The consept of an EMP is outside your understanding then.flanny wrote...
Yeah, I mean I would have been happy if Shepard in Refuse was able to disable the catalyst, so the reapers lost their higher functions and the outcome was determined by your EMS.
As for a conventional victory without the catalyst involved there were many ideas;
-the anti-reaper canon, could easily have been replicated.
-Re-developing FTL drives to allow collisions, codex even said this would take out reaper capital ships.
-fleets remembering that ships can move in 3 dimensions, hit the reapers from multiple angles and and use better maneuverability, again this is in the codex.
-employ guerilla tactics and hit and run attacks, again the codex says this was very effective.
-put more focus onto to geth and rachni, both are capable of assembling large fleets quicker then the other faces can imagine.
-recreate the Hanar defence turrents, even in low number it will require large reaper fources just to attack a single colony, delaying them while bleeding the numbers.
-using reaper tech, with this cycles head start, having already developed thanix technology will be able to recreate more reaper tech a war continues.
- rig relays to explode, if reapers can be lured in sufficient numbers why not, particularly if in terminus space.
so yes i think a conventional victory is possible with or without the catalyst
Also, you reason for hating the choice mak no sense. The concept of a choice needed to be made on what possible you can do with the event in hand. The virmire choice workd because of the time avalible to one ofyour crew and the vunriablity the narmady would have on landing. You drop a ship in a combat zone and it will get shot.
And with the crucible, the problem with understanding it is on you hand. Control is just a rewrite of the catalyst systems programing. It just like upgrading a network of computers via it's servers. Itjust using what is there already with te powerof the crucible to assist.
Destroy is like an emp. It effect's all tech and programing. If the programing of an AI is corrupted, it will stop working like any computer.
Added.
1.The anti reaper cannon failed.
2.doing that is a bad idea because reapers can take the impact and we need the ships to even stand group with them.
3.The reaper are doing the "3-d tactic" as well.
4.That didn't work at all in the story.
5.Those guns were eventually over run by husk forces.
6.We are alredy doin gthat and losing.
7.You have to keep them in place to do that and we lose massive ammounts of resources doing that.





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