Well the "distinct" art style worked...
#1
Posté 26 juillet 2012 - 02:41
"Wow that game looks like crap."
"Yeah thats DA2" says my brother.
It just made me laugh. They got their distinct look alright.
#2
Posté 26 juillet 2012 - 03:09
JasonPogo wrote...
This is a true story. I was at my parents house the other day and I was playing DA2. My cousin starts watching me play. He then leaves the room, then from the other room I hear this.
"Wow that game looks like crap."
"Yeah thats DA2" says my brother.
It just made me laugh. They got their distinct look alright.
Only part right your brother never mentioned Hot Rod Samurai.
#3
Posté 26 juillet 2012 - 03:43
The clownspawn, the donkeykongspawn in the DLC, the downsyndrome Elves, the low res npcs and background characters, the low res environments. And so on.
It all kinda sucks.
And it all looks kinda cartoony as well, compared to DAO.
The strange thing is the engine is a LOT better optimised so it could handle a higher quality of graphics than DAO did without crapping out.
And the Player Character textures, and companion textures, are all improved from DAO; so it makes the crap look of everything else even worse.
#4
Posté 26 juillet 2012 - 03:58
#5
Posté 26 juillet 2012 - 04:05
#6
Posté 26 juillet 2012 - 04:54
Ouch!JasonPogo wrote...
This is a true story. I was at my parents house the other day and I was playing DA2. My cousin starts watching me play. He then leaves the room, then from the other room I hear this.
"Wow that game looks like crap."
"Yeah thats DA2" says my brother.
It just made me laugh. They got their distinct look alright.
Yeah, the only things that looked decent were the humans and dwarves. The Kossith/Qunari looked cool (with the downside being that they all looked alike.)
Hopefully they make things better in DA3 and bring back the scariness of the darkspawn.
Modifié par Alyka, 26 juillet 2012 - 04:55 .
#7
Posté 26 juillet 2012 - 04:56
#8
Posté 26 juillet 2012 - 05:11
#9
Posté 26 juillet 2012 - 05:15
#10
Posté 26 juillet 2012 - 05:28
#11
Posté 26 juillet 2012 - 09:11
DuskWarden wrote...
The hands...
The hands are bad in pretty much every Bioware game :<. Mass Effect suffers from the same problem :<.
#12
Posté 26 juillet 2012 - 11:07
Edit: To be honest, I don't think tactical CRPGs are ever going to look like the most exciting thing for the spectator. Though some of the background art in BG2 and IWD was rather pretty.
Modifié par Wulfram, 26 juillet 2012 - 11:09 .
#13
Posté 26 juillet 2012 - 11:15
EpicBoot2daFace wrote...
The funny thing is that, despite having really good textures on PC, neither of the games look as good as the original Mass Effect. That game is now almost five years old.
Oh god, no. Mass Effect looks like plastic dolls being set up to stand around and move while shooting wooden guns.
It is terrible, and sadly the unreal 3 engine still is not good enough for that series either, because the graphical quality in Mass Effect 3 was weak. I suspect this is why they had a grain filter on the whole game.
As for Dragon Age II, I actually like the new art style more, mainly because of distinctivness. I can now tell the difference between an Elf and a Human for one. Perhaps tone down the ear size just a bit or fatten the cheeks a little for them, but that would be my only change.
And to be honest, the schemes in Dragon Age: Origins kind of bored me to death. The Darkspawn were ok in both games, but everything just looked...generic honestly in Origins. It was not appealing to look at, other than the demon character models (which I think were well made, especially rage, desire, and pride demons) and some armor designs at times.
#14
Posté 27 juillet 2012 - 02:39
#15
Posté 27 juillet 2012 - 05:04
Modifié par EpicBoot2daFace, 27 juillet 2012 - 05:07 .
#16
Posté 27 juillet 2012 - 05:05
gamingbolt.com/wp-content/uploads/2010/01/me22.jpgLinksOcarina wrote...
EpicBoot2daFace wrote...
The funny thing is that, despite having really good textures on PC, neither of the games look as good as the original Mass Effect. That game is now almost five years old.
Oh god, no. Mass Effect looks like plastic dolls being set up to stand around and move while shooting wooden guns.
It is terrible, and sadly the unreal 3 engine still is not good enough for that series either, because the graphical quality in Mass Effect 3 was weak. I suspect this is why they had a grain filter on the whole game.
As for Dragon Age II, I actually like the new art style more, mainly because of distinctivness. I can now tell the difference between an Elf and a Human for one. Perhaps tone down the ear size just a bit or fatten the cheeks a little for them, but that would be my only change.
