The Locust: a forgotten weapon
#26
Posté 26 juillet 2012 - 10:09
I remember it's the gun to skip because it's awful above bronze.
On bronze though it can be fun.
#27
Posté 26 juillet 2012 - 10:10
#28
Posté 26 juillet 2012 - 10:11
silent and deadly. like a sniperriflexsmg
AnimaMachinae wrote...
I think its because we use it on the wrong enemies, the locust was made to kill presidents.
But seriously, the gun was a blunder too little damage for such good accuracy.
hehehe
Modifié par Prince Bubblegeth, 26 juillet 2012 - 10:15 .
#29
Posté 26 juillet 2012 - 10:14
Prince Bubblegeth wrote...
since it's really accurate, I think I want a really high DPS but lower clip size. 15 for its base clip but with just enough damage to kill trash without reloading. And give it an innate headshot damage+ bonusthis would give it its own niche. AND I think the noises it produces would fit this role well.
Oh man, why did two people already suggest decreasing the clip size even more?
I get what you mean, and that would definitely work for long distances. But for firing it at a closer range, something that it should also be able to do (and does), it would be really annoying.
#30
Posté 26 juillet 2012 - 10:17
#31
Posté 26 juillet 2012 - 10:17
#32
Posté 26 juillet 2012 - 10:18
It is not that the gun won't fire if you bring it into a gold game, but you will be gimping yourself clinging to a weapon that has several stronger alternatives.
I personally like my N7 Hurricane (even on mk.1) very much as with the new stability mod or even the consumeable stabilization module, it becomes dead accurate and hits a lot harder.
As for the Phaeston, Vindicator or Viper... i've used them all, and liked them very much. I have you to see them outperform a Harrier or Valiant though. Same goes for the Eviscerator - i tend to perform better with my M11-Wraith. Also with my GPS, Pirhana, N7 Crusader and M300-Claymore, which are all rarer weapons and oddly enough pack more punch, accuracy or ammo, thus in my opinion making them more viable on higher difficulties.
Modifié par ABjerre, 26 juillet 2012 - 10:22 .
#33
Posté 26 juillet 2012 - 10:18
I also remember hating it after that.
#34
Posté 26 juillet 2012 - 10:20
#35
Posté 26 juillet 2012 - 10:22
#36
Posté 26 juillet 2012 - 10:26
Nissun wrote...
Prince Bubblegeth wrote...
since it's really accurate, I think I want a really high DPS but lower clip size. 15 for its base clip but with just enough damage to kill trash without reloading. And give it an innate headshot damage+ bonusthis would give it its own niche. AND I think the noises it produces would fit this role well.
Oh man, why did two people already suggest decreasing the clip size even more?
I get what you mean, and that would definitely work for long distances. But for firing it at a closer range, something that it should also be able to do (and does), it would be really annoying.
i want it to be kinda like a sniper rifle. high burst DPS. powerful at greater distances, equally powerful at range, but would require careful aiming. Almost all SMGs are already good at closer ranges. Hurricane, Tempest, and the Hornet. People do actually manage to kill even Phantoms at closer ranges with Sniper Rifles. I don't think a small clip high damage SMG would be too annoying
Also, I really would love it to be able to dish out its full damage per clip at the shortest time possible because it's essential for successful assassin-style headshotting
Modifié par Prince Bubblegeth, 26 juillet 2012 - 10:28 .
#37
Posté 26 juillet 2012 - 10:29
perera74 wrote...
I love the Locust. OK it needs to be a X with barrel and damage mod but it more than holds its own on on Silver. Try it on Engineers or Adepts, it barely touches cooldown times. Not every weapon is meant to be used as a cannon.
I agree with that last part. But the thing is: The Tempest does hold its own on Silver. The Locust barely does. And they weight the same, if I remember correctly. And they are both uncommon
The Tempest is one of my favorite weapons, I use it a lot on both engineers and adepts. But the gap between them is terrible.
#38
Posté 26 juillet 2012 - 10:32
Prince Bubblegeth wrote...
Nissun wrote...
Prince Bubblegeth wrote...
since it's really accurate, I think I want a really high DPS but lower clip size. 15 for its base clip but with just enough damage to kill trash without reloading. And give it an innate headshot damage+ bonusthis would give it its own niche. AND I think the noises it produces would fit this role well.
Oh man, why did two people already suggest decreasing the clip size even more?
I get what you mean, and that would definitely work for long distances. But for firing it at a closer range, something that it should also be able to do (and does), it would be really annoying.
i want it to be kinda like a sniper rifle. high burst DPS. powerful at greater distances, equally powerful at range, but would require careful aiming. Almost all SMGs are already good at closer ranges. Hurricane, Tempest, and the Hornet. People do actually manage to kill even Phantoms at closer ranges with Sniper Rifles. I don't think a small clip high damage SMG would be too annoying. You won't even be forced to scope in.
