Finally, a Baldur's Gate: Enhanced Edition release date.
#26
Posté 27 juillet 2012 - 12:21
Though I do wonder how such things like party banter and such will work in BGI, if we'll have any at all. It may just be a lot of NPC->talks to PC content. I'm okay with that too, especially since they added romance content and sidequests for each companion. I imagine that if banter and lively activity isn't part of this BG, it will definitely be in BGII+ToB's rehaul next year. I'd be surprised more if the team made BGI's pretty silent cast of characters much more talkative, bantery, and interactive.
#27
Posté 27 juillet 2012 - 12:39
Modifié par Seagloom, 27 juillet 2012 - 12:51 .
#28
Posté 27 juillet 2012 - 01:59
#29
Posté 27 juillet 2012 - 02:59
1. Baldur's Gate EE
2. University
#30
Posté 27 juillet 2012 - 04:27
Ivandra Ceruden wrote...
Why are so many people so impatient for a game's release nowadays? That kind of attitude only enccourages shorter development cycles and released garbage like DA 2, y'know. Personally, I didn't expect BGEE's release until somewhere near the end of September, beginning of October, even. Anyway, I am definitely going to buy this one.
Agreed, but I would be going off topic if I were to continue what you stated, lol.
Can't wait for this
#31
Posté 27 juillet 2012 - 04:45
I would have liked a Steam release, but if they can't get the percentages needed through Steam, no worries afaic. TBH I like clientless direct download even better than Steam anyway.
#32
Posté 27 juillet 2012 - 07:47
...*sob*
I'm hoping for a Collector's Edition loaded with cloth maps and whatnot.
18 hours of new content.. good lord! Imagine how infinitely epic duration the full Saga will end up having. Specially when you pair it all up with some of the best already existing(and mayhaps up and coming!) community mods.
#33
Posté 27 juillet 2012 - 08:18
#34
Posté 27 juillet 2012 - 09:02
I'll play a female character. Anyone have suggestions on who to romance? I want the rest of the game to be a surprise, but I'd hate to have regrets about my LI later.
#35
Posté 27 juillet 2012 - 09:06
#36
Posté 27 juillet 2012 - 09:20
Seagloom wrote...
The love interests in this game are new, so no suggestions can be given I'm afraid. The original series didn't introduce full fledged romances until Baldur's Gate II: Shadows of Amn.
Thanks!
#37
Posté 27 juillet 2012 - 09:21
Seagloom wrote...
I read elsewhere that the original cast isn't getting any new banter. Imoen will be as mute as ever throughout the game. It's going to lead to an odd disconnect where the three newcomers are very talkative and everyone else chimes in once in a millennium. I'm probably going to play a chaotic neutral bard and take all three along for the ride.
That'll be quite a noteable disconnect, indeed. Ah well, I have three new companions to entertain me at least. And romance. Oh bebbeh. <3
I think I'll be playing a chaotic neutral thief/mage.
#38
Posté 27 juillet 2012 - 10:09
BG I banter packs remains among most impressive mods I've ever come across for any game ever.
Modifié par LTD, 27 juillet 2012 - 10:10 .
#39
Posté 27 juillet 2012 - 10:19
I don't know how keen I am on the new romances. We'll see when the game is out. I admit, my first thought was mild disappointment at no same-sex female option. Although the s/s option is not my favorite choice in every game, I like for the choice to be there. Still, it's more Baldur's Gate. I'll live.
#40
Posté 27 juillet 2012 - 10:28
#41
Posté 27 juillet 2012 - 10:38
Druss99 wrote...
suntzuxi wrote...
Druss99 wrote...
Am I correct in thinking that it's download only? I'd love a boxed release with a cool manual like BG2 had. You just don't get good manual's these days.
they mentioned in a FAQ thread that they are still negotiating with the publisher (atari) for a boxed collector's edition release.
Ah, thanks. I'll wait for word on that then.
Same here. I'm old fashioned in that I prefer physical goods over digital ones.
#42
Posté 27 juillet 2012 - 10:58
#43
Posté 28 juillet 2012 - 01:44
This is kinda what I had in mind too, like one of the new characters opens up with a voiced line of banter directed at one of the older party members, and everything else after that is just mute text. In fact, they kinda did that already to some degree in the original game. I mean it would be really weird if the new characters never interacted one bit with any of the older ones. I dunno.Mystic dream wrote...
I hope there will be at least non voiced banter between the old crew and the new. As long as they stay in character, I don't mind having to just read.
Modifié par Squiggles1334, 28 juillet 2012 - 01:45 .
#44
Posté 28 juillet 2012 - 01:58
Wake me up when they 'enhance' it with turn based combat and a proper grid or at least some better friggin pathfinding.
#45
Posté 28 juillet 2012 - 02:36
bussinrounds wrote...
Wake me up when they 'enhance' it with turn based combat and a proper grid or at least some better friggin pathfinding.
When did the word remaster take on a new meaning? Beamdog has never said they would change existing content or mechanics.
#46
Posté 28 juillet 2012 - 02:57
Not saying I expected that. These are the things that really improve the games though.Skelter192 wrote...
bussinrounds wrote...
Wake me up when they 'enhance' it with turn based combat and a proper grid or at least some better friggin pathfinding.
When did the word remaster take on a new meaning? Beamdog has never said they would change existing content or mechanics.
#47
Posté 28 juillet 2012 - 05:09
bussinrounds wrote...
Not saying I expected that. These are the things that really improve the games though.Skelter192 wrote...
bussinrounds wrote...
Wake me up when they 'enhance' it with turn based combat and a proper grid or at least some better friggin pathfinding.
When did the word remaster take on a new meaning? Beamdog has never said they would change existing content or mechanics.
Wait how would making the combat turn based improve the game over being able to pause the game and give orders that get carried out in real time? I mean I get that you dont like to play games that require reflexes or any kind of player skill to play but I am not sure making the combat fully turn based would improve the game?
#48
Guest_PurebredCorn_*
Posté 28 juillet 2012 - 06:21
Guest_PurebredCorn_*
#49
Posté 28 juillet 2012 - 06:50
#50
Posté 28 juillet 2012 - 06:58
bussinrounds wrote...
Graphics aren't improved ppl and there's already a high res mods and tons of others. They look as if they took original backgrounds, upscaled them and applied blur.
Wake me up when they 'enhance' it with turn based combat and a proper grid or at least some better friggin pathfinding.
You can turn combat in turn based by selecting "pause after every turn" from the menu.
And i dont think they can improvise pathfinding much, especially in narrow corridors, this thing is like a trade mark of infinity engine sadly.





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