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"Confirmed Findings: SMG ULM works with Pistol ULM [360/PC/PS3]"


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#76
TMB903

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great find OP...Has this been confirmed to work on PS3 yet?

#77
Dorje Sylas

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TMB903 wrote...

great find OP...Has this been confirmed to work on PS3 yet?


Currently not. How about you go be a good sport and get a stopwatch and go test it for us. We've now had at least two PS3 people asking. At this point a video is reduant, just get a good stopwatch (or app) and set it up yourself. The longer refresh time an abilty has the easier it is to account for a bit of human error. You have a Demolisher.

Modifié par Dorje Sylas, 26 juillet 2012 - 11:51 .


#78
OblivionNewton

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shadowkinz wrote...

Annapurna wrote...

Hopefully Bioware will see this. It might give them a good lead on what's up with ULM.


I'm sure they did..  This is good!
Bioware devs are super :ph34r: forum lurkers.. but they are there! ALWAYS!

I have my lantern and my ouji board out, let's summon one!


Maybe if we say their name three times....
Bioware, Bioware, Bioware!:wizard:

#79
TG DrakWolf

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Interesting find. Should make some stuff a lot more useful.

#80
Uchimura

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Good find. Was able to add my Hurricane to my usual Shadow loadout and dropped down to 198%. Didn't notice a difference in CD at all.

#81
thatonebigdude

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TMB903 wrote...

great find OP...Has this been confirmed to work on PS3 yet?

Nothing scientific, but I saw a noticeable difference when I checked. For whatever dark voodoo black magic reason, combining the two ULMs seems to work.

#82
joshynoob

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 Thanks OP, I may actually participate in this weekends event as i use that exact setup (but with N7 Paladin). now just need to unlock HPULM!

#83
gsrm redneck

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thatonebigdude wrote...

TMB903 wrote...

great find OP...Has this been confirmed to work on PS3 yet?

Nothing scientific, but I saw a noticeable difference when I checked. For whatever dark voodoo black magic reason, combining the two ULMs seems to work.

 
Well it looks like its universal then.

#84
LegionofRannoch

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yes, the ulm on the smg work now. known this since the pistol ulm came out. used a hurricane with ulm and krysae on quarian infiltrator and her TC cooldown was 5 sec. in gameplay it was 5 sec.

#85
Morning Elf

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Ok, I just ran a test on the PS3. I used a stopwatch on my phone, which is why there is some variation in the actual in-game recharge times.

Paladin III: ULM
Hurricance II: no mods
reported Supply Pylon recharge: 13.76 sec
actual in-game recharge: 14 sec, 15 sec

Paladin III: ULM
Hurricane II: ULM
reported Supply Pylon recharge: 10.33 sec
actual in-game recharge: 10 sec, 11 sec

Paladin III: no mods
Hurricane II: ULM
reported Supply Pylon recharge: 12.81
actual in-game recharge: 19 sec, 19 sec

The actual recharge for the third trial matches the expected recharge for Paladin III + Hurricane II both with no mods: 18.56 sec.

So yup, works on the PS3 as well. What a weird, weird bug. Again, congrats to the OP for figuring this out. :wizard:

Modifié par Morning Elf, 27 juillet 2012 - 01:39 .


#86
gsrm redneck

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You know as word gets out I wonder what the gameplay data will look like. I wonder if someone at BioWare who's not privy to this might be scratching their heads as to why so many are using SMG ULM on something other than gpsmg, and pistol ULM combined.

#87
k1ngl1ves

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Why isn't this on the front page!!! Bump this thread until Bioware acknowledges it!!!

#88
k1ngl1ves

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Keep the bump going! BUMP!

#89
k1ngl1ves

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Hopefully Bioware will confirm they read this post, and look into it. This is a fantstic find and may help guide the dev's to a speedy fix for the smg ulm!!!

#90
Gordonjoeman

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Immaculate J wrote...

ULMception stops the bug?


www.youtube.com/watch

Modifié par Gordonjoeman, 27 juillet 2012 - 03:21 .


#91
MartialArtsSurfer

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great find +1

remember, you have to equip ULM for both pistol & smgs at the same time for them to work

it seems that the pistol ULM equiped makes the smg ULM work as long as the pistol ULM is equiped too

#92
k1ngl1ves

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Bump.

#93
Uberschveinen

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This is a good find and a good fix.

And probably infuriating for the guy who's job it is to find a fix, because now he has no idea what the hell the glitch is.

#94
Miaoven Winter

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Bump. This needs to stick on the front page for at least the next week.

#95
Sdrol117

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theillusiveman11 wrote...

Immaculate J wrote...

ULMception stops the bug?


We need to get lighter.


LOL

#96
squidney2k1

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The only downside is that you're stuck with having to go with a SMG + Pistol loadout. :P

#97
Acyl

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'Stuck'? C'mon, SMG + Pistol loadouts are awesome anyway.

Hurricane + Paladin adept, here I come.

Modifié par Acyl, 27 juillet 2012 - 07:08 .


#98
Stinja

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But you have to gimp the primary gun to do so. If things worked normally, you'd have primary gun with two weapon mods (eg: piercing and barrel) and a backup gun with ULM and whatever.

As is, and congrats to OP for finding it, you have to "lose" one mod slot to make ULM work for both.

Maybe useful for casters, who rely less on weapons, but personally I'll still be carrying just one gun, or primary and pistol + pULM.

Modifié par Stinja, 27 juillet 2012 - 07:28 .


#99
squidney2k1

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Acyl wrote...

'Stuck'? C'mon, SMG + Pistol loadouts are awesome anyway.

Hurricane + Paladin adept, here I come.



I would prefer a Hurricane + Wraith Paladin w/ proper ULM. :wizard:

#100
Fyurian2

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Acyl wrote...

'Stuck'? C'mon, SMG + Pistol loadouts are awesome anyway.

Hurricane + Paladin adept, here I come.


Did that, but using it on my Leng-a-Leng (slayer).
Honestly though, what you wrote reminded me of my favourite loadout in CoD4 (before the series really went crap).
MP5 and M9 pistol. Both 9mm ammo, so I wound up with more rounds for my MP5!