harkness72 wrote...
Disastersaurus wrote...
Not to mention two entire races of sentient beings get irrevocably wiped out, magic is almost completely ripped from the world with such force it throws off the balance of the entire ecosystem -
Art style does not darkness make. Even played for laughs, Overlord was a darker setting than Dragon Age by sheer virtue of death toll and ruined world.
Death toll does not darkness make - quite the opposite in fact. Elements like the death toll exactly what makes it so corny and well, not light, but certainly not dark. It was done in a cliched manner that was intended as the sterotypical "evil takes over the world" trope. If anything it was almost parodying and poking fun at established fantasy.
I'll admit that some parts of Overlord II were dark as a raw theme, but even those parts (in both games) had an intended element of tragi-comedy to them.
I agree that art style does not create darkness in and of itself, that's the job of the writing staff, but art style certainly makes a significant contribution to how that darkness is presented. If your standard for darkness is simply death toll, then surely you'd consider Origins extremely dark due to the masacre caused by the Blight? Come to think of it, both elves and dwarves are extremely thin in Thedas, and unless the darkspawn are utterly eradicated, it's only a matter of time for the dwarves, is that not dark enough for you?
What made Origins so dark was that it explored how far people were willing to go to achieve their aims, to do what they saw as right, it showed the simple, unexplained sadism that can be present in man, it showed how inevitably cruel nature can be. DAII tried to do some of this, but it tried so hard it became cheesy, and this combined with the art style just made it seem - as I wrote in another thread- that Stephen King was writing for Scooby Doo.
Alright, that's fair. Admittedly, Overlord may have been something of a mocking example, an example using hyperbole to try and exemplify my point. That was a bad idea, and I apologize for it.
That said, I -really- don't see where the 'corniness' of Dragon Age II comes off. The whole reason I like II better than Origins is because, barring aside the improvements to combat, I thought the story was a lot better.
Origins just reeked of generic to me. II's story, while not necessarily groundbreaking, did surprise me. Breaking each down into base elements:
Origins: An ancient evil resurfaces and threatens an entire nation, eventually the world. A legendary order of grim-faced heroes arise to combat the resurgent threat until betrayal from an ally reduces their ranks to a small party of ragtag adventurers. Together, they gather an army to fight the evil horde, triumphing at last at a heavy cost.
II: Fleeing for his life from his destroyed home, a refugee escapes to a massive city, full of both opportunity and corruption. Through strength of arm and the cleverness of influential friends, this newcomer gradually rises through the city, his ambition matched only by his ill fortune. Beset repeatedly by tragedy and thrust into the center of conflicts far beyond his station, he is forced to rise to the challenge again and again, not to save the day - but just to try to hold on to the life he has built and protect his new home from homesick invaders, religious zealots, and the stirrings of a groundshaking war.
I don't know. Origins just...didn't grip me, while DA II did. I understand it's a matter of taste, I just don't know why DAII is so widely hated. I figured it'd at least be a bit more even, you know?
Modifié par Disastersaurus, 26 juillet 2012 - 06:13 .