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MEEM - A first ME 3 ending mod!


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#51
jojon2se

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You may wish to tone down the voice effects in the final render - I had a really hard time making out what was said and am still uncertain about several passages. :)

I am "not too fond" of the bit about eezo remoulding lifeforms and the implication that there is some sort of sentience behind this effect, but I can understand you need it in order to get to keep synthesis. The whole thing is, after all, you working with what we've got -- it's not like you can make the whole Crucible-etc thing just go away, without remaking the game from the ground up. :9

Good work!

When it comes to voice actors, you may want to sound out the guys who do the audiobook sections for the Marauder Shields comic:

http://koobismo.devi...t.com/gallery/#

#52
elitehunter34

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Before I say anything else, I have to say it's empirical, not empiric. You made this mistake several times in the video. Fix that when you can.

I can't say I'd want this ending, but it is definitely interesting. I do agree with TookYoCookies, though, it sounds way too much like the imulsion twist in Gears of War 3. If you haven't played it there's a very similar basically the same twist. Humans use technology fueled by imulsion because its better than other fuels and imulsion turns out to be a parasitic organism that can convert its host into basically monsters. While imulsion doesn't blow up suns, it essentially does the same thing; it kills everyone eventually.

Honestly I think that the problem with your version is that the problem that you are trying to solve (element zero being a contaminant) is a problem based on a fictional element, by doing that you have to come up with explanations for why it does what it does and since it is a fictional element the explanations become somewhat contrived. The mechanics of fictional technology and elements shouldn't be tied to the plot in any significant way. Sci Fi works because you don't have to explain everything. Sci fi focuses on the sociological implications of new technologies or the new technological civilization are simply used as the setting for a plot. In those cases the mechanics of these new technologies don't have to be explained, but when used like this you have to explain it and you'll simply get caught in pseudo-scientific jargon. At that point it makes me lose interest because you are making the plot about pseudo-scientific solutions to pseudo-scientific problems, and you can just explain away anything doing that. It's why Mass Effect universe is great. It isn't about the technology. The technology is simply a background to a universe with great characters and a (once) mysterious and powerful antagonist. I guess what I'm saying is that in sci-fi, you shouldn't make the central conflict focus on the mechanics of fictional technology, you should make it about interesting characters that are simply using that advanced fictional technology.

Not only that, but your ending brings in some new problems. What exactly are the Reapers in your scenario again. Are they the uploaded minds of their creators? Do they have free will? You say that they were created to protect organic life from element zero then you say they were created to destroy the Biotic species that was going to destroy the Creators. Is it both. Also element zero is the problem why don't the Reapers simply annihilate organics right before they get access to element zero technology? Why do the Reapers allow society to advance that far? If all they are doing is trying to solve the problem why are they letting other species rise up to further propagate the problem? It also contradicts the nature of the Reapers given in Mass Effect 1 (which the current ending does too). If eezo is the problem why not warn organics and tell them that it needs to be stopped? You're ending just brings up different plot holes I'm afraid.

However, it still does sound interesting, and I'm not doubting that a lot of thought and time went into this. Sorry, if it seems like I sound hostile, but I'm not trying to at all. I'm just giving my thoughts and criticism.

#53
MegaSovereign

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I was never really into the dark energy plot. I always thought it was a load of BS.

But I liked that you changed the Catalyst into a Prothean VI.

#54
Arken

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elitehunter34 wrote...

Honestly I think that the problem with your version is that the problem that you are trying to solve (element zero being a contaminant) is a problem based on a fictional element, by doing that you have to come up with explanations for why it does what it does and since it is a fictional element the explanations become somewhat contrived. The mechanics of fictional technology and elements shouldn't be tied to the plot in any significant way. Sci Fi works because you don't have to explain everything. Sci fi focuses on the sociological implications of new technologies or the new technological civilization are simply used as the setting for a plot. In those cases the mechanics of these new technologies don't have to be explained, but when used like this you have to explain it and you'll simply get caught in pseudo-scientific jargon. At that point it makes me lose interest because you are making the plot about pseudo-scientific solutions to pseudo-scientific problems, and you can just explain away anything doing that. It's why Mass Effect universe is great. It isn't about the technology. The technology is simply a background to a universe with great characters and a (once) mysterious and powerful antagonist. I guess what I'm saying is that in sci-fi, you shouldn't make the central conflict focus on the mechanics of fictional technology, you should make it about interesting characters that are simply using that advanced fictional technology.