And to be honest, the schemes in Dragon Age: Origins kind of bored me to death. The Darkspawn were ok in both games, but everything just looked...generic honestly in Origins. It was not appealing to look at, other than the demon character models (which I think were well made, especially rage, desire, and pride demons) and some armor designs at times.
img.gamespot.com/gamespot/images/2011/137/944906_20110518_screen003.jpg
download.gamezone.com/uploads/image/data/873428/masseffect3ash.jpg
0.tqn.com/d/compactiongames/1/0/C/h/1/DragonAgeOrigins-scr016.jpg
www.ngohq.com/attachments/screenshots/2560d1263639869-dragon-age-origins-screenshots-dyre_202.jpg
www.brashgames.co.uk/wp-content/uploads/2011/04/DA2-2.jpg
The Mass Effect games (especially 3) outshine the Dragon Age games in both graphics and art. It's not even a competiton.
Unreal Engine 3 is a damn good engine and that's why it's licensed by so many dev studios. It's superior to The Odyssey/Lycium engines (updated Aurora), which was created by BioWare for NWN and KOTOR and powers both Dragon Age 1&2.
UE3 not good enough for Mass Effect? Please. This is the most current version of UE3. It's what the engine can do right now. What's holding Mass Effect back is the ancient console hardware it's primarily designed for and to some extent, BioWare themselves.
Seriously though, they've been using the Aurora engine since NWN.
Modifié par EpicBoot2daFace, 27 juillet 2012 - 05:18 .
#17
Guest_Puddi III_*
Posté 27 juillet 2012 - 05:14
Guest_Puddi III_*
#18
Posté 27 juillet 2012 - 05:23
DuskWarden wrote...
The hands...
Oh Maker, this!
#19
Posté 27 juillet 2012 - 05:24
Filament wrote...
Says the guy still playing DA2 over a year after it came out.
"but...but... I was just trying to refresh in my mind how bad it was!"
#20
Posté 27 juillet 2012 - 05:31
#21
Posté 27 juillet 2012 - 05:55
Because for some reason I still haven't figured out, Game designers today have this unshakeable, almost religious, belief that Elves MUST look completely different from humans. They cannot, for example, just look like smaller, thinner humans with pointy ears, because that would constitute failure. So, they tell their art designers to make sure Elves look totally different, even if different = embarrasingly uglysuntzuxi wrote...
Elf and darkspawn are terrible, but other stuff is fine. I also found the elder scrolls 's elves look bad too. Do not know why they just can not design a good looking elf.
And the result? Art designers are forced to create the Elven race without the assistance of any sort of pre-existing formula or literary influence. Consequently, Bethesda's Elves look like shrived old ladies (even the males), and bioware's elves look like Aliens with down syndrome.
I do find it strange though, that Dwarves never seem to suffer from this problem. Dwarves look the same in every game I've ever played that's got dwarves in it. Is there some archaic art designer law that states: don't mess with the short and stocky bearded guy formula?
Modifié par Yrkoon, 27 juillet 2012 - 06:11 .
#22
Posté 27 juillet 2012 - 07:55
JasonPogo wrote...
This is a true story. I was at my parents house the other day and I was playing DA2. My cousin starts watching me play. He then leaves the room, then from the other room I hear this.
"Wow that game looks like crap."
"Yeah thats DA2" says my brother.
It just made me laugh. They got their distinct look alright.
They are just trolling to make the game look bad and/or can't accept change or something.
If we have learnt anything from the tireless rebukes of the forum users who liked DA2, it's that there is always some cynical ulterior motive for pretending the game looks quite bad.
Modifié par Gotholhorakh, 27 juillet 2012 - 07:57 .
#23
Posté 27 juillet 2012 - 08:21
Yrkoon wrote...
Because for some reason I still haven't figured out, Game designers today have this unshakeable, almost religious, belief that Elves MUST look completely different from humans. They cannot, for example, just look like smaller, thinner humans with pointy ears, because that would constitute failure. So, they tell their art designers to make sure Elves look totally different, even if different = embarrasingly uglysuntzuxi wrote...
Elf and darkspawn are terrible, but other stuff is fine. I also found the elder scrolls 's elves look bad too. Do not know why they just can not design a good looking elf.
And the result? Art designers are forced to create the Elven race without the assistance of any sort of pre-existing formula or literary influence. Consequently, Bethesda's Elves look like shrived old ladies (even the males), and bioware's elves look like Aliens with down syndrome.