Also, I really would love it to be able to dish out its full damage per clip at the shortest time possible because it's essential for successful assassin-style headshotting.
Sounds a lot like the Indra.
#39
Posté 26 juillet 2012 - 10:38
Bhatair wrote...
Sounds a lot like the Indra.
I did mention the Indra in my original post, I think.
The Locust should be a mini-Indra that you can use without a scope.
Right now it feels like the toy version of an Indra. Well: the cheap chinese knockoff toy version of an Indra.
#40
Posté 26 juillet 2012 - 10:39
#41
Posté 26 juillet 2012 - 10:42
#42
Posté 26 juillet 2012 - 10:46
theSatirist wrote...
it's good that people forgot about the locust. was one of the best weapons in me2. now it's a joke.
I just played ME2 again and boy how Locust is good.In fact it is my favourite weapon in the game.I makes me sad,how is bad in ME3.
I agree that ultra rare or rare weapons should be (overall) better than common and uncommon weapons,but even (un)common weapons should have something,than makes them viable on harder difficulties(damage for example). Mattock is a great example of good uncommon weapon.
#43
Posté 26 juillet 2012 - 10:47
ABjerre wrote...
You guys can use common or uncommon weaponry on Gold and Platinium all you want - i really dont care. Although not stated anywhere, my experiece tells me that weapons do tend to get stronger as rarity increases.
It is not that the gun won't fire if you bring it into a gold game, but you will be gimping yourself clinging to a weapon that has several stronger alternatives.
I personally like my N7 Hurricane (even on mk.1) very much as with the new stability mod or even the consumeable stabilization module, it becomes dead accurate and hits a lot harder.
As for the Phaeston, Vindicator or Viper... i've used them all, and liked them very much. I have you to see them outperform a Harrier or Valiant though. Same goes for the Eviscerator - i tend to perform better with my M11-Wraith. Also with my GPS, Pirhana, N7 Crusader and M300-Claymore, which are all rarer weapons and oddly enough pack more punch, accuracy or ammo, thus in my opinion making them more viable on higher difficulties.
Comparing high weight/dmg per shot weapons versus low weight/lower dmg per shot weapons leads to false conclusions as they have different purpose. Stuff like the eviscerator and the locust are generally used as caster weapons for low cooldown or as back up weapons. Using a GPS or claymore for such porpose may get you more weapon kills but the will effect your cooldown and thus your power usage.
Eviscerator vs wraith or paladin vs carnifex is more about personal preference.
Both have their ups and downs, neither is better than the other.
The higher weight/dmg weapons are generally rares while ligher weapons are generally (un)common.
These weapons have diffrent purpose. Saying rarer is better is just a bad conclusion.
But that's not what really what we're trying to accomplish with this thread. We want to see the locust buffed so it can actually compete with the weapons it's supposed to compete with.
#44
Posté 26 juillet 2012 - 10:50
Not really. Yes, some rare and ultra-rare weapons are very powerful, but there are also some that are atrociously wimpy for their rarity (hello, Geth pulse rifle and plasma smg, I'm looking at you). The uncommons aren't necessarily very powerful, but they typically are very strong for their weight. In fact, weapon weight is often more strongly correlated with damage than rarity is.ABjerre wrote...
You guys can use common or uncommon weaponry on Gold and Platinium all you want - i really dont care. Although not stated anywhere, my experiece tells me that weapons do tend to get stronger as rarity increases.
Heck, if you look at the pistols, many of them are practically equal in damage. Predator, Phalanx, Carnifex, Paladin and Eagle all have comparable damage per second (although admittedly it's hard for a mortal human to push the most out of the predator), the main difference is that the lighter weapons are less effective against armoured targets. For assault rifles, the uncommon phaeston and vindicator are both more powerful weapons than the rare geth pulse rifle. And then you have the rarer weapons that are mostly niche weapons that aren't necessarily that powerful outside their specialty.
#45
Posté 26 juillet 2012 - 10:51
How hard would it be for BioWare to port the Locust, GPR and Particle Rifle's SP stats to MP?
Modifié par Epsilon330, 26 juillet 2012 - 10:52 .
#46
Posté 26 juillet 2012 - 10:54
#47
Posté 26 juillet 2012 - 11:27
Epsilon330 wrote...
I believe the Locust still retains its lethality in Single Player, as does the GPR, do they not?
How hard would it be for BioWare to port the Locust, GPR and Particle Rifle's SP stats to MP?
I think the problem with these guns is that they use SP stats, without taking into account that enemies and weapons in MP have been heavily buffed.
#48
Posté 26 juillet 2012 - 11:28
#49
Posté 26 juillet 2012 - 11:29
#50
Posté 26 juillet 2012 - 11:30





Retour en haut






