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Electric/Biotic Slash overpowered?


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#76
UnchartedDestiny

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S9ilent wrote...

Does anyone else feel slash is a bit (read a lot) over powered (vs other powers)?

Short version:

Biotic slash is better than shockwave (closest comparable power?) in terms of damage, splash, ability to incapaciate ("real" force), range, cool down. In short, it is just better

Electric slash has weaknesses compared to overload/energy drain (cloest comparable power? sort of...) but is more useful in more scenarios thanks to much higher splash damage, ability to incapacitate ("real" force), cool down.
(A single target speced overload can be stronger vs ONLY shields and barriers. Energy drain has shield buffing bonuses. Overload/energy drain have unlimited range)



Long version:



Electric slash vs overload/energy drain
--Overload can spec higher single antishield/barrier single target dam
--ED does less than both but had shield buffing effects
--Electric slash has a slowish animation
==Comparable damage vs shields/barrier (each has their own pro's con's)
++Fast rechage speed
++Slash has HUGE splash damage
++Slash has force (why can it knock over Pyro's?) (Technically I would say it has lift + force. e.g. Shockwave has force but no lift so enemies are not on the ground)
++Slash goes through walls
++Vs non shields, Slash has stronger base damage (and thus more actual damage)
++Slash is better at setting of combo's (hits more targets with more damage) ---> is viable for fire explosion builds. But given how strong electric slash is against all weaker enemies, the fire is redundant
++Slash has melee attacks included (Could break through shield gate) (Not a huge bennefit, buts its nice to know a husk isn't going to jump you from infront when your playing out the slow animation)


Electric slash vs Shockwave
--Shockwave can lift 1 target for longer. But this only ever works against the first target your hit AND that first target must be unprotected. (i.e. If you hit a shielded unit first, then an unprotected, it will NOT lift anything) This target is also setup for biotic explosions but you will never recharge quick enough, also it is visibly glitchy if your not the host making it near impossible to detonate solo
--Shockwave can do a high dam biotic explosion.
--Slash has a slowish animation
++Fast rechage speed
++Slash has more range
++Slash has more "real" force
++Slash has more damage vs everything EXCEPT a shockwaves biotic explosion vs armour
++Slash has melee attacks included


Biotic slash vs Shockwave
--Shockwave can lift 1 target for longer
--Shockwave can do a high dam biotic explosion
--Slash has a slowish animation
++Fast rechage speed
++Has more "real" force (i.e. unprotected enemies that are hit are actually forced to the ground)
++Has melee attacks included
++Slash has more damage vs everything (2x) EXCEPT a shockwaves biotic explosion vs armour
++More range


One point against the Slash power is that they are only available on the rare characters, but I don't feel this justifies their stats.



Quit your b*tching

#77
iDevour

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fatmancory wrote...

Baerdface wrote...

3XT3RM1N4TUS wrote...

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#78
Sinapus

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Electric slash? Not really. Even on bronze, to get any sort of mass death I have to have it leveled all the way up. Otherwise it might kill a few unprotected mooks, though only on a direct hit. I've seen some assault troopers die at lvl 3 slash, but one standing next to them only took partial damage.

It's good for wreaking havoc on a group or staggering some big targets, especially when fired through the walls.

#79
Metal Vile

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Angelwave wrote...

Metal Vile wrote...

The only thing that seems a bit much, or rather I just don't understand, is why Electric Slash can knockdown Geth Pyros, when NO OTHER POWER IN THE GAME can do this.

This should be an ability of Smash and/or Shockwave. Electric Slash doesn't deserve this ability with the silly range that it has.


Maybe a benefit of being an electrical tech power against Synthetics? *shrugs*

BTW...what is it with certain people not wanting us to kill things in this game?


If we use that logic, then Smash when specced with Electrical effect should do the same thing. 

In any case, I'm ok with the powers overall; just that one glaring oddity that bugs me.

#80
BlackoutOmega

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Who cares, leave the BRAND NEW classes alone.

