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Finally, a Baldur's Gate: Enhanced Edition release date.


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#51
bussinrounds

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Gandalf-the-Fabulous wrote...

bussinrounds wrote...

Skelter192 wrote...

bussinrounds wrote...
Wake me up when they 'enhance' it with turn based combat and a proper grid or at least some better friggin pathfinding.


When did the word remaster take on a new meaning? Beamdog has never said they would change existing content or mechanics. Posted Image

    Not saying I expected that.  These are the things that really improve the games though.


Wait how would making the combat turn based improve the game over being able to pause the game and give orders that get carried out in real time? I mean I get that you dont like to play games that require reflexes or any kind of player skill to play but I am not sure making the combat fully turn based would improve the game?

  Not true that I don't enjoy certain games that require reflexes.   But in stat driven/party based RPGs which don't come down to players reflexes (especially d&d ones) TB is the way to go.  As far as skill goes, TB (and RtwP) games are a different kind of skill compared to a pure action game. More a mental game, where you have to come up with a plan.   Would you say chess requires 'no skill' involved because you don't need good reflexes or hand to eye coordination ?

   Anyway as far as TB vs RtwP goes, TB has 2 major things going for it -- control and feedback. 

  There is MUCH better control over everything that goes down in TB, where in RtwP you have to rely more on the AI.   The focus is on making a plan, rather than fighting the game to get your guys to try and carry things out the way you wanted. There is a greater potential for a truly thoughtful experience where each move matters and the difficulty of the battles can be raised MUCH higher. 

 You can actually split up characters and stll manage everything. (like fighting 2 seperate battles at once in different areas)   Plus you get to enjoy each characters/enemies action/animations when they
happen.  In Rtwp, after I give commands and unpause, it's so damn chaotic, colors are flashing across the screen, idk what the hell is going on. Posted Image   I'm constantly scrolling back the battle log when it's paused again just to see what exactly happened.  I feel like I'm missing out on so much. 

 In TB you get to watch each characters/enemies actions & animations when they happen, which I enjoy.  You notice the details, like how much damage various weapons are doing, the effects of special attacks, and things like when your warrior gets that extra attack per round, say. 

    Take the Gold Box games for instance, there's a grid so you can actually form defensive formations and protect your magician, say, while in the IE games enemies are slipping through cracks constantly, even when your characters are shoulder to shoulder, so positioning becomes less meaningful, as it often becomes a clusterf**k, or a kiting game of having the enemies chase someone around while you use ranged attacks on them. It gets very 'messy' and it's less tactical compared to the smoothness of TB.  

    Cyberarmy  

"You can turn combat in turn based by selecting "pause after every turn" from the menu.
And i dont think they can improvise pathfinding much, especially in narrow corridors, this thing is like a trade mark of infinity engine sadly."

  I know, this is how I play.  It would be nice to have a button on the interface instead of having to go into the option menu though (like the AI on/off one), So you can switch it on during the tougher battles and off when fighting trash mobs, when it's not really necessary.

  

Modifié par bussinrounds, 28 juillet 2012 - 01:00 .


#52
Seagloom

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Squiggles1334 wrote...

Baldur's Gate could really be improved by changing the final showdown into a protracted three stage battle, each stage seeing Sarevok transforming into something larger and more grotesque than before, and this all happening on the astral plane with some big orchestra phony Latin chant playing in the background.


I'm sure you were being sarcastic, but I'm going to respond to this anyway. ;) I vastly prefer Sarevok over Jon Irenicus as a villain for several reasons. One of those reasons being I like that he is simply a badass warrior with a brain. Aside from donning magic armor and wielding an enchanted sword, it's all him. No whizz bang wizardy. No anime style grotesque powerup transformation.

A change like that would be enough to turn me away from the game and blacklist Beamdog. >.< It would also take something away from Charname if suddenly everyone could turn into the Slayer and Ravager.

#53
Gandalf-the-Fabulous

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bussinrounds wrote...

Gandalf-the-Fabulous wrote...

bussinrounds wrote...

Skelter192 wrote...

bussinrounds wrote...
Wake me up when they 'enhance' it with turn based combat and a proper grid or at least some better friggin pathfinding.


When did the word remaster take on a new meaning? Beamdog has never said they would change existing content or mechanics. Posted Image

    Not saying I expected that.  These are the things that really improve the games though.


Wait how would making the combat turn based improve the game over being able to pause the game and give orders that get carried out in real time? I mean I get that you dont like to play games that require reflexes or any kind of player skill to play but I am not sure making the combat fully turn based would improve the game?

  Not true that I don't enjoy certain games that require reflexes.   But in stat driven/party based RPGs which don't come down to players reflexes (especially d&d ones) TB is the way to go.  As far as skill goes, TB (and RtwP) games are a different kind of skill compared to a pure action game. More a mental game, where you have to come up with a plan.   Would you say chess requires 'no skill' involved because you don't need good reflexes or hand to eye coordination ?

   Anyway as far as TB vs RtwP goes, TB has 2 major things going for it -- control and feedback. 

  There is MUCH better control over everything that goes down in TB, where in RtwP you have to rely more on the AI.   The focus is on making a plan, rather than fighting the game to get your guys to try and carry things out the way you wanted. There is a greater potential for a truly thoughtful experience where each move matters and the difficulty of the battles can be raised MUCH higher. 

 You can actually split up characters and stll manage everything. (like fighting 2 seperate battles at once in different areas)   Plus you get to enjoy each characters/enemies action/animations when they
happen.  In Rtwp, after I give commands and unpause, it's so damn chaotic, colors are flashing across the screen, idk what the hell is going on. Posted Image   I'm constantly scrolling back the battle log when it's paused again just to see what exactly what the hell happened.  I feel like I'm missing out on so much. 