I do find it strange though, that Dwarves never seem to suffer from this problem. Dwarves look the same in every game I've ever played that's got dwarves in it. Is there some archaic art designer law that states: don't mess with the short and stocky bearded guy formula?
#24
Posté 27 juillet 2012 - 09:05
Yrkoon wrote...
Because for some reason I still haven't figured out, Game designers today have this unshakeable, almost religious, belief that Elves MUST look completely different from humans. They cannot, for example, just look like smaller, thinner humans with pointy ears, because that would constitute failure. So, they tell their art designers to make sure Elves look totally different, even if different = embarrasingly ugly
And the result? Art designers are forced to create the Elven race without the assistance of any sort of pre-existing formula or literary influence. Consequently, Bethesda's Elves look like shrived old ladies (even the males), and bioware's elves look like Aliens with down syndrome.
I do find it strange though, that Dwarves never seem to suffer from this problem. Dwarves look the same in every game I've ever played that's got dwarves in it. Is there some archaic art designer law that states: don't mess with the short and stocky bearded guy formula?
Dwarves traditionally look pretty different from humans to begin with. The heavy facial hair, the short and stocky build, and the big noses. Compared to that traditional elves seem pretty basic in their differences to humans. There's nothing wrong with trying to make them distinct. But elves in DA2's likeness can look good. Just look at Merrill and Fenris and Orsino. They look perfectly fine to me while also having distinct body structures.
I'm not thrilled with every direction the art has taken, but the overall style seems fine to me. DA2 like Origins is working on dated tech so obviously it's going to look mediocre at best no matter what. Combine that with short development time and we get something that will inevitably look underwhelming. If the current art style were to work with better tech and attention to detail then I think it could easily surpass Origins.
Modifié par Blacklash93, 27 juillet 2012 - 09:08 .
#25
Posté 27 juillet 2012 - 11:11
You throw out things at me that I honestly can care less about.EpicBoot2daFace wrote...
gamingbolt.com/wp-content/uploads/2010/01/me22.jpgLinksOcarina wrote...
EpicBoot2daFace wrote...
The funny thing is that, despite having really good textures on PC, neither of the games look as good as the original Mass Effect. That game is now almost five years old.
Oh god, no. Mass Effect looks like plastic dolls being set up to stand around and move while shooting wooden guns.
It is terrible, and sadly the unreal 3 engine still is not good enough for that series either, because the graphical quality in Mass Effect 3 was weak. I suspect this is why they had a grain filter on the whole game.
As for Dragon Age II, I actually like the new art style more, mainly because of distinctivness. I can now tell the difference between an Elf and a Human for one. Perhaps tone down the ear size just a bit or fatten the cheeks a little for them, but that would be my only change.
And to be honest, the schemes in Dragon Age: Origins kind of bored me to death. The Darkspawn were ok in both games, but everything just looked...generic honestly in Origins. It was not appealing to look at, other than the demon character models (which I think were well made, especially rage, desire, and pride demons) and some armor designs at times.
img.gamespot.com/gamespot/images/2011/137/944906_20110518_screen003.jpg
download.gamezone.com/uploads/image/data/873428/masseffect3ash.jpg
0.tqn.com/d/compactiongames/1/0/C/h/1/DragonAgeOrigins-scr016.jpg
www.ngohq.com/attachments/screenshots/2560d1263639869-dragon-age-origins-screenshots-dyre_202.jpg
www.brashgames.co.uk/wp-content/uploads/2011/04/DA2-2.jpg
The Mass Effect games (especially 3) outshine the Dragon Age games in both graphics and art. It's not even a competiton.
Unreal Engine 3 is a damn good engine and that's why it's licensed by so many dev studios. It's superior to The Odyssey/Lycium engines (updated Aurora), which was created by BioWare for NWN and KOTOR and powers both Dragon Age 1&2.
UE3 not good enough for Mass Effect? Please. This is the most current version of UE3. It's what the engine can do right now. What's holding Mass Effect back is the ancient console hardware it's primarily designed for and to some extent, BioWare themselves.
Seriously though, they've been using the Aurora engine since NWN.
Simply put, Mass Effect as a series has always been graphically weak when compared to contemporaries. Asethetically it has been really good, but animation-wise the system was showing age by Mass Effect 3. Dragon Age, the graphics work for the setting basically, it's not as realistic, but it is simpler and has a "other-world" style to them.
Modifié par LinksOcarina, 27 juillet 2012 - 11:13 .





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