It's true that the MEEM ending seems to focus more eezo than anything else, but that doesn't necessarily invalidate it a legitimate concept in a sci-fi story.

The eezo/dark energy twist seems to be the kind of, "We were playing with fire but didn't know it" type of twist.

I think if StarBrat Prothean VI's dialogue was altered a little bit to focus more on this concept instead of the technical aspects of the eezo threat than it would flow better.

The galaxy is harming itself, because no one bothered to try to learn what dangerous side effects there were to the technology they were abusing. This is something that can directly parallel to real world issues of medicine and even the controversial global warming topic.

Medical products are released all the time to the public without anyone knowing the full effects of the medication. Then a few years later there are public service announcements trying to tell people that this drug will kill them, give them cancer, paralyze them, etc. People started to become dependent on something, but didn't understant the full effects of it.

It's not necessarily the twist as it is the focus on the technical aspect, and I think the reason it focuses on the technical aspect is because that's something people felt StarBrat didn't do enough of in the original endings with synthesis and how the Crucible works.

It seems that the OP focuses on explaining everything out of subconscious fear of making another space magic ending.

elitehunter34 wrote...
Not only that, but your ending brings in some new problems. What exactly are the Reapers in your scenario again. Are they the uploaded minds of their creators? Do they have free will? You say that they were created to protect organic life from element zero then you say they were created to destroy the Biotic species that was going to destroy the Creators. Is it both. Also element zero is the problem why don't the Reapers simply annihilate organics right before they get access to element zero technology? Why do the Reapers allow society to advance that far? If all they are doing is trying to solve the problem why are they letting other species rise up to further propagate the problem? It also contradicts the nature of the Reapers given in Mass Effect 1 (which the current ending does too). If eezo is the problem why not warn organics and tell them that it needs to be stopped? You're ending just brings up different plot holes I'm afraid.


I think the OP was basically just adding dialogue to the original dark energy theory.

Reapers harvest species to stop them from spreading dark energy. They let species grow out of hope that the next cycle will come closer to solving the problem than the previous cycle did, and eventually a new solution can be made.

elitehunter34 wrote...
However, it still does sound interesting, and I'm not doubting that a lot of thought and time went into this. Sorry, if it seems like I sound hostile, but I'm not trying to at all. I'm just giving my thoughts and criticism.


It is worthier for discussion than the current ending. I think the reason why it's hard to make dark energy work is because it didn't have the build up Drew was trying to make. It's seem likely that Drew knew he would be on the Mass Effect 3 team, and purposely filled Mass Effect 2 with hints of the dark energy plot so Mac Walters would feel obligated to implement it in the next game. Problem is this didn't happen, and Mass Effect 3 never foreshadowed the new theme/sub-plot that Drew was trying to add before he left.

I personally prefer the MEEM ending to Drew's ending. Drew's ending was about humans being special, and being turned into a Reaper to save the galaxy.

MEEM ending could use further revisions in dialogue, but it's heading in the right direction.

Modifié par Arken, 26 juillet 2012 - 04:57 .


#55
Gardner295

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Seems nice...if it turns out to be good, I'll get a copy for the PC

#56
elitehunter34

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Arken wrote...
It's true that the MEEM ending seems to focus more eezo than anything else, but that doesn't necessarily invalidate it a legitimate concept in a sci-fi story.

The eezo/dark energy twist seems to be the kind of, "We were playing with fire but didn't know it" type of twist.

I think if StarBrat Prothean VI's dialogue was altered a little bit to focus more on this concept instead of the technical aspects of the eezo threat than it would flow better.

The galaxy is harming itself, because no one bothered to try to learn what dangerous side effects there were to the technology they were abusing. This is something that can directly parallel to real world issues of medicine and even the controversial global warming topic.

Medical products are released all the time to the public without anyone knowing the full effects of the medication. Then a few years later there are public service announcements trying to tell people that this drug will kill them, give them cancer, paralyze them, etc. People started to become dependent on something, but didn't understant the full effects of it.

It's not necessarily the twist as it is the focus on the technical aspect, and I think the reason it focuses on the technical aspect is because that's something people felt StarBrat didn't do enough of in the original endings with synthesis and how the Crucible works.

