Aller au contenu

Photo

The Locust: a forgotten weapon


  • Veuillez vous connecter pour répondre
195 réponses à ce sujet

#1
Nissun

Nissun
  • Members
  • 4 318 messages
I've been playing mp since release day, and I can count the times I've seen people use the Locust with the fingers in one hand.

This weapon is bad. But, unlike other weapons that are considered "bad", nobody talks much about the Locust in this forum. And thus, I fear that everybody has simply forgotten about it, in favor or better SMGs or other weapons.

But I don't want to forget about it. I actually like SMGs, and it's really sad that we only have 5 right now (6 counting the promotional Hurricane), and that the features they offer aren't stellar enough to make more people use them often. The Hornet and Tempest are excellent backup weapons, the Shuriken is weak but it's one of the commons, and the Geth SMG is virtually weighless and can be very effective once you learn how to use it.



What does the Locust have? Accuracy. However, this alone is not enough for it, because the damage it does is beyond low. Even if you land all headshots, the weapon still struggles to kill cannibals and marauders... on silver.

Another terrible thing about it is the clip size. Without mods, you get 20 bullets in each clip. To kill the basic mooks you're gonna have to reload once, at best, every time. Luckily, the reload animation is really quick, but it's still annoying. You can solve this by putting the ammo and barrel mods on it, but then you would have to give up other more useful mods, like damage, armor piercing, or the scope (and if it worked, ultralight materials)



So, if you go back to Mass Effect 2 and use the Locust, the 20 bullets per clip were enough, because the weapon was accurate and the bullets did a lot of damage. It was an excellent weapon. Right now, however, it feels like its function has been transferred to the Indra sniper rifle. But the gap between them is abysmal.

What role is there for the Locust to fill? None. The only thing it can do is be a backup weapon, but any other backup weapon would do a better job at it.



How can it be improved?

Damage needs a substantial boost, or a moderate boost along an increased base clip size. Because 20 underpowered bullets won't do it, so you either give it more quantity or more quality.

Please, don't forget about SMGs. Don't forget about the Locust. Just because they're light, backup weapons it doesn't mean they have to be bad.

Modifié par Nissun, 26 juillet 2012 - 09:29 .


#2
IllusiveManJr

IllusiveManJr
  • Members
  • 12 265 messages
It doesn't feel like the gun that killed two presidents. It did in ME2, but not in ME3.

Modifié par theillusiveman11, 26 juillet 2012 - 09:29 .


#3
Nissun

Nissun
  • Members
  • 4 318 messages

theillusiveman11 wrote...

It doesn't feel like the gun that killed two presidents. It did in ME2, but not in ME3.


My point exactly.

This weapon should be an SMG for infiltrators. I actually tried it on a human infiltrator, with a scope and damage mod. It's sad that I needed the class with the highest weapon and headshot damage bonus, plus consummables and mods to make it work.

...not to say that it worked too well, anyway. But it was kinda fun.

#4
Big Jack Shepard

Big Jack Shepard
  • Members
  • 1 175 messages
It sounds like it has a loose piece of metal on the side of it.

#5
Dendio1

Dendio1
  • Members
  • 4 804 messages
Locust is an uncommon, so it belongs with the silver and bronze players.

Gold and ultra rare weapons are the only ones that really matter to min maxers.

Uncommon and common weapons will do just fine in lower difficulty brackets

#6
Felis Menari

Felis Menari
  • Members
  • 1 189 messages

theillusiveman11 wrote...

It doesn't feel like the gun that killed two presidents. It did in ME2, but not in ME3.


I would say Bioware needs to bring back the ME2 Locust, but then the Hornet would feel mostly pointless, no?

#7
deathbysteel

deathbysteel
  • Members
  • 110 messages
Indeed, I really liked it in ME2. It's a shame how useless is it in ME3. The only thing it needs to be a usefull weapon again is a damage boost. I really don''t see why it hasn't received one yet. As it is now, I wouldn't even consider using it in silver.