#81
Untonic

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ENOUGH.
ENOUGH OF THIS BLASPHAMY.
SERIOUSLY.

I'm so sick and tired of people complaining about powers, and how they are OP or not. Just please, shut up, play the game, find the playstyle you like and go earn your credits!!!!!

With people like you, Mass Effect 3 will crash and burn faster than Half Life 3 being rick-rolled.

Just please, play a different game.

#82
Schneidend

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It does a lot of damage for a lot of risk. Sounds exactly like the Piranha, actually. Let's nerf neither of them.

#83
L.ast L.ife

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fatmancory wrote...

Baerdface wrote...

3XT3RM1N4TUS wrote...

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#84
Geth Platforms

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Get out bronze and you will see how "op" it on plat

#85
Dream-Maker

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There is one major downside to biotic/electric slash compared to shockwave/smash that many seem to ignore : they cannot be aimed upwards or downwards and the wave will always travel in front of the the character.

These powers are an interesting hybrid between shockwave and smash, having shockwave's range and detonation bonuses abilities and smash's hitting power but at the cost of an even longer warm up time than smash, no priming ability like smash and no ability to aim freely like the other two powers. And I also believe that just like smash they have a limit to the number of hittable targets.

Therefore the powers are very well balanced in my opinion.

PS : this anti-nerfer hysteria really needs to stop. You people are spamming useless and sometimes plain rude comments to OP in every single thread you disagree with. Not mentioning all the troll threads flooding all relevant info. All of you should get a forum ban for behaving like such spoiled kids consistently. Learn how to make a constructive discussion when you disagree with someone or just shut up if you have nothing interesting to say.

Modifié par Dream-Maker, 27 juillet 2012 - 03:10 .


#86
DSxCallOfBooty-

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The long execution values are a bit of a downside, as it generally forces you to primarily use the weapon to hit enemies through cover.

I haven't had enough experience with the powers to say whether or not they are overpowered, but they seem pretty darn strong.

I suppose a nerf is to be expected, but I wouldn't know what would be best for these powers, considering that the majority of nerfs would bring their usefulness down to 0.

#87
Rafahil893

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Not overpowered. Overused yeah, but hey what's a squishy kitten gotta do when overwhelmed by enemies who can magically see through cloak? It's the only AoE they got when they can't do their shadow strikes.

#88
Rebel_Raven

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Dream-Maker wrote...

There is one major downside to biotic/electric slash compared to shockwave/smash that many seem to ignore : they cannot be aimed upwards or downwards and the wave will always travel in front of the the character.

These powers are an interesting hybrid between shockwave and smash, having shockwave's range and detonation bonuses abilities and smash's hitting power but at the cost of an even longer warm up time than smash, no priming ability like smash and no ability to aim freely like the other two powers. And I also believe that just like smash they have a limit to the number of hittable targets.

Therefore the powers are very well balanced in my opinion.

PS : this anti-nerfer hysteria really needs to stop. You people are spamming useless and sometimes plain rude comments to OP in every single thread you disagree with. Not mentioning all the troll threads flooding all relevant info. All of you should get a forum ban for behaving like such spoiled kids consistently. Learn how to make a constructive discussion when you disagree with someone or just shut up if you have nothing interesting to say.


The hysteria will stop, or atleast go down when people stop saying things are OP at the drop of a hat, and filling the board with cries for nerf. Nerf threads are too common.

#89
xsdob

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A shockwave that makes a mini nova when charging and has the same damage as smash?

Nah, couldn't be.

I just hope that if a nerf comes, it'll just knock the damage down to 900 or somewhere there, and not make it do something pathetic like 500 damage at maxed stats.

#90
GeezGreg

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fatmancory wrote...

Baerdface wrote...

3XT3RM1N4TUS wrote...

