long as we extract (although I have the impression those "big shots" sometimes don't even realise how much I'm contributing).
I always use the particle rifle, pared with cryo rounds the grunts are under control. Disruptor on geth.
Been pairing it with the acolyte lately because the phantoms barriers were my weak spot and now I can take care of atlas/prime shields and banshee barriers in a few shots since ED + particle rifle takes forever.





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