#8
ABjerre

ABjerre
  • Members
  • 2 411 messages
I realize that it is a weapon that has enjoyable features, and i also think that i does low damage. Could that perhaps be related to the fact that it is a mere uncommon weapon, and most uncommon weapons are not viable on higher difficulties than silver?

#9
Nissun

Nissun
  • Members
  • 4 318 messages

Dendio1 wrote...

Locust is an uncommon, so it belongs with the silver and bronze players.

Gold and ultra rare weapons are the only ones that really matter to min maxers.

Uncommon and common weapons will do just fine in lower difficulty brackets


The Phaeston, Mattock and Vindicator do excellent on Gold. The Viper got a buff recently, it is my understanding that now it's acceptable on Gold as well.

The Locust struggles killing basic mooks on silver. I understand what you mean, but this weapon is only acceptable in the lowest of the lower difficulty brackets, and I don't think that's right.

#10
NinthGeorgesw

NinthGeorgesw
  • Members
  • 1 937 messages
Plenty of Uncommons work on Gold. Being an Uncommon isn't an excuse to be crap.

#11
Nissun

Nissun
  • Members
  • 4 318 messages

ABjerre wrote...

I realize that it is a weapon that has enjoyable features, and i also think that i does low damage. Could that perhaps be related to the fact that it is a mere uncommon weapon, and most uncommon weapons are not viable on higher difficulties than silver?


Like I said: Phaeston, Vindicator, Mattock, Viper and hell, even the Eviscerator are uncommons too, and they do fine on Gold. The Locust has problems on silver.

#12
deathbysteel

deathbysteel
  • Members
  • 110 messages

ABjerre wrote...

I realize that it is a weapon that has enjoyable features, and i also think that i does low damage. Could that perhaps be related to the fact that it is a mere uncommon weapon, and most uncommon weapons are not viable on higher difficulties than silver?


So you wouldn't use the mattock or phalanx (etc.) on gold or plat?
I really dislike the logic that more rare should automatically be better. Imo in  a (RPG/) 3rd person shooter any gun should have it's use and be viable on gold at least.

#13
Aethyl

Aethyl
  • Members
  • 2 167 messages

NinthGeorgesw wrote...

Plenty of Uncommons work on Gold. Being an Uncommon isn't an excuse to be crap.


This, the weapons are not categorised as "Bronze, Silver, Gold usable" weapons. Even if rare weapons should maybe packs a slightly superior punch compared to uncommon, those last should also be usable on higher difficulty, which is just not the case with the Locust.
This  was the most awesome SMG in ME2, and it's a shame to see they tweaked it so much in ME3, basically rendering it unusable for higher difficulty than Bronze.

So yeah, I totally support this thread, something should be made about this SMG.

#14
Javo2357

Javo2357
  • Members
  • 1 409 messages
Agree with you OP. I was actually thinking of making a thread asking if anyone has even used it recently. This weapon seriously needs a buff...I love that it is the most accurate SMG tho. I think it'd be great with the scope if you wanted to bring a very accurate, long range backup weapon if you can't afford the cooldown penalty of taking a SR with you (although ULM for pistols pretty much makes pistols even more viable as backup weapons.)

#15
Satirist

Satirist
  • Members
  • 799 messages
it's good that people forgot about the locust. was one of the best weapons in me2. now it's a joke.

#16
PimplyPete

PimplyPete
  • Members
  • 277 messages
I like the way it shoots, sounds, and looks.....but that's about it. I would use it more often if it has better damage. As it is now, I only use it on silver/bronze and only just for fun. I wouldn't use it on Gold or when I have my try-hard pants on. =/

Needs a buff for sure, and soon!!!

Modifié par PimplyPete, 26 juillet 2012 - 09:52 .