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This. This. And Finally THIS ^^^

#91
Valmar

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You been playing a lot of FBW with Slayers/Shadows slashing through walls in the corner, huh? Honestly, the power may be useful (though tedious) if you want to just hide and spam it. But in other instances? Not so much. It can come in handy, sure. But for the most part the animation leaves you ridiculously exposed. Its not something you can perform safely if you're not in the right circumstances. Unlike mostly all other biotic and tech powers, this one takes you out of cover too. So after you cast it, you're not placed back into cover. You're left even more exposed. On higher difficulties that can get you killed quick, especially considering how squishy those characters can be.

Now, if the animation was changed to, say, the character draws out the blade, waves his hand over it to encase it in biotic/electric energy, then slashes it through the air... then maybe. Because that animation would be quicker and leave you less exposed. It'd be better, really. As it is though it sends you hula hooping around in the air exposing your squishy self to bullet fire. If the attack was any weaker there wouldn't even be a point in making such a dangerous risk.

Though thats just my two-cents.

#92
Uchimura

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On a few maps, sure. They can be exploited pretty hard. On other maps.. they can be pretty useless and get you killed. Shadow and to a lesser extent, Slayer, are both squishy classes.

Also..

Posted Image

Modifié par Uchimura, 27 juillet 2012 - 03:29 .


#93
Eugenesys

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S9ilent wrote...

Does anyone else feel slash is a bit (read a lot) over powered (vs other powers)?

Short version:

Biotic slash is better than shockwave (closest comparable power?) in terms of damage, splash, ability to incapaciate ("real" force), range, cool down. In short, it is just better

Electric slash has weaknesses compared to overload/energy drain (cloest comparable power? sort of...) but is more useful in more scenarios thanks to much higher splash damage, ability to incapacitate ("real" force), cool down.
(A single target speced overload can be stronger vs ONLY shields and barriers. Energy drain has shield buffing bonuses. Overload/energy drain have unlimited range)



Long version:

Electric slash vs overload/energy drain
--Overload can spec higher single antishield/barrier single target dam
--ED does less than both but had shield buffing effects
--Electric slash has a slowish animation
==Comparable damage vs shields/barrier (each has their own pro's con's)
++Fast rechage speed
++Slash has HUGE splash damage
++Slash has force (why can it knock over Pyro's?) (Technically I would say it has lift + force. e.g. Shockwave has force but no lift so enemies are not on the ground)
++Slash goes through walls
++Vs non shields, Slash has stronger base damage (and thus more actual damage)
++Slash is better at setting of combo's (hits more targets with more damage) ---> is viable for fire explosion builds. But given how strong electric slash is against all weaker enemies, the fire is redundant
++Slash has melee attacks included (Could break through shield gate) (Not a huge bennefit, buts its nice to know a husk isn't going to jump you from infront when your playing out the slow animation)


Electric slash vs Shockwave
--Shockwave can lift 1 target for longer. But this only ever works against the first target your hit AND that first target must be unprotected. (i.e. If you hit a shielded unit first, then an unprotected, it will NOT lift anything) This target is also setup for biotic explosions but you will never recharge quick enough, also it is visibly glitchy if your not the host making it near impossible to detonate solo
--Shockwave can do a high dam biotic explosion.
--Slash has a slowish animation
++Fast rechage speed
++Slash has more range
++Slash has more "real" force
++Slash has more damage vs everything EXCEPT a shockwaves biotic explosion vs armour
++Slash has melee attacks included


Biotic slash vs Shockwave
--Shockwave can lift 1 target for longer
--Shockwave can do a high dam biotic explosion
--Slash has a slowish animation
++Fast rechage speed
++Has more "real" force (i.e. unprotected enemies that are hit are actually forced to the ground)
++Has melee attacks included
++Slash has more damage vs everything (2x) EXCEPT a shockwaves biotic explosion vs armour
++More range


One point against the Slash power is that they are only available on the rare characters, but I don't feel this justifies their stats.

'

Overpowered? i think it is more underpowered!
The long animation exposes the character to more threats than the damage output..

Also, it has the tendency to get you kicked from the game...

