MEEM - A first ME 3 ending mod!
#76
Posté 27 juillet 2012 - 11:49
It still talks about all the cycles and has knowledge of all the xycles etc. It's not straihht up porothean tech.
#77
Posté 27 juillet 2012 - 11:50
RenegonSQ wrote...
When he confirmed that he was Prothean, I turned it off. That doesn't make any sense to me. maybe it woudl've if I kept listening. But honestly, I wouldn't have been able to sit through it knowing that he's Prothean tech, it's nonsense to me. But to each his own.
Even in the old endings, it was stated that many races added to the crucible. Why not the protheans? The first logical step (if you are building something the function of which you don't even know*) would be to insert a program that - after activation of the device - searches any new data that is associated with it. That is exactly what this piece of software does.
That said, I do agree that it's not really ideal. Why would the protheans be the ones to add the VI and not an older race? May the older version was overwriten. Narratively, it's not very elegant. This is after all, the third prothean VI that is a giant exposition device.
*) As for building something you don't know about, the original script for the mod had some extra dialogue where Shep could ask how it was even possible to build the crucible without knowing it's functions. The VI states that all that had to be built was a giant power generator, a computer system (in which the prothean VI is probably stored as well) and a whole heap of micro-fabricators (like the ones in omni-tools). You then load the whole thing full of omnigel, and as soon as it docks with the citadel, the encrypted database within the citadel is activated and executes programs that tell the micro-fabricators to manufacture all the other components that are needed. This was a security precaution, put in place by the creators to ensure no contaminated race would be able to modify the device or activate it uncontrolled.
Modifié par MrFob, 27 juillet 2012 - 11:58 .
#78
Posté 27 juillet 2012 - 12:04
Khajiit Jzargo wrote...
It's a sad day when fan-fiction is better than the actual ending.
#79
Posté 27 juillet 2012 - 12:18
Youtube link
Check out the "new face" of the star kid. ..
New versions of the epilogues and the renegade version are up as well.
Modifié par MrFob, 27 juillet 2012 - 04:05 .
#80
Posté 27 juillet 2012 - 12:59
#81
Posté 27 juillet 2012 - 01:41
#82
Posté 27 juillet 2012 - 03:05
Anyway, looks promising so far, keep going - you have fan support!!
#83
Posté 27 juillet 2012 - 03:28
I'd very much like some of your answers. I don't recal if any of my specific questions were answered in the video, if you can point me to them that would be great.MrFob wrote...
Well, some of your questions are answered in the videos annotations. Other are not necessarily contradictions. If you are interested, I am happy to post my personal (inferred) answers to them. That said, a lot is left to the interpretation of the audience. Some might find that good, others bad. I can see it both ways. Also, one point of not should be that the mod intentionally does not solve every single issue in the ME universe. I personally think that was one of the great mistakes of the ME3 EC endings (especially the synthesis one).
Shepard has fulfilled his purpose. One way or another he solved the Reaper problem and ended the cycles of extinction. That was his fight, his story and he finished what he started. However, not even Shepard can solve every problem in the unvierse (and a boring universe it would be if he did).
As for your other statements I do think that given some changes it might work better. Post a script or something and we can nitpick it until it works with the established lore.
I disagree that info-dumps are necessarily bad. The Vigil info dump was and still is one my favorite moments in the series. It explained everything in such an interesting way and the atmosphere was just perfect. I loved it.
Modifié par elitehunter34, 27 juillet 2012 - 03:35 .
#84
Posté 27 juillet 2012 - 03:55
#85
Posté 27 juillet 2012 - 04:29
#86
Posté 27 juillet 2012 - 04:53
As the creator of The Hero Ending (), let me say that your work is awesome.
I'd love to hear your thoughts on the Hero Ending too (link to the thread is here: http://social.biowar.../index/13207216). And I'd be happy to help with MEEM too.
Vuduu (Neurocat2K)
Modifié par Vuduu, 27 juillet 2012 - 04:53 .
