Graphics and DA3
#1
Posté 26 juillet 2012 - 11:43
Personally didnt like them and i hope they change the graphics in DA3 but if the game is better than DA2 was (and honestly how could you make it worse) i don;t think the graphics will bother me just as much.
#2
Guest_Nizaris1_*
Posté 26 juillet 2012 - 12:43
Guest_Nizaris1_*
- darkspawn and some monsters look like anime and cartoonish
- weapons and armor that look unrealistic, who can wield a super gigantic sword?
- unrealistic combat animation
- unrealistic environment such as deep road and some ruins
My computer is not a super computer that can support too high graphic. So i hope DA3 don't require too high graphic setting just to play
Modifié par Nizaris1, 26 juillet 2012 - 12:45 .
#3
Posté 26 juillet 2012 - 12:52
#4
Posté 26 juillet 2012 - 12:56
A PS3 game Dark Souls have graphics worse then DA/ME series but it has such a dense, captivating atmosphere its graphics never bother you.
And i agree with Nizaris'es comment about design.
#5
Posté 26 juillet 2012 - 01:14
For such a "dark" franchise, the graphics looked way too bright and cheerful and...plastic.
#6
Posté 26 juillet 2012 - 01:16
Nizaris1 wrote...
i say graphic is okay for DA2, only some design need to be changed...such as
- darkspawn and some monsters look like anime and cartoonish
- weapons and armor that look unrealistic, who can wield a super gigantic sword?
- unrealistic combat animation
- unrealistic environment such as deep road and some ruins
My computer is not a super computer that can support too high graphic. So i hope DA3 don't require too high graphic setting just to play
Combat animation is not being discussed here.
Also, to insist on the devs making a game to suit your low-spec PC is hardly a step forward. If anything, future installments SHOULD require a higher spec rig.
Modifié par Dubya75, 26 juillet 2012 - 01:17 .
#7
Guest_Nizaris1_*
Posté 26 juillet 2012 - 01:48
Guest_Nizaris1_*
Just imagine how a person, wielding a giant sword, in split second charging toward enemies, then doing a helicopter swing in less than a second
Rouge jumping off every times when attacking, vanish and teleported behind target to back stab
Enemies exploding when got hit by a sword or dagger
All these related to graphic, and it is badly shown
Modifié par Nizaris1, 26 juillet 2012 - 01:49 .
#8
Posté 26 juillet 2012 - 02:02
It sounds to me like you want a completely grounded, realistic setting, and that's not what Dragon Age is. They're trying to go for -more- cinematic, bombastic, and animated-esque. Not less.
#9
Posté 26 juillet 2012 - 02:40
However, like others have said "artstyle" does impact how I receive the game. The artstyle in DAO(while it could've used some refining) suited the atmosphere that DAO tried to establish. In DA2 however, the artstlye did not match the atmosphere at all. The drama that occurred when a certain companion does something to a family member that betrayed them is completely off-set by how ridiculous both characters look. Fighting darkspawn didn't feel as much as a struggle because Hurlocks looked like Skeletor and Ogres looked like large clowns.
That being said, I could have forgiven the artstyle if DA2 was a good game. Since it was not, glaring flaws I am usually able to forgive/overlook really bothered me(like shamelessly reused maps).
#10
Posté 26 juillet 2012 - 02:44
#11
Posté 26 juillet 2012 - 02:51
#12
Posté 26 juillet 2012 - 02:56
Overlord, Oblivion, Starcraft. These settings all have very colorful, even 'upbeat' art styles like DAII, but extremely dark storylines with unfortunate implications that put even DA: Origins to shame.
Personally, I think the dissonance is charming.
#13
Posté 26 juillet 2012 - 03:06
Disastersaurus wrote...
I don't think a vibrant, exaggerated art style necessarily negates a setting being effectively dark. I know plenty of universes that use strange proportions, stark colors, and the sort, and pull off darkness really well.
Overlord, Oblivion, Starcraft. These settings all have very colorful, even 'upbeat' art styles like DAII, but extremely dark storylines with unfortunate implications that put even DA: Origins to shame.
Personally, I think the dissonance is charming.
It's not that there is anything wrong with the contrast between this bright, clean world and a dark storyline. The problem is purely one of your personal preference regarding how you would like the game to look. Also, I'd hardly use the word 'vibrant' to describe DA2. Vibrant would be Oblvion, which was very bright with a multitude of different colours etc. In DA2 the lighting often looked unnaturally bright. EG the sun would be behind some clouds and the sky would look grey, but the lighting never became softer. And it wasn't my gamma settings, this is something I noticed as soon as the game began and tried to fix.