It seems that the OP focuses on explaining everything out of subconscious fear of making another space magic ending.

Yeah I can somewhat see what you mean, but it still turns the main plot of Mass Effect away from, "stop these machines from killing everyone." which is a simple and effective story to a sort of stop pollution ending.  It's a strange departure and somewhat irrelavant towards the themes in Mass Effect.  Pollution was mentioned with the Drell race, but  it's not a theme of the series at all.  Honestly the ending could've had us just end the Reaper threat with the Crucible given a high enough EMS.  With the Reapers gone, we can now explore this vast and mysterious universe.  There's so much more to the Mass Effect universe.  So strange how Bioware effectively ended their wonderful universe.  Anyways, we didn't need to know the Reaper origin.  They were designed to be beyond our comprehension.  Giving them an origin and purpose contradicts their original design.

Arken wrote... 
I think the OP was basically just adding dialogue to the original dark energy theory.

Reapers harvest species to stop them from spreading dark energy. They let species grow out of hope that the next cycle will come closer to solving the problem than the previous cycle did, and eventually a new solution can be made.

Well that doesn't make much sense.  The Reapers are billions of years old.  They would have found the solution first.  Even if they think the new cycles can eventually solve it, why do they wipe them out before the civilizations even know about the problem?  It doesn't make any sense.


Arken wrote... 
It is worthier for discussion than the current ending. I think the reason why it's hard to make dark energy work is because it didn't have the build up Drew was trying to make. It's seem likely that Drew knew he would be on the Mass Effect 3 team, and purposely filled Mass Effect 2 with hints of the dark energy plot so Mac Walters would feel obligated to implement it in the next game. Problem is this didn't happen, and Mass Effect 3 never foreshadowed the new theme/sub-plot that Drew was trying to add before he left.

I personally prefer the MEEM ending to Drew's ending. Drew's ending was about humans being special, and being turned into a Reaper to save the galaxy.

MEEM ending could use further revisions in dialogue, but it's heading in the right direction.

I honestly think the Dark Energy ending is just as bad if not worse than the current ending.  It just doesn't make any sense.  It's also annoying to see it constantly propped up as this great idea by Drew.  It was only one of the many endings in mind.  It wasn't fleshed out at all.  

I think maybe the MEEM ending could be made better.  Personally I don't think it can done in a way that works with the established canon of Mass Effect, but I'm all for being proven wrong.

#57
slimshedim

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MrFob wrote...

Well, the first actual ME3 ending mod (MEEM) is out. It is just a prototype, a proof of principle at the moment and it certainly wont hit the taste of everyone but it might just improve things for some people who were unhappy and it is working right in the game itself.

Unfortunately, the videos are in rather bad quality but have a look (download link is in the video description).
Youtube link (keep the annotations on, they show what's still to be improved and give some background info.)
Also, read the video description. A call for people who'd like to help out with voice work went out.
And check the rest of the channel for the rest of the videos (with epilogues and stuff).

There also is more background information and a script in the mod's rar archive.

So, does this new ending work for you? Is it better or worse than the original? Discuss!


Let's hope you can mod the entire failure of a game that is ME3 one day.
I sincerely wish I could erase ME3 and write am entirely new story, you know, one that actually makes sense, keeps it's promises and is written by people, who actually care.


The only good thing about ME3 is Javik.

Modifié par slimshedim, 26 juillet 2012 - 06:33 .


#58
Darsoul

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works for me

#59
Urdnot Amenark

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This is interesting, and I like the effort you've put into this, but I think you've posted it in the wrong section. Just FYI in case it gets locked.

#60
SCJ90

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Hey mate that was really good!

Have to download this mod later and try it out!

#61
Trentest0

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DONT LET EA ASSUME DIRECT CONTROL OF THIS THREAD

#62
Ieldra

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OP, while I wouldn't want your ending, it's certainly interesting.

The best part is changing the Catalyst into a VI interface to the Crucible. Had ME3 had that from the start, so many problems would have been avoided.

#63
Broham

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Sounds pretty interesting. Someone gifted ME1 to me on Xbox. So I got into the trilogy that way. I do have a computer powerful enough however so if you ever finish this project, I'll definitely jump onto PC for this.

