That kid 96 wrote...
Free Mass effect DLC idea
When i was playing ME3 the other day i thought to myself "the Normandy interior looks pretty crap!" i mean there are wires hanging out everywhere, loose panelling, lack of light and also a skeleton crew! I believe that a DLC which see's you linking up with Admiral Hackett and the Alliance fleet where there are new places to explore similar to the Citadel but with a more military feel. This could include an N7 area where Shepard could purchase the standard issue Alliance armour and also N7 weapons. Also in the explorable area is an Alliance shipyard where you can purchase interior upgrades for the Normandy including new areas such as a firing range and personal armoury where you can see all of Shepards weapons and armour on the walls and tables. You can aslo purchase a full crew and upgrades which tidy up the Normandy interior by fixing panels and lights and also hiding loose wiring. The DLC will also include more N7 missions which you will conduct on your own. These missions will see Sherpard targeting high ranking Cerburus officials, sabotaging bases and stealing intel. These missions will see Shepard using his N7 skills to full effectivness and all missions will be able to be completed without killing any enemies which will yield special Alliance rewards or you can choose to kill every single enemy which will yield different rewards.
I hope you enjoy my idea and if enough people share and spread the word who knows what could happen
Its an interesting concept - though I'm not sure about the idea of 'cleaning up' the Normandy interior, if only because, to be honest, it felt more 'military' with the more subdued lighting and temporary plating.
Realistically, we don't need a second shop on the Normandy - there's no good reason why any further stuff to be added as purchasable items can't be added to the current shopping option in the Shuttle Bay.
The extra N7 missions sound interesting, but to be totally honest, I'd rather they stuck to building more brand new content with a story behind it rather than adding new throwaway missions.
The mention about a firing range got me thinking about how they did the Pinnacle Station DLC back in ME1 - what if we had a 'holodeck' a la PS that, among other things, offered several simulation options... based on mixture of the existing Citadel firing range (complete with properly functional target boards) and the existing MP, where all the MP maps could be selected and Shep could choose whichever enemy group. New enemy forces could be added as the game went on (so Shep started off with Cerberus or Reaper forces, and would unlock Geth at the point of the Geth Dreadnought mission) and new individual enemy types could be added as they're encountered in the main game (so Ravagers would only appear after doing the Utukku mission). New maps could be added as and when they're played as N7 missions.
This would essentially allow the new MP maps to be seamlessly added into the game without needing to figure out a Hackett-voiced intro like the base N7/MP maps have.
Say they put the new 'simulation suite' in the area that used to be the ME2-era armoury. I reckon that would offer a good SP-orientated way of immediately re-purposing all the current MP-only maps and kit without it taking a huge amount of effort (it would also give a good way of allowing Shep to do Earth-based MP missions while still fitting into the story).
To be honest, I'd be quite prepared to pay for that.
Modifié par JaegerBane, 28 juillet 2012 - 04:52 .