#87
Posté 27 juillet 2012 - 05:04
First off all Asari are all natural biotics as Thessia is rich in Eezo like water is on Earth, if the buildup of eezo resulted in a buildup of dark energy then their star should have gone supanova eons ago?
If only someone who is not contaminent with Eezo can use the Crucible then what happens if the configured Shepard is an Adept, Sentinel or Vanguard?
The notion of "Harvesting entire Civilizations just to curve the threat of Eezo spread" seems like a really excessive answer, its like if someone's solution to climate change was to nuke every city on the planet.
If the buildup of Eezo is ultimately bringing the galaxy to its demise then why did the Reapers build the Mass Relays which have an Element Zero core? That seems like a big step backwards to fix a problem.
The dialogue is really hard to follow since there is so much exposition, edit it down.
Now you know the scrutiny the ME3 writers have to go through
Modifié par Dav3VsTh3World, 27 juillet 2012 - 05:05 .
#88
Posté 27 juillet 2012 - 05:05
This brings up something I thought about: Vendetta, the Prothean VI might have worked better as the guide for Shepard's choices than starchild. Basically having Vendetta get new info and answers from connecting with the Citadel and the Crucible, instead of introducing a major story character in the last 10 minutes of a game.Urdnot Amenark wrote...
Looking better, but I don't think the VI should be Prothean, since they didn't build the Citadel.
Btw, I saw yesterday's video and it was looking pretty good already OP.
And can someone remove the dream sequences,
#89
Posté 27 juillet 2012 - 05:26
You may also want to see if you can get into contact with someone on youtube named DustyOldRoses, she primarily does TF2 related work but she is quite talented: www.youtube.com/user/DustyOldRoses
Modifié par Orangey, 27 juillet 2012 - 05:27 .
#90
Posté 27 juillet 2012 - 05:32
elitehunter34 wrote...
I disagree that info-dumps are necessarily bad. The Vigil info dump was and still is one my favorite moments in the series. It explained everything in such an interesting way and the atmosphere was just perfect. I loved it.
I agree, Vigil was one of the greatest moments in ME1. However, I think back then it worked better because we were all very new to the universe and while it was not directly at the end. It was at a time where you could still have revelations. IMO it's actually too late for that by the time you meet the catalyst ... but well, something has to happen right. And about the techno babble, I am surprised so many fans of a scifi game that started out quite "nerdy" in ME1 don't seem to like techno babble very much. Granted though, it might have been overdone a little. Still, I am a avowed techno babble enthusiast
I'd very much like some of your
answers. I don't recal if any of my specific questions were answered in
the video, if you can point me to them that would be great.
Alright, here we go. I am going to warn you though. This is my interpretation of it. The whole story is meant to be open to interpretation and discussion and I am not claiming this is the "right" way to see things.
The VI says that the creators transformed themselves into reapers, basically out of desperation. It is not spelled out how but after ME2, you get the idea. It's basically similar to BW's old dark energy ending.Not only that, but your ending brings in some new problems. What
exactly are the Reapers in your scenario again. Are they the uploaded
minds of their creators?
According to the mod, definitely. Sovereign should have been proof enough for that ("We are each a nation, independent, free of all weakness"). I was shocked when I realized BW had given the reapers a master that holds the strings of puppets. That is also why there is no more control ending.Do they have free will?
That is something that apparently even the VI can not determine for certain from the database. This is important though because it leaves room for Shepard's decision. Shep cannot know whether he faces a real threat in eezo or if these are just old philosophies or even propaganda from a galactic war that was fought over a billion years ago. That the player does not know this is what keeps all three option viable, according to which side you want to believe. The VI itself acknowledges this when it says "The question is if you believe the problem".You say that they
were created to protect organic life from element zero then you say they
were created to destroy the Biotic species that was going to destroy
the Creators. Is it both.