#17
Dendio1

Dendio1
  • Members
  • 4 804 messages
The weapons are categorized as *this upgrades that*

Ultra rare>Rare>Uncommon>Common is the structure.

UR and R sometimes contest each other but they are both always superior to uncommon and common.

Gold and Plat are balanced around the stronger guns. If you want to use an uncommon, you are welcome to use it in silver and bronze where any gun works fine

#18
Uberschveinen

Uberschveinen
  • Members
  • 255 messages
Not extra damage and clip. Fire rate stays the same. Smaller clip of 10 rounds base, and very very high damage for a SMG. Four times current damage. This makes it unique, unlike all the other SMGS that are either low damage rapid fire, mid damage burst, or mid damage rapid fire insane recoil. IT would reward precision and accuracy on a difficult-to-use weapon. It's be a great SMG for an infiltrator, and feel more like an assassin's gun.

#19
Dendio1

Dendio1
  • Members
  • 4 804 messages

Nissun wrote...

Dendio1 wrote...

Locust is an uncommon, so it belongs with the silver and bronze players.

Gold and ultra rare weapons are the only ones that really matter to min maxers.

Uncommon and common weapons will do just fine in lower difficulty brackets


The Phaeston, Mattock and Vindicator do excellent on Gold. The Viper got a buff recently, it is my understanding that now it's acceptable on Gold as well.

The Locust struggles killing basic mooks on silver. I understand what you mean, but this weapon is only acceptable in the lowest of the lower difficulty brackets, and I don't think that's right.


That may be the case, but im sure their rare and ultra rare competators do better

I suppose if the arguement is ,"bring the locust up to par with other uncommons", you have a point

Modifié par Dendio1, 26 juillet 2012 - 09:54 .


#20
deathbysteel

deathbysteel
  • Members
  • 110 messages

Dendio1 wrote...

The weapons are categorized as *this upgrades that*

Ultra rare>Rare>Uncommon>Common is the structure.

UR and R sometimes contest each other but they are both always superior to uncommon and common.

Gold and Plat are balanced around the stronger guns. If you want to use an uncommon, you are welcome to use it in silver and bronze where any gun works fine


Could you quote where in the game that is stated?
I've only seen texts like that in the ME2 weapon discriptions and they didn't really even upgrade the weapons.

#21
Dokteur Kill

Dokteur Kill
  • Members
  • 1 286 messages

ABjerre wrote...

I realize that it is a weapon that has enjoyable features, and i also think that i does low damage. Could that perhaps be related to the fact that it is a mere uncommon weapon, and most uncommon weapons are not viable on higher difficulties than silver?

Erm. I'd say at least half the uncommons are perfectly useable on gold. Most of them are fairly lightweight, so they can provide a decent punch for classes with moderate carrying capacity or act as good secondary weapons for stronger classes.

I regularly use the mattock, eviscerator or phalanx in gold. And the phaeston, vindicator, viper and tempest are also all perfectly useable on gold.

The locust is just wimpy. Its only redeeming feature is that it's easy to pull off headshots with.

#22
Nissun

Nissun
  • Members
  • 4 318 messages
I'm glad to see people agree.

The Locust is, for lack of a better word, a misfire. I don't understand why they decided to change it so much from ME2.

#23
Shad Croly

Shad Croly
  • Members
  • 1 046 messages
The Kassa Locust is one of my favorite weapons in Mass Effect, but I agree that it's a real shame that such a really cool weapon went from being amazing in ME2 to being really underpowered in ME3.

I really wanna see the Kassa Locust get more love.

#24
LegionofRannoch

LegionofRannoch
  • Members
  • 6 963 messages
use on N7 fury she doesnt need a weapon really and you can be like kasumi if you want, runnin around with a locust.

#25
AnimaMachinae

AnimaMachinae
  • Members
  • 267 messages
I think its because we use it on the wrong enemies, the locust was made to kill presidents.
But seriously, the gun was a blunder too little damage for such good accuracy.