Everyone is saying this sounds like "the imulsion twist in Gears of War 3". I never got into the GoW trilogy but GoW and this new ME3 ending sound more like the plot of an old computer game called Starflight (a game that ME is said to be the spiritual successor of).

In Starflight, you and your crew travel the galaxy investigating why suns are going nova prematurely. In the end, you discover the cause to be the galaxy's FTL fuel source - a sentient alien race of crystal are causing suns to nova in a effort to wipe out all organic galactic life and save their own existence.

#64
christrek1982

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that was impressive and explains thing in a better way even if it is still a bit complicated

#65
Shepard108278

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Good work but I don't care for it. Props to you for making it but I prefer the cannon ending.

#66
MrFob

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Great to see much interest and feedback. Thanks everyone!

Want to quickly respond to elitehunter34's post which makes a couple of very good points.

elitehunter34 wrote...

Before I say anything else, I have to say it's empirical, not empiric. You made this mistake several times in the video. Fix that when you can.


Good catch. It's a typical non-native speaker problem. Should be fixed easily.

I can't say I'd want this ending, but it is definitely interesting. I do agree with TookYoCookies, though, it sounds way too much like the imulsion twist in Gears of War 3. If you haven't played it there's a very similar basically the same twist. Humans use technology fueled by imulsion because its better than other fuels and imulsion turns out to be a parasitic organism that can convert its host into basically monsters. While imulsion doesn't blow up suns, it essentially does the same thing; it kills everyone eventually.

Holy crap, are you serious? I never played GoW.

Honestly I think that the problem with your version is that the problem that you are trying to solve (element zero being a contaminant) is a problem based on a fictional element, by doing that you have to come up with explanations for why it does what it does and since it is a fictional element the explanations become somewhat contrived. The mechanics of fictional technology and elements shouldn't be tied to the plot in any significant way. Sci Fi works because you don't have to explain everything. Sci fi focuses on the sociological implications of new technologies or the new technological civilization are simply used as the setting for a plot. In those cases the mechanics of these new technologies don't have to be explained, but when used like this you have to explain it and you'll simply get caught in pseudo-scientific jargon. At that point it makes me lose interest because you are making the plot about pseudo-scientific solutions to pseudo-scientific problems, and you can just explain away anything doing that. It's why Mass Effect universe is great. It isn't about the technology. The technology is simply a background to a universe with great characters and a (once) mysterious and powerful antagonist. I guess what I'm saying is that in sci-fi, you shouldn't make the central conflict focus on the mechanics of fictional technology, you should make it about interesting characters that are simply using that advanced fictional technology.

Fair enough. I personally like pseudo-scientific explanations for everything that happens in a scifi universe :). It's why I liked the codex so much when ME1 first came out. Back then, they really made an effort to make it cohesive and comprehensive in the context of the game. They dropped that attitude quite a bit in the sequels and this mod tries to bring it back a little (but maybe a bit too much). As for the interaction of these explanations with the plot, BW already started down that road in ME2. This mod goes back to that idea. ME3 on the other hand just discarded any forms of explanations and simply used certain devices to drive the plot without explaining them at all. I guess MEEM and the original ly at two opposite ends of a spectrum and a middle ground might be the "best"  solution.
On one thing I totally agree tough. Having a giant info-dump in the last 10 minutes of the game is worse than bad in narrative terms. Working with what we've got constrains the options though.

Not only that, but your ending brings in some new problems. What exactly are the Reapers in your scenario again. Are they the uploaded minds of their creators? Do they have free will? You say that they were created to protect organic life from element zero then you say they were created to destroy the Biotic species that was going to destroy the Creators. Is it both. Also element zero is the problem why don't the Reapers simply annihilate organics right before they get access to element zero technology? Why do the Reapers allow society to advance that far? If all they are doing is trying to solve the problem why are they letting other species rise up to further propagate the problem? It also contradicts the nature of the Reapers given in Mass Effect 1 (which the current ending does too). If eezo is the problem why not warn organics and tell them that it needs to be stopped? You're ending just brings up different plot holes I'm afraid.