The reapers do not have a solution for the problem. The problem is two fold: First, the cosmological effects which work on an incredibly slow time scale. It's been going on for a at least a billion years already and it will not be completed until yet another billion years. That is the time scale in which the reapers are evaluating this issue, btw, which is quite different to organic life. The second problem is the interference of eezo with organic life itself. It provides useful technological applications, so organics will always use it and get in contact with it. By this contact, they are very slowly mutated (over hundreds if not thousand of years) to be dependent on eezo (btw, it makes sense that eezo is a mutagen, given that it has the potential to alter mass, apparently even on a molecular scale. Also we know that most human embrios, exposed to eezo develop cancer which is another indication). It is incorporated into their biology (like with the asari). Look at how the humans promoted their own dependency to eezo in just 30 years through all the biotics research. And that's the thing, with biotics at first and abilities like the Asari's or the protheans capabilities later, it actually gives more "eezo-contaminated" races an inter-species evolutionary advantage. And I didn't even get started yet on the asari's capability to -as the VI puts it - breed any other species into their gene pool.Also element zero is the problem why don't
the Reapers simply annihilate organics right before they get access to
element zero technology? Why do the Reapers allow society to advance
that far? If all they are doing is trying to solve the problem why are
they letting other species rise up to further propagate the problem?
The idea is that due to their dependence on eezo, these species are less likely to counter the cosmological effects that will ultimately destroy them - at least, that was the reasoning of the creators while they happened to be at war with one such species ("Faced with extinction by the dominant biotic species of their time..."). Was it all propaganda or - given the fact that we have "over one billion years of data, without counter indications" and that we see the same pattern emerging right around us with the immense influence of the asari on galactic events - is it real? That is for the player to decide.
According to the VI, this kind of pattern repeated itself in every cycle ("Empiric(al
In any case, the reapers thought it was a problem at their time, they made themselves reapers to "reset [...] evolution and counter the eezo effeects" (in the original script from the pdf it actually does spell out cosmological effects). The reapers do what they can but they "lack the capability to detect or remove all eezo from the galaxy". That would take "a galaxy wide co-ordinated effort" (which is what they are trying whenever they can but apparently they need help). So they wait and watch evolution. In their own cycle, they emerged as a non-contaminated species, as the people who realized the problem before it was too late. So every cycle must have that potential (all this is of course not spelled out, as I said, it's my own interpretation, however, it is said that they are "searching for a better solution for the problem they are currently only delaying"). That is why they let evolution take it's course. They need help. They just can't affort to wait too long or a contaminated species in one cycle might get too powerful and they couldn't ensure dominance (again, there is some stuff in the original script that hints at this).
Again, that is not an option. Eezo must be used (the reapers use it themselves). It is "the only known substance that allows development beyond a planetary scale" and "without a galaxy wide coordinated effort" we are screwed. You can't just leave the problem alone if you think in the time fram of the reapers but you also don't have a final solution. So you delay as best you can and you see if at some time, someone comes along who has a better idea (which is what the crucible is all about, to provide that someone with the means to act, to get themselves on the reapers radar if you will). Damned if you do, damned if you don't.It
also contradicts the nature of the Reapers given in Mass Effect 1
(which the current ending does too). If eezo is the problem why not
warn organics and tell them that it needs to be stopped?
And no, this issue is not resolved. IMO that is good. Shepard resolved his conflict, his quest, he stopped the reapers. The other issue is for the future. A future we will never see because in harsh reality (as opposed to the dream-world of my head cannon), we have a universe that is basically finished and done with (until someone at EA decides that ME4 would still sell phenomenally and makes someone come up with the next disconnected plot arch).
Yeah, so sorry for the wall of text.
Modifié par MrFob, 27 juillet 2012 - 05:55 .
#91
Posté 27 juillet 2012 - 06:08
Wow, I hope that is not the first thing that comes to mind for everyone. Also, that's what the destruction ending is for.Dav3VsTh3World wrote...
