Anyone feel like...?
#1
Posté 26 juillet 2012 - 05:13
Despite clunky combat I like it way better than the other two and I think this might be a big part of it.
#2
Posté 26 juillet 2012 - 08:34
#3
Posté 30 juillet 2012 - 02:51
#4
Posté 02 août 2012 - 11:51
Also, the music. It didnt try to sound like Star Wars or Star Trek, but there were very few tracks that didnt have overwhelming use of electronic sounds. That was mostly lost in ME2 and ME3, where more traditional instruments start showing through.
There's also the fact that places felt more empty while feeling full of life in ME1. Background noise was minimal, so the background music gave a major part of the feeling a place would give. In ME2 and ME3 there's almost always a hubbub of noise from advertising, speech, laughter, cars and such blasting away at the background. They did manage to capture back some of that 80's feel with the Presidium Commons in M3, though. Hats off for that, love the place.
Then the textures themselves. From armor to walls, the textures didnt show the wear and tear a normal everyday use gives them. Most everything was clean, sanitized and without a scratch in ME1, from Chora's Den to the Council Chambers. This is something that 80's sci-fi and ME1 had in common, most of all.
#5
Posté 03 août 2012 - 04:00
At first, that is what I thought also. After reading this thread though, I started to really pay attention to ME2's music, and I'm far less convinced. While some tracks clearly don't fit the 80's mold (any of the club tracks in Afterlife or Eternity, for instance, and some of the combat tracks), the majority of them do retain the 80's feel as far as I can tell.Naivor wrote...
Also, the music. It didnt try to sound like Star Wars or Star Trek, but there were very few tracks that didnt have overwhelming use of electronic sounds. That was mostly lost in ME2 and ME3, where more traditional instruments start showing through.
I believe this may be a large part of it. The exception would be Omega, which still fits well in my opinion because it reminds me of Blade Runner.Then the textures themselves. From armor to walls, the textures didnt show the wear and tear a normal everyday use gives them. Most everything was clean, sanitized and without a scratch in ME1, from Chora's Den to the Council Chambers. This is something that 80's sci-fi and ME1 had in common, most of all.
There are valid in-game reasons why things aren't clean and neat, of course: most of the game takes place outside Citadel space, in the relatively lawless Terminus Systems; the Citadel itself is still recovering from Sovereign's attack; Tuchanka is a nuclear wasteland. Still, it changed the whole atmosphere of the game.
#6
Posté 20 août 2012 - 09:03
You are the best of humanity,helping to gain the respect humanity needs to help save the galaxy from an ancient mysterious threat. The different paths,being able to play your way,and not being forced down a Paragon/Renegade path. Choices held meaning,outcomes were unclear. Being a Spectre meant something. The story and writing kept you engaged and made sense. An entire universe of lore was created and somewhat stuck to throughout and for ME1. Saren was an amazing enemy. One who had both good and bad sides,making his true intentions unclear. But obvious enough to pose a threat. The title was new and bold,a truly rich scifi experience that left us asking for more. Something ME3 has failed to do.
#7
Posté 26 août 2012 - 01:16
#8
Posté 29 août 2012 - 07:47
Rip504 wrote...
You are the best of humanity,helping to gain the respect humanity needs to help save the galaxy from an ancient mysterious threat. The different paths,being able to play your way,and not being forced down a Paragon/Renegade path. Choices held meaning,outcomes were unclear. Being a Spectre meant something. The story and writing kept you engaged and made sense. An entire universe of lore was created and somewhat stuck to throughout and for ME1. Saren was an amazing enemy. One who had both good and bad sides,making his true intentions unclear. But obvious enough to pose a threat. The title was new and bold,a truly rich scifi experience that left us asking for more. Something ME3 has failed to do.
I completely agree with this. I felt that in the first game it was such a major achievement to be the first human Spectre, and in the other two it was kinds like, well yeah of course im a Spectre and it didn't seem that major anymore. Also loved Saren as the enemy, totally believeable. The whole time i was playing i couldn't help but think in the back of my mind that i can change him somehow and fix the wrong he was doing.
#9
Posté 31 août 2012 - 02:19
g40max wrote...
Yeah I feel the same way. Whenever I play
ME1 I feel like I'm on the forefront of human exploration. The galaxy
also just felt bigger in ME1, and lonelier but that was a good thing; it
helped me become attached to those characters who were with me. (...)
Quoted For Truth and Bolded For Emphasis!
Modifié par Staff Lt Alenko, 31 août 2012 - 02:21 .
#10
Posté 01 septembre 2012 - 11:51
But I can't say it's way better than ME2 or 3. They each have something special about them and they all compel me to replay them.
#11
Posté 11 septembre 2012 - 03:55





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