Well, some of your questions are answered in the videos annotations. Other are not necessarily contradictions. If you are interested, I am happy to post my personal (inferred) answers to them. That said, a lot is left to the interpretation of the audience. Some might find that good, others bad. I can see it both ways. Also, one point of not should be that the mod intentionally does not solve every single issue in the ME universe. I personally think that was one of the great mistakes of the ME3 EC endings (especially the synthesis one).
Shepard has fulfilled his purpose. One way or another he solved the Reaper problem and ended the cycles of extinction. That was his fight, his story and he finished what he started. However, not even Shepard can solve every problem in the unvierse (and a boring universe it would be if he did).

However, it still does sound interesting, and I'm not doubting that a lot of thought and time went into this. Sorry, if it seems like I sound hostile, but I'm not trying to at all. I'm just giving my thoughts and criticism.


And that is appreciated, nothing more boring than everyone agreeing :). As far as time and effort goes, In the comments on youtube you can read that this project, from the initial concept of the new story to the final implementation as you can see it in the video took about 2 weeks time (that includes figuring out the technical issues of modding the sound). I think that gives hope for future mods.

Modifié par MrFob, 27 juillet 2012 - 04:13 .


#67
StElmo

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MrFob wrote...

Well, the first actual ME3 ending mod (MEEM) is out. It is just a prototype, a proof of principle at the moment and it certainly wont hit the taste of everyone but it might just improve things for some people who were unhappy and it is working right in the game itself.

Unfortunately, the videos are in rather bad quality but have a look (download link is in the video description).
Youtube link (keep the annotations on, they show what's still to be improved and give some background info.)
Also, read the video description. A call for people who'd like to help out with voice work went out.
And check the rest of the channel for the rest of the videos (with epilogues and stuff).

There also is more background information and a script in the mod's rar archive.

So, does this new ending work for you? Is it better or worse than the original? Discuss!


EDIT:

(future StElmo here) Sorry to BioWare for my previously crappy attitude in this post, I've matured out of being a snarky internet commentor.

Very sorry if I made anyones day worse with the comments I make. Many apologies. I've grown up.


<3



#68
Ironhandjustice

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StElmo wrote...

MrFob wrote...

Well, the first actual ME3 ending mod (MEEM) is out. It is just a prototype, a proof of principle at the moment and it certainly wont hit the taste of everyone but it might just improve things for some people who were unhappy and it is working right in the game itself.

Unfortunately, the videos are in rather bad quality but have a look (download link is in the video description).
Youtube link (keep the annotations on, they show what's still to be improved and give some background info.)
Also, read the video description. A call for people who'd like to help out with voice work went out.
And check the rest of the channel for the rest of the videos (with epilogues and stuff).

There also is more background information and a script in the mod's rar archive.

So, does this new ending work for you? Is it better or worse than the original? Discuss!


THis is FANTASTIC, could I ask wether you arew publishing the modding process? So other skilled people can follow what you have done and make their own endings?


+1000 to this.

#69
Ironhandjustice

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By the way, OP, why don't you say in the explanation that the Sheppards mind has been uploaded to the citadel, and this is why he seems to be in the space?

#70
MoonsKisu

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barbara2012 wrote...

Bravo!! good work and thanks ....now only hoping see femshep too :D



#71
F4H bandicoot

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Awesome, it fits much better than what we have now.

#72
jmaster888

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This is exactly what I wanted as an ending, Too bad there are parts I can't understand because the voices sounds like mumbling to me sometimes.

Modifié par jmaster888, 27 juillet 2012 - 10:52 .


#73
RenegonSQ

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When he confirmed that he was Prothean, I turned it off. That doesn't make any sense to me. maybe it woudl've if I kept listening. But honestly, I wouldn't have been able to sit through it knowing that he's Prothean tech, it's nonsense to me. But to each his own.

#74
Ironhandjustice

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RenegonSQ wrote...

When he confirmed that he was Prothean, I turned it off. That doesn't make any sense to me. maybe it woudl've if I kept listening. But honestly, I wouldn't have been able to sit through it knowing that he's Prothean tech, it's nonsense to me. But to each his own.


no?

What about "we are the protheans and we hacked the keepers and the citadel?"

Just curious

#75
RebelReya

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This is awesome. This is a choice I would care about. One that makes sense, but it's over reaching. I have to say I never liked the sound of the Dark Energy plot, but this is great. Thanks!
It would be great if you could keep posting videos as you develop this, those of us with an Xbox may never be able to play the mod, but I definitely enjoyed getting to see it play out.