Honestly I am not a fan of the whole Eezo being a deadly contaminant that must be purged, it harkins too much to the days of leprosy where those affected are outcasted or killed
Well, the VI doesn't go into specifics like how far the effect reaches, etc., etc. Plenty of loop holes there.First off all Asari are all natural biotics as Thessia is rich in Eezo like water is on Earth, if the buildup of eezo resulted in a buildup of dark energy then their star should have gone supanova eons ago?
The curcible does not scan a person, it "interfaces with the citadel to access current galactic data". THat is one function of the citadel and why the crucible was built to interact with it. The citadel, as hub of every galactic community has data on everyspecies, biological, socio-political, technological. The crucible does not evaluate an individual, it is more interested in the species. Granted, there is a bit of plot hole here. Given that Shepard does not activate the crucible sctrictly for the humans.If only someone who is not contaminent with Eezo can use the Crucible then what happens if the configured Shepard is an Adept, Sentinel or Vanguard?
Above post goes into this. And what can I say, the reapers don't have the standarts of roganic life anymore (unless Shepard reminds them in which case they stop ... at least for a time).The notion of "Harvesting entire Civilizations just to curve the threat of Eezo spread" seems like a really excessive answer, its like if someone's solution to climate change was to nuke every city on the planet.
And yet again, this is something that got mentioned in this pdf I keep mentioning. The relay system is part of the delaying scheme. What if there were no relays? Everyone would have to fly for years everywhere and would sit on a ship for days, right next to it's eezo core. The relays externalize the eezo core and prevent long term exposure. Thus they actually do minimize exposure for long distance travel. As for why they still use eezo at all, they don't have an alternative (see post above).If the buildup of Eezo is ultimately bringing the galaxy to its demise then why did the Reapers build the Mass Relays which have an Element Zero core? That seems like a big step backwards to fix a problem.
But, I like complicated stuffThe dialogue is really hard to follow since there is so much exposition, edit it down.
Fortunately, I am not one.Now you know the scrutiny the ME3 writers have to go through
@Orangey: That is interesting, cheers!
Modifié par MrFob, 27 juillet 2012 - 06:20 .
#92
Posté 27 juillet 2012 - 06:21
#93
Posté 27 juillet 2012 - 07:38
I think I see what you are getting at. They want to see if maybe someone else can help. However this ties into my next question...MrFob wrote...
The reapers do not have a solution for the problem. The problem is two fold: First, the cosmological effects which work on an incredibly slow time scale. It's been going on for a at least a billion years already and it will not be completed until yet another billion years. That is the time scale in which the reapers are evaluating this issue, btw, which is quite different to organic life. The second problem is the interference of eezo with organic life itself. It provides useful technological applications, so organics will always use it and get in contact with it. By this contact, they are very slowly mutated (over hundreds if not thousand of years) to be dependent on eezo (btw, it makes sense that eezo is a mutagen, given that it has the potential to alter mass, apparently even on a molecular scale. Also we know that most human embrios, exposed to eezo develop cancer which is another indication). It is incorporated into their biology (like with the asari). Look at how the humans promoted their own dependency to eezo in just 30 years through all the biotics research. And that's the thing, with biotics at first and abilities like the Asari's or the protheans capabilities later, it actually gives more "eezo-contaminated" races an inter-species evolutionary advantage. And I didn't even get started yet on the asari's capability to -as the VI puts it - breed any other species into their gene pool.
The idea is that due to their dependence on eezo, these species are less likely to counter the cosmological effects that will ultimately destroy them - at least, that was the reasoning of the creators while they happened to be at war with one such species ("Faced with extinction by the dominant biotic species of their time..."). Was it all propaganda or - given the fact that we have "over one billion years of data, without counter indications" and that we see the same pattern emerging right around us with the immense influence of the asari on galactic events - is it real? That is for the player to decide.
According to the VI, this kind of pattern repeated itself in every cycle ("Empiric(al) evidence was accumulated from each cycle") so it might be real but then "Conclusive proof was never obtained" and the theory about the subatomic life form, the creators came up with is quite wacky, right?