I use the Slash to help my teammates against Primes if an opportune wall happens to be nearby and most of the time, i get the "you have been kicked from the game" message. and no. The Prime was accompanied by his buddies, so there is little my TC with SS can do, especially with those murderous turrets.....

Modifié par Eugenesys, 27 juillet 2012 - 03:33 .


#94
Dream-Maker

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Rebel_Raven wrote...

The hysteria will stop, or atleast go down when people stop saying things are OP at the drop of a hat, and filling the board with cries for nerf. Nerf threads are too common.


Even more common are the crying threads complaining about people wanting to nerf this or that.

You guys are fueling by yourselves the very thing you are opposed to. By spamming nerf threads with useless comments you are not only consistently bumping them up but also looking like idiots in the process.

Whose comments do you think bioware will listen to? Spam comments from anti nerfers or detailed argument from the OP or other people who want (for a good reason or not) something to be nerfed? Sorry but such comments and troll threads just make you look like stupid people (which I'm sure you aren't) and this doesn't help your cause.

If you sincerely believe someone is wrong the better way to prove him wrong is to post a constructive response not to behave like a spoiled child.

I'm saying that in this thread because in this particular case I disagree with what the OP said and most of you guys are really not helping proving him wrong.

Modifié par Dream-Maker, 27 juillet 2012 - 03:35 .


#95
Rebel_Raven

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Dream-Maker wrote...

Rebel_Raven wrote...

The hysteria will stop, or atleast go down when people stop saying things are OP at the drop of a hat, and filling the board with cries for nerf. Nerf threads are too common.


Even more common are the crying threads complaining about people wanting to nerf this or that.

You guys are fueling by yourselves the very thing you are opposed to. By spamming nerf threads with useless comments you are consistently bumping them up and looking like idiots in the process.

Whose comments do you think bioware will listen to? Spam comments from anti nerfers or detailed argument from the OP who wants to nerf something? Sorry but such comments and troll threads just make you look like stupid people (which I'm sure you aren't) and this doesn't help your cause.

If you sincerely believe someone is wrong the better way to prove him wrong is to post a constructive response not to behave like a spoiled child.

I'm saying that in this thread because in this particular case I disagree with what the OP said and most of you guys are really not helping proving him wrong.


It's because nerfers make posts a bit too much, frankly. They're poking a bunch of frustrated people. Some to be malicious, I dare say.

The problem with making constructive responses is they don't get read, or responded to more oft than not. The nerf seeker usually doesn't care what's said, either. So what good is being thoughtful over a long, detailed post when it's just going to get overlooked? I've wasted my breath on both sides of the fence plenty of times in the past, though not necessarily on this board.

People calling for nerfs making long drawn out posts probably don't get treated much better. People see "balance" or "nerf" and know someone wants something kicked in the pills so it's not useful anymore. they don't need to read to know that.  
They rightfully get upset. Especially over unwarranted nerf cries. At least unwarranted in their opinion.

Nerfers tend to have problems actually balancing things. Often enough they'll go too far with their ideas, or their ideas are shoddy at best. They just want what ever they think is OP kicked into a bloody heap.

#96
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#97
Immortal Strife

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Both slashes are pretty bad IMO, they have long animations and cause average damage.

Modifié par Immortal Strife, 27 juillet 2012 - 04:01 .


#98
Thoragoros

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Mysteryman2000 wrote...

Who care it is on an N7 Character! Go play some platinum and watch how much damage it does and ask yourself: will this save my life?


This.

The OP needs to get his lazy azz off of Bronze and see how "Overpowered" the Electric Slash is on Gold and Platinum.  

BioWare should NOT balance things for Bronze and Silver, things need to be balanced for use on Gold and Platinum.

#99
Thoragoros

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I apaprently missed a much more appropriate reply to the OP, and it was this,

L.ast L.ife wrote...

fatmancory wrote...

Baerdface wrote...

3XT3RM1N4TUS wrote...

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#100
xtorma

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more nerf threads , imagine that.