Posted this in the thread in the other section, basically, I think a d20 system won't work too well, or at least be properly adapted.
One system I would use is the cardinal system, its lesser known, (I found it in the 2nd editions of the Ironclaw/Jadeclaw games by Sanguine Games) but it allows a lot more customization without worrying about core weaknesses. It also makes adaptation a lot simpler since it pretty much boils stuff down to simple modifiers based on the physical number of dice, over numbers of combined dice.
This is what I am talking about, the basic rules of the cardinal system.
Basically, there are 3 things you need to worry about. Traits, Skills, and Gifts.
Traits are 6 aspects each character has. Body, Speed, Will, Mind, Career (I.E, class) and Species, in the case for aliens. You assign a number to each of these for your characters, a d4, 3 d6, and 2 d8 to each trait. Everything goes up to a d12 in intervals of 2, from d4-d12. if you go over it, you start back at d4. See, dice are always separate in the cardinal system.
Skills are 15 different, well, skills you can customize per character. They are as follows (modified for Mass Effect)
Academics (how literate, knowledgable you are)
Athletics (how athletic you are)
Craft (Making items/modding items)
Deceit (lying)
Endurance (how durable you can be from running, jumping, moving long distances)
Evasion (dodging attacks)
Fighting (hand to hand/melee combat)
Investigation (for asking questions, inquiring information)
Negotiation (for negotiating)
Observation (for seeing things/searching for things)
Presence (can be used to distract or intimidate people, even charm them)
Shooting (shooting guns)
Tactics (working with allies)
Tech (how tech savvy you can, or how you can spot tech)
Vehicles (driving ships or craft)
The last part is gifts, which is basically special abilities and bonuses that augment the skills. For example, a gift like say, Shotgun Combat would give you an extra +1 damage when using shotguns. We also have gifts like ettiquite, which is a bonus when talking with politicians, or streetwise, which is a bonus when talking with criminals. Other gifts can be seemingly superfluous, but are really helpful in a situation. Carousing or gambling is a bonus when you are drinking or gambling, for example. So the gifts run a gamut of combat and social.
Some gifts you also need a prerequisite to grab. So like, improved shotgun combat, you need shotgun combat of course. Or maybe you get the gift of giant, which makes you huge, if you have a body of at least a d10.
Now, normally, a charater would choose a class and a race. For arguments sake, lets say you want to make a Krogan Mercenary. All races get 3 racial skills, and 3 racial gifts. So, say a Krogan would get something as follows:
Skills: Endurance, Athletics, Presence
Gifts: Increasted Trait: Body, Frightening (d12 when scaring/intimidating people), brawling combat (+1 damage when using your fists/gauntlets/knuckles)
So each Krogan character starts with these gifts and skills. So if you build a Krogan as follows:
Body: d8
Speed: d6
Mind: d4
Will: d6
Career: d6
Species: d8
The increased trait automatically makes your Body score go to a d10,so you start with a d10 in your traits.
Now, each of these skills is as high as your species die, so Endurance, Athletics and Presence each get an automatic d8 for our Krogan here.
next, the Career, or character class which is seperate. Say you want a Merc, well maybe their rundown is the following:
Mercenary
Career skills: Evasion, Fighting, Shooting
Career Gifts: Haggling (10% off at shops), Resolve (damage soak bonus), Veteran (aim bonus)
So since your career die is a d6, you get an automatic d6 in your evasions, fighting, and shooting skills.
Now, you get an adittional 13 marks for skills, and you can put them in any category, up to 3 marks per category. 1 mark is a d4, 2 marks a d6, and so on. Once you hit d12, you start over again, so a sixth mark is another d4.
so our Merc here, we can assign say 3 more marks to shooting, 2 marks to fighting, 2 marks to presence, 2 marks to investigation, 3 marks to observation, and one mark to evasion, lets say.
Finally, you get to pick 3 more gifts. Because these need to be tailored towards Mass Effect, i'm just going to pick 3 from a modified version of the Ironclaw game. Overconfidence (d12 die that you can declare before any action against an NPC, but your opponent gets a d12 back) Tracking, (d12 to following people/trails) and Toughness (re-roll your soak die if hit.)
So in the end, our character would look like this
Krogan Mercenary
Body: d10, Speed: d6, Mind: d4, Will: d5, Career: d6, Species: d8
Skills
Athletics: d8
Endurance: d8
Evasion: d4, d6
Fighting: d6, d6
Investigation: d6
Observation, d8
Presence: d6, d8
Shooting, d8, d6
Gifts
IT: Body
Brawling Combat
Frightening
Haggling
Resolve
Vetran
Toughness
Tracking
Overconfidence
So basically, that is character creation. As for using die, it is dependent on the situation. If you are tracking a guy, you may need to roll say speed, mind, observation, and bonus for tracking. so your roll would be a d6, d4, d8, and a d12. A d6 and d4 based on traits, d8 because of skill, and d12 because of the tracking bonus. You roll each seprately and basically count successes. More successes equal more likely you will track someone.
Works in combat too. shooting a guy with a shotgun would be say body, speed, and shooting, while a pistol may be just speed and shooting. Advanced rules can come into this too of couse but keeping it simple basically would be that at point blank. You can also tap your overconfidence and throw that in too.
So say in a combat situation your fighting a guy with a pistol, but hes a good shot. An unaimed shot with a shotgun with our Krogan would be d10, d6, d6, d8, and d12 with overconfidence thrown in. Your opponent with a pistol rolls his speed and shooting dice, plus overconfidence too, so say d8, d8 d12. The winner is whoever gets the higher numbers, so if your highest is a 9, and his is a 6, you win and hit him for damage.
It is a little more complicated honestly and to map it out I would have to explain more, like extra combat rules and what not. But I think the system might be more effective...in fact I might just adopt it myself.
Modifié par LinksOcarina, 26 juillet 2012 - 02:57 .