In any case, the reapers thought it was a problem at their time, they made themselves reapers to "reset [...] evolution and counter the eezo effeects" (in the original script from the pdf it actually does spell out cosmological effects). The reapers do what they can but they "lack the capability to detect or remove all eezo from the galaxy". That would take "a galaxy wide co-ordinated effort" (which is what they are trying whenever they can but apparently they need help). So they wait and watch evolution. In their own cycle, they emerged as a non-contaminated species, as the people who realized the problem before it was too late. So every cycle must have that potential (all this is of course not spelled out, as I said, it's my own interpretation, however, it is said that they are "searching for a better solution for the problem they are currently only delaying"). That is why they let evolution take it's course. They need help. They just can't affort to wait too long or a contaminated species in one cycle might get too powerful and they couldn't ensure dominance (again, there is some stuff in the original script that hints at this).
This doesn't really answer my question. If they only want to solve the problem why don't they tell us organics about it? The Reapers are wiping out organics for propagating a problem that the organics do not know exist. That doesn't make sense. I would be fine with this if you edited it a little by having Shepard ask basically my question by sayingMrFob wrote...
Again, that is not an option. Eezo must be used (the reapers use it themselves). It is "the only known substance that allows development beyond a planetary scale" and "without a galaxy wide coordinated effort" we are screwed. You can't just leave the problem alone if you think in the time fram of the reapers but you also don't have a final solution. So you delay as best you can and you see if at some time, someone comes along who has a better idea (which is what the crucible is all about, to provide that someone with the means to act, to get themselves on the reapers radar if you will). Damned if you do, damned if you don't.
And no, this issue is not resolved. IMO that is good. Shepard resolved his conflict, his quest, he stopped the reapers. The other issue is for the future. A future we will never see because in harsh reality (as opposed to the dream-world of my head cannon), we have a universe that is basically finished and done with (until someone at EA decides that ME4 would still sell phenomenally and makes someone come up with the next disconnected plot arch).
Yeah, so sorry for the wall of text.
"If eezo is the problem then why are the Reapers killing us instead of telling us about it and asking for our help"
You could then have the Prothean VI say something along the lines of
"It is unknown. Perhaps the Reapers have had a malfunction in their programming or have simply changed their minds. The data is insufficient."
Adding these 2 quick lines would reconcile your ending with the lore of the series because it would keep the motives of the Reapers unclear.
However you are going to need to change the Integration and Synthesis endings to make them viable. Almost everyone would pick the Destroy ending because of the actions of the Reapers and what they have told you over the course of three games extremely strongly suggest that Integration and Synthesis won't change their minds. It is clear that the Reapers are completely and utterly insane. It makes the decision too easy.
I'm not sure what you could do to make them more viable. I can't really think of anything at the moment. I think at the very least you should make Integration and Synthesis not automatically kill Shepard. It really doesn't make sense why Synthesis needs to kill Shepard. It would also need scans of the Asari, Turians, Salarians, and numerous other races. You're version of Synthesis still reeks of forced sacriface.
You might want to just scrap the three choices and make new ones from scratch that are more fitting to your ending. I know that you are limited to the base material, but I think by forcing yourself to stick to the 3 ending choices your a forcing yourself to make unnecessary comprimises. These 3 choices still don't make sense given the established lore.
Personally I just don't think that any choices at all really make sense in your ending. I think the best way you can do it is simply make the Crucible exactly what the VI tells you it is in your ending: a Reaper killswitch. It would still have the problem of the Crucible being what a lot of people don't want it to be, a Reaper off-switch.
However, You could avoid that by having the Crucible only work with an extremely high Crucible EMS (It has a seperate tab in the War Room when you go to it). I would then only stun the Reapers or drain their shields so that they would still needed to be defeat the fleets. So you would still need a high EMS for the fleets and for the Crucible. Your ending would still be much better than the current one because it keeps the current motives of the Reapers mysterious and it opens the door for a new plot about trying to solve the eezo problem.
