Alex_Dur4and wrote...
Volatile Device wrote...
Okay. The Piranha. Good ROF, good magazine size (8), fully automatic, good damage, light weight. Horrid accuracy, To really use this gun effectively, you must improve the accuracy. Smart Choke, any other options.
The problem with people calling for nerfs is that they see a weapon in combination with a certain class and power setup as overpowered, and then call the weapon itself overpowered. The truth is, it's very good with that setup and average with everything else.
The Krysae, for example, devastated in the hands of Infiltrators. In the hands of any other class, it really wasn't that good. I've seen many people use the Krysae with other classes and do alright, and I perform similar to that.
I use the Piranha with Damage and Accuracy mods on my N7 Destroyer. With Devastator Mode, specced Accuracy/Mag Size/Damage, with racial class fully specced for weapon damage, Fitness specced for Health/Shields, Armor-Piercing Rounds II, Shotgun Rail Amp II, Shotgun Amp V, and Stability Module II, I could bring myself to call the Piranha overpowered.
But on an Asari Adept? Not overpowered. Therefore, the weapon is overpowered in combination with certain classes, rather than "Overpowered, period."
I support balance, but I do not support nerfing a weapon simply because it's very good with some classes, as then, it would be OK with that class, and underpowered on other classes. That feels like taking one step forward, and then one step back again.
Hallelujah!! Some people get it!! This gives me hope...
Yeah! You nailed it alright!! The krysae, the typhoon, the harrier, the piranha (just to name those) are good weapons! They are even great weapons! But like stated here, they become overpowered in the right hands.
Why nerf the weapons?? Why not nerf the ability that makes the weapon overpowered?? If you nerf the weapons, you inderectly make other classes that could use some extra combat punch suffer without a valid reason!!
I learned to love the Asari Vanguard again, thanks to the piranha! I can play her on gold and even on platinum now. If this weapon becomes nerfed because of the "Devastator mode" or because of "Marksmen", it will make me angry as my vanguard needed a rapid fire, in-your-face, damage dealing weapon.
I don't think that the Krysea would have received such a huge slap from the nerf stick if it would have been an assault riffle... The "tac-Cloak" was the only problem with the Krysae and Bioware decided to nerf both... In order to keep the Krysae in check as a sniper riffle, the extra level 6 cloak damage given to sniper riffles is not high enough and this affects all the sniper riffles that desperately need the boost.
However, the level 4 Tac-Cloack power for all damage in general, combined with "devastator mode" and "marksmen" are putting a few other weapons at risk of being nerfed in the future... And we all know which ones they are...
I agree with you on this one. The recent Krysae nerf was handled badly - the Krysae was really only useful on infiltrators before the nerf and now it's not very useful.
Good balance suggestions take into account the whole picture - how weapons, powers, classes and equipment/gear interact with each other.





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