GallowsPole wrote...
Because MS take their share? And pray tell who owns Windows? You think it's free?
Erm. Yes? You do realize that, unlike for the consoles, Windows developers don't have to pay Microsoft a percentage of the price of each sold copy of a Windows application, right?
MP games requires resources. Developers don't own their own servers, they are leased out from companies like IBM.
Yes, but those costs are there for console titles as well.
Then the single process of implementing a change on these servers aren't just a matter of updating them.
Again, this is just as expensive for a console title as for a PC title.
Everyone seems to forget you actually have to pay people.
...no matter which platform you develop for
Profits may be slimmer on consoles, but your selling a ton of them.
And at the same time, a lot of the costs you mention scale with the number of copies sold. So even if we accept the premise that a console title sells more than a PC title (which isn't necessarily true, but exact sales numbers are hard to aquire and compare, because publishers don't like to be too open about those things), the total profit may be similar or even lower.
Modifié par Dokteur Kill, 26 juillet 2012 - 02:43 .