I know that you probably want there to be choices, but as I've explained yours aren't all that good. I can't really think of ones that would make sense. If you can make better ones I'm all for it, but is an ending without choices inherently a bad thing?
#94
Posté 27 juillet 2012 - 08:23
#95
Posté 28 juillet 2012 - 06:25
Ok, let's suppose for a minute, the reapers would not stay hidden all this time abut would pass along the information about Eezo. What would it do? Do you think any race would really just stop using it and stay on their planet? Look what that did for the Drell for example. Besides, as I said, the reapers need other space faring species to eventually help them. Yes, I guess they could enslave them or something but then they loose the potential for initiative in every cycle that they are so desperately hoping for. Also, One of the major advantages the reapers had in the past was the element of surprise (actually it can even be argued that the main reason our cycle "wins" is because they lost that due to the Protheans on Illos). They need to establish dominance because in 99.99% of the cases, the dominant species in the galaxy will be contaminated and can't be allowed to defeat the reapers (in their view of course). This is an effective way to have it both ways and, it is clear that the reapers don't really value organic life very much any more ('the y lost perspective").elitehunter34 wrote...
This doesn't really answer my question. If they only want to solve the problem why don't they tell us organics about it? The Reapers are wiping out organics for propagating a problem that the organics do not know exist. That doesn't make sense.
It's not ideal but that's what they chose to do. Obviously it's horrible and wrong, I agree on that but they are a very alien entity that doesn't share our morality (unless Shepard joins and influences them).
The equivalent to that in the mod is the following exchange:I would be fine with this if you edited it a little by having Shepard ask basically my question by saying
"If eezo is the problem then why are the Reapers killing us instead of telling us about it and asking for our help"
You could then have the Prothean VI say something along the lines of
"It is unknown. Perhaps the Reapers have had a malfunction in their programming or have simply changed their minds. The data is insufficient."
Adding these 2 quick lines would reconcile your ending with the lore of the series because it would keep the motives of the Reapers unclear.
Shep: "So now they are guiding everyone into using Eezo and then they kill them for it. I don't get it" (not very elegantly put but there are constrictions in the modding)
VI: "Insufficient data. Indications are that the reapers lack the capability to detect or remove all Element Zero from the galaxy. This suggests that the current situation is a preventive measure until a more permanent solution for the problem can be determined."
The VI cannot say that the reapers are malfunctioning pr have gone insane for two reasons. The first is in-universe and that is that the VI only has access to the database of the creators which would not include such information if it is true. The second is narrative and flows into your next point: This would destroy the viability of the choices because it would take the interpretation away from the player. If the VI tells you outright that the reapers are essentially insane, than yes, Integration and Synthesis are just completely stupid.
The mod tries very hard to avoid this but I do agree on some level. I would also definitely always pick destroy (with a heavy heart, thinking of the geth and EDI). It is really hard to come up with a truly convincing reason for those choices but it does make sense that the creators would put them into the crucible. (It also makes sense that they would put destruction in since, before they transformed themselves, they were not entirely certain they'd do the right thing here ("[They] acknowledged that their actions had repercussions beyond their computational power")).However you are going to need to change the Integration and Synthesis endings to make them viable. Almost everyone would pick the Destroy ending because of the actions of the Reapers and what they have told you over the course of three games extremely strongly suggest that Integration and Synthesis won't change their minds. It is clear that the Reapers are completely and utterly insane. It makes the decision too easy.
I'm not sure what you could do to make them more viable. I can't really think of anything at the moment.
Also, one problem with the bias of the choices at the moment is that the destruction epilogue is still unchanged. In the pdf, you can find the plans for the changes hich will make this one a bit less "ideal" as well. In there, the VI sent out data about the Eezo problem and Hackett will wonder if they put their own hubris before the fate of countless generations after them. Not much, I know but at least it will level things out to a minuscule amount
By the way, has anyone actually downloaded the real thing instead of just watching the vids? While the Destruction ending is still mostly unchanged, there is little surprise at the end.