 In TB you get to watch each characters/enemies actions & animations when they happen, which I enjoy.  You notice the details, like how much damage various weapons are doing, the effects of special attacks, and things like when your warrior gets that extra attack per round, say. 

    Take the Gold Box games for instance, there's a grid so you can actually form defensive formations and protect your magician, say, while in the IE games enemies are slipping through cracks constantly, even when your characters are shoulder to shoulder, so positioning becomes less meaningful, as it often becomes a clusterf**k, or a kiting game of having the enemies chase someone around while you use ranged attacks on them. It gets very 'messy' and it's less tactical compared to the smoothness of TB.   


Ok I see your point, still I do prefer RTwP where all characters perform their actions simultaniously but then different strokes for different folks I guess.

#54
Blastback

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FANBOY SQUEEEEEEEEEE!!!!!!!!


Also, can someone point me to where they said there would be no more old companion dialogues?

Modifié par Blastback, 28 juillet 2012 - 05:43 .


#55
Xeyska

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Blastback wrote...

Also, can someone point me to where they said there would be no more old companion dialogues?


Here.

Modifié par Xeyska, 28 juillet 2012 - 06:10 .


#56
Blastback

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Xeyska wrote...

Blastback wrote...

Also, can someone point me to where they said there would be no more old companion dialogues?


Here.

Bummer.

#57
Tommyspa

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I'm playing the first one now for the first time. Gotta say the only good thing so far are the dream voice overs/the main story after the bandit camp.

#58
Gandalf-the-Fabulous

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Tommyspa wrote...

I'm playing the first one now for the first time. Gotta say the only good thing so far are the dream voice overs/the main story after the bandit camp.


Ill let you in on a secret, Baldur's Gate was a great game for its time but when most people talk about how awesome the Baldur's Gate series is they are usually talking about Baldur's Gate 2.

#59
Guest_greengoron89_*

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Ha! You certainly don't pull any punches, do you Gandalf? I like your style.

Anyway, Beamdog said Baldur's Gate 2 was next in line for an "enhancement", and possibly Icewind Dale and Planescape: Torment as well.

#60
Chromie

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greengoron89 wrote...

Ha! You certainly don't pull any punches, do you Gandalf? I like your style.

Anyway, Beamdog said Baldur's Gate 2 was next in line for an "enhancement", and possibly Icewind Dale and Planescape: Torment as well.


Man the day they announce a Planescape remaster I will buy 5 copies. Such a shame EA won't let them remaster any Ultima game would LOVE to see them with modern graphic capabilites.

#61
Tommyspa

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Gandalf-the-Fabulous wrote...

Tommyspa wrote...

I'm playing the first one now for the first time. Gotta say the only good thing so far are the dream voice overs/the main story after the bandit camp.


Ill let you in on a secret, Baldur's Gate was a great game for its time but when most people talk about how awesome the Baldur's Gate series is they are usually talking about Baldur's Gate 2.

Thanks, but I know that. I was refering exclusively to the first game though. I have no opinion on the second yet. I'll probably finish the first game tonight then start totsc. Should be on the second in a few days.

#62
Blastback

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Tommyspa wrote...

Gandalf-the-Fabulous wrote...

Tommyspa wrote...

I'm playing the first one now for the first time. Gotta say the only good thing so far are the dream voice overs/the main story after the bandit camp.


Ill let you in on a secret, Baldur's Gate was a great game for its time but when most people talk about how awesome the Baldur's Gate series is they are usually talking about Baldur's Gate 2.

Thanks, but I know that. I was refering exclusively to the first game though. I have no opinion on the second yet. I'll probably finish the first game tonight then start totsc. Should be on the second in a few days.

The tales of the sword coast content needs to be played before you beat the final boss of the core game.  And one of the things that helps with the original Baldur's Gate are the fan mods, which provide the player with conversation options with their party members and the like.

#63
Tommyspa

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Heh, after looking it up, I already did it, lol.

#64
Roflbox

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Oh my god it's full of stars.

The game does look better than the community made patches definitely the journal, UI and inventory.

Modifié par Roflbox, 23 novembre 2012 - 02:49 .


#65
GodWood

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Any word on redoing the portraits?

Those things were abominations.

#66
Jozape

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GodWood wrote...

Any word on redoing the portraits?

Those things were abominations.


Falsities. The portraits are the best in Baldur's Gate. Do not hate. I will gladly have the Baldur's Gate 2 portraits replaced though.

#67
GodWood

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I hated them both.

#68
Cutlass Jack

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You can see right in all the screenshots its the same portraits. Except for the new companions. Those ones are new obviously.

#69
Cyberarmy

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Roflbox wrote...

Oh my god it's full of stars.

The game does look better than the community made patches definitely the journal, UI and inventory.


Good thing im having my "RPG" fix by playing Kotor 2 nowadays, else i did go nuts after watching this. (still :)) Only 1 week tough :)


BTW about portraits, you can optimse them however you want, i mostly use custom ones from BG fan sites or just use IWDs portraits. You can even change characters sounds again there are some nice voice overs for main character. (like using Nameless Ones voice)

#70
Chromie

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"This post sums up pretty well the things that they have changed, and things they haven’t – either because they were contractually forbidden to change it (see the links), or because it would have been prohibitively expensive to."

#71
PaulSX

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just FYI, BGEE is available for pre-load right now.