Taboo-XX wrote...
You are told twice, TWICE, before going to the Citadel for the first time that conventional victory is impossible.
When is everyone going to quit the variations on 'Conventional victory is impossible because BioWare says so'? Yes, we KNOW ME3's script says it's impossible, what we're saying is that that's stupid, unsatisfying writing, that only crops up starting with ME3 (well, maybe Arrival). ME1 and ME2 are laced with constant plot points that suggest a lead-up to a conventional victory, such as:
- The Reaper's tactics are to burst into the galaxy using the Citadel relay, decapitating the central government, learning everything about the races of the cycle and shutting down the mass relays, making resistance impossible. The actions of the Protheans, and of Shepard and crew at the end of ME1 and possibly ME2 if you assume that the Human Reaper was being made to re-try the Citadel takeover plan, result in these tactics being made impossible, and the Reapers are forced to travel to and enter the galaxy via regular FTL, allowing the galaxy the ability to actually mount a resistance and fight the Reapers like no cycle ever has before (not to mention that I think it's ridiculous that the manual FTL travel ends up having no bearing on the plot - it was a perfect excuse to have the Reapers be weaker than Sovereign due to being drained by the trip).
- The ancient weapon used to kill the Derelict Reaper - there could have been a plot point where this weapon was manufactured and used to fight the Reapers. Hell, it could have formed a major part of the game, where you go to planets and fight off Reaper forces in various areas, clearing the way for these cannons to be installed.
- Acquisition of Reaper tech - study of Sovereign was carried out and used to create the Thanix Cannon, which brings me to one of the most ridiculous lore gaps. The Collector Ship was 1km long, immensely powerful, and either Reaper-made or Reaper-enhanced - it's only logical to assume that it would have things like fantastic Reaper shields - not as powerful as a 2km capital ship's, but easily far better than a 160km Destroyer. However, this Collector Ship is easily 2-shotted by the puny little under-200m Normandy for no other reason than that it is armed with a single Thanix Cannon. This clearly shows that the Thanix is insanely powerful, and I doubt I'm the only one who expected such a powerful weapon to be one of the key explanations for why the Reapers could be defeated conventionally. Instead, we got 160km Destroyers who needed barrages from the entire Quarian fleet to drop, and capital ships that wouldn't die without sustained fire from 4 dreadnoughts, with zero explanation as to why the Collector Ship, housing the servants carrying out a very important mission for the Reapers, was destroyed so easily in comparison.
Not to mention things like the explanation for why fighters couldn't be launched at Reapers at light-speed - some crap about how not being able to fly at solid objects was hard-wired into the tech and that this was completely impossible to overwrite. Why was it impossible to overwrite? It's just another example of BioWare shoehorning the Crucible in, refusing to allow a conventional victory, despite having to ignore developments from the first two games to do so.
Don't get me wrong - I love Mass Effect 3. It's a brilliant game, all the way to the end, and the EC is somewhat OK on the emotional side of things, even if the Catalyst's motives are dumb and go against the rest of the series on a logical and thematic level. But BioWare's refusal to allow a conventional victory in favour of their Crucible device that isn't foreshadowed in any way before ME3 is profoundly unsatisfying, to me and many others. Honestly, I think the current endings could work well alongside a very difficult-to-get conventional victory, as endings where you know you can't win and are forced to settle for working with the Catalyst, with Refusal&Victory only available to those with VERY high EMS. I feel that the dropping of the lore listed above just makes what was done in the first two games feel a lot less meaningful.