I agree. It would be better to let Shepard live. At the moment, the mod works with what there is. There is no easy way to change the visuals at the moment so it has to fit into the context of the images. And seeing Shepard dissolve leaves very little room for doubt that he is deadI think at the very least you should make Integration and Synthesis not automatically kill Shepard. It really doesn't make sense why Synthesis needs to kill Shepard. It would also need scans of the Asari, Turians, Salarians, and numerous other races. You're version of Synthesis still reeks of forced sacriface.
You might want to just scrap the three choices and make new ones from scratch that are more fitting to your ending. I know that you are limited to the base material, but I think by forcing yourself to stick to the 3 ending choices your a forcing yourself to make unnecessary comprimises. These 3 choices still don't make sense given the established lore.
Personally I just don't think that any choices at all really make sense in your ending. I think the best way you can do it is simply make the Crucible exactly what the VI tells you it is in your ending: a Reaper killswitch. It would still have the problem of the Crucible being what a lot of people don't want it to be, a Reaper off-switch.
However, You could avoid that by having the Crucible only work with an extremely high Crucible EMS (It has a seperate tab in the War Room when you go to it). I would then only stun the Reapers or drain their shields so that they would still needed to be defeat the fleets. So you would still need a high EMS for the fleets and for the Crucible. Your ending would still be much better than the current one because it keeps the current motives of the Reapers mysterious and it opens the door for a new plot about trying to solve the eezo problem.
I know that you probably want there to be choices, but as I've explained yours aren't all that good. I can't really think of ones that would make sense. If you can make better ones I'm all for it, but is an ending without choices inherently a bad thing?
Yes, it is true that I am ok with the choices and that I like that the mod, while changing the context, sticks with the main points of BW's original story. However, the main reason for it to keep so much is the same as above. Technical limitations of modding a game like ME3 at the moment. Never fear though. There is a whole bunch of people who are working really hard to change this. Check out the facebook group "Creating new endings for Mass Effect 3" if you are interested or just have a look at the rather incredible ME3explorer.
This is just a first attempt, it's enough for myself personally actually but I think it was never intended for everyone. I do maintain though that it is intrinsically logical and fits into the lore as best it can.
BTW, thanks for sticking with this conversation. I enjoy it
Modifié par MrFob, 28 juillet 2012 - 06:35 .
#96
Posté 28 juillet 2012 - 06:39
#97
Posté 28 juillet 2012 - 06:47
jojon2se wrote...
You may wish to tone down the voice effects in the final render - I had a really hard time making out what was said and am still uncertain about several passages.
I am "not too fond" of the bit about eezo remoulding lifeforms and the implication that there is some sort of sentience behind this effect, but I can understand you need it in order to get to keep synthesis. The whole thing is, after all, you working with what we've got -- it's not like you can make the whole Crucible-etc thing just go away, without remaking the game from the ground up. :9
Good work!
When it comes to voice actors, you may want to sound out the guys who do the audiobook sections for the Marauder Shields comic:
http://koobismo.devi...t.com/gallery/#
This post slipped me by. I love the Marauder Shields comics but didn't have time to follow them recently. Just heard one of the audiobooks and it's FANTASTIC. Would be a dream to hear some of these guys in the mod.
Modifié par MrFob, 29 juillet 2012 - 05:05 .
#98
Posté 09 septembre 2012 - 04:10
Great work thus far, I do truly like it.
Work on it still progresses, I hope? I would have a question on the current version, otherwise:
if the elevator is taken with a madam Shepard, is the thing's dialogue still replaced, or does it remain the original one?
Looking forward to further development on this, very much appreciated.
#99
Posté 09 septembre 2012 - 06:06
#100
Posté 10 septembre 2012 - 03:12





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