#14
Posté 26 juillet 2012 - 03:07
So for DA2 we end up with bland environments with almost no detail in them and we get repeating environments so that everything is the same.
#15
Posté 26 juillet 2012 - 03:10
ianvillan wrote...
The thing that gets me is that Bioware said that in DAO the world was too different, ie how the forest looked different to the deep road and looked different to the citys. They also said how there was too much detail in the circle tower.
So for DA2 we end up with bland environments with almost no detail in them and we get repeating environments so that everything is the same.
I thought it was great how you had the contrast between Lake Calenhad, the Deep Roads, Breccilian Forest etc. Varied environments are a good thing, but this is something I think they are going to address, based on the concept art they showed at the PAX panel (and also that cave being pretty much the most common complaint.)
That said, I do agree that the environements in DAO felt a whole lot richer.
#16
Posté 26 juillet 2012 - 03:24
#17
Posté 26 juillet 2012 - 03:26
DuskWarden wrote...
ianvillan wrote...
The thing that gets me is that Bioware said that in DAO the world was too different, ie how the forest looked different to the deep road and looked different to the citys. They also said how there was too much detail in the circle tower.
So for DA2 we end up with bland environments with almost no detail in them and we get repeating environments so that everything is the same.
I thought it was great how you had the contrast between Lake Calenhad, the Deep Roads, Breccilian Forest etc. Varied environments are a good thing, but this is something I think they are going to address, based on the concept art they showed at the PAX panel (and also that cave being pretty much the most common complaint.)
That said, I do agree that the environements in DAO felt a whole lot richer.
Hopefully we do get better environments, but it makes you wonder about how Bioware could actually believe that detailed environments that have a distinct look and fit the purpose was a bad thing. and to them having bland uninteresting environments that look the same no matter what they are was good for the game.
#18
Posté 26 juillet 2012 - 03:48
The problem is more the general over arcing art style in that it is cartoonish, low res, and out of place for Dragon Age.
The darkspawn look like IT-like clowns. The elves look like they ALL have downs syndrome. 90% of the background environments and characters are low res and samey.
I could keep going but you get the point.
#19
Posté 26 juillet 2012 - 03:51
FitScotGaymer wrote...
The problem isn't the sucky graphics. Though they do kinda suck.
The problem is more the general over arcing art style in that it is cartoonish, low res, and out of place for Dragon Age.
The darkspawn look like IT-like clowns. The elves look like they ALL have downs syndrome. 90% of the background environments and characters are low res and samey.
I could keep going but you get the point.
Well the main problem is that the art style was considered for the game to begin with.
#20
Posté 26 juillet 2012 - 03:59
The more regimented and organised looks for The Chantry, The Templars, and The Mages Circles. If any groups in the DA Universe that are going to have such things it would be them.
And while I like the Grey Warden looks, I don't think that the GW's would have the money or backing to be able to have standard issue gear.
#21
Posté 26 juillet 2012 - 04:24
But Bioware will be Bioware. All I request for DA3 is the ability to toggle all the blur crap off. DAO lumped Depth of Field in with the Fade effect, Bloom, and everything else under one option (Post Processing). I hate blurry games; contrary to what developers may think, our eyes are still perfectly capable of focusing on the necessary parts of a scene.
Have you ever walked outside on a snowy winter morning with the sun shining? It's super crisp to look at, and sooooo refreshing. I like my games to look the same way. I modded ME2 to remove all blur, FAble 3 to remove all blur, and I disable all blur in Witcher 2. Games look better without the blur. I'll deal with blur when I eventually lose my eyesight, thanks.
#22
Posté 26 juillet 2012 - 04:47
Disastersaurus wrote...
Overlord, Oblivion, Starcraft. These settings all have very colorful, even 'upbeat' art styles like DAII, but extremely dark storylines with unfortunate implications that put even DA: Origins to shame.
https://forums.playf...d2d260e94eb092
You serious? I don't like to be insulting, but when you suggest that Overlord (which is intended as a camp, comical story) has more darkness than Origins your argument loses credibility. I wouldn't consider Oblvion a particularly dark game either, certainly not more so than Origins. I can't speak on Starcraft since I haven't played it, but the truth for me (and many others I'm sure) is that the bright, cartoony art style present in DAII just isn't compatible with the dark world BioWare seeks to create.
#23
Posté 26 juillet 2012 - 05:04
That's as dark as it gets, buddy.
#24
Posté 26 juillet 2012 - 05:11
Art style does not darkness make. Even played for laughs, Overlord was a darker setting than Dragon Age by sheer virtue of death toll and ruined world.
#25
Posté 26 juillet 2012 - 05:23





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