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Well the "distinct" art style worked...


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#26
The Elder King

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Chiramu wrote...

DuskWarden wrote...

The hands...


The hands are bad in pretty much every Bioware game :<. Mass Effect suffers from the same problem :<.


Hands may be bad in every Bioware game, but the hands of Isabela, Merrill and Bethany  are way worse than the other games. I don't think I ever see hands as bad as those in a VG.
About the art style, I hope they change the art stile of elves and darkspawn (if they're going to be present in the next game). It's a tough choice in choosing which art style is worse, the DA2 elves or the Skyrim elves.

Modifié par hhh89, 27 juillet 2012 - 11:52 .


#27
LolaLei

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brushyourteeth wrote...

DuskWarden wrote...

The hands...


Oh Maker, this!


*Shudders*

#28
Arthur Cousland

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I just assumed that Bethany had a fire spell backfire, and that's why she had hands that look charred and skeletal.

Whatever they do with the elves for DA3, don't have low-res ones standing around as scenery, that resemble scamps.  In DA2, the ones around the docks and the alienage looked like a completely different race than the ones that speak, not just Merril, Orsino and etc.

The dwarves looked ok in Origins, but even better in DA2. Especially after playing through Legacy, I wished that the option to play as a dwarf was possible. The dwarves pull off the bearded look better than humans, and I like how their short, stocky build fills out armor.

Modifié par Arthur Cousland, 27 juillet 2012 - 03:50 .


#29
Melca36

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My Dad was visiting when he was getting some house construction done and he saw me play and saw the enemies come out of now jumping down from the ceiling. He plays alot of games and really thought that was ridiculous.

#30
Melca36

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LinksOcarina wrote...

EpicBoot2daFace wrote...

The funny thing is that, despite having really good textures on PC, neither of the games look as good as the original Mass Effect. That game is now almost five years old.


Oh god, no. Mass Effect looks like plastic dolls being set up to stand around and move while shooting wooden guns.
It is terrible, and sadly the unreal 3 engine still is not good enough for that series either, because the graphical quality in Mass Effect 3 was weak. I suspect this is why they had a grain filter on the whole game.

As for Dragon Age II, I actually like the new art style more, mainly because of distinctivness. I can now tell the difference between an Elf and a Human for one. Perhaps tone down the ear size just a bit or fatten the cheeks a little for them, but that would be my only change.

And to be honest, the schemes in Dragon Age: Origins kind of bored me to death. The Darkspawn were ok in both games, but everything just looked...generic honestly in Origins. It was not appealing to look at, other than the demon character models (which I think were well made, especially rage, desire, and pride demons) and some armor designs at times. 





So you consider these fake silent 2D rendered people scattered around Kirkwall an improvement?<_<

Posted Image

Posted Image


At least the silent people scattered around Origins look real

Modifié par Melca36, 27 juillet 2012 - 06:28 .


#31
LolaLei

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Damn that's really freaky! I noticed the poorly rendered Elves but never the humans.

#32
EpicBoot2daFace

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LinksOcarina wrote...

EpicBoot2daFace wrote...

LinksOcarina wrote...

EpicBoot2daFace wrote...

The funny thing is that, despite having really good textures on PC, neither of the games look as good as the original Mass Effect. That game is now almost five years old.


Oh god, no. Mass Effect looks like plastic dolls being set up to stand around and move while shooting wooden guns.
It is terrible, and sadly the unreal 3 engine still is not good enough for that series either, because the graphical quality in Mass Effect 3 was weak. I suspect this is why they had a grain filter on the whole game.

As for Dragon Age II, I actually like the new art style more, mainly because of distinctivness. I can now tell the difference between an Elf and a Human for one. Perhaps tone down the ear size just a bit or fatten the cheeks a little for them, but that would be my only change.

And to be honest, the schemes in Dragon Age: Origins kind of bored me to death. The Darkspawn were ok in both games, but everything just looked...generic honestly in Origins. It was not appealing to look at, other than the demon character models (which I think were well made, especially rage, desire, and pride demons) and some armor designs at times. 



gamingbolt.com/wp-content/uploads/2010/01/me22.jpg
img.gamespot.com/gamespot/images/2011/137/944906_20110518_screen003.jpg
download.gamezone.com/uploads/image/data/873428/masseffect3ash.jpg


0.tqn.com/d/compactiongames/1/0/C/h/1/DragonAgeOrigins-scr016.jpg
www.ngohq.com/attachments/screenshots/2560d1263639869-dragon-age-origins-screenshots-dyre_202.jpg
www.brashgames.co.uk/wp-content/uploads/2011/04/DA2-2.jpg

The Mass Effect games (especially 3) outshine the Dragon Age games in both graphics and art. It's not even a competiton.

Unreal Engine 3 is a damn good engine and that's why it's licensed by so many dev studios. It's superior to The Odyssey/Lycium engines (updated Aurora), which was created by BioWare for NWN and KOTOR and powers both Dragon Age 1&2.

UE3 not good enough for Mass Effect? Please. This is the most current version of UE3. It's what the engine can do right now. What's holding Mass Effect back is the ancient console hardware it's primarily designed for and to some extent, BioWare themselves.

Seriously though, they've been using the Aurora engine since NWN. Posted Image

You throw out things at me that I honestly can care less about.

Simply put, Mass Effect as a series has always been graphically weak when compared to contemporaries. Asethetically it has been really good, but animation-wise the system was showing age by Mass Effect 3. Dragon Age, the graphics work for the setting basically, it's not as realistic, but it is simpler and has a "other-world" style to them.

Well, I have no control over what you choose to care about. But the facts are with me.

#33
Melca36

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LolaLei wrote...

Damn that's really freaky! I noticed the poorly rendered Elves but never the humans.



The elves are worse but the badly rendered woman with the pointy hair and purse around her neck is truly embarassing. :unsure:

#34
LinksOcarina

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EpicBoot2daFace wrote...

LinksOcarina wrote...

EpicBoot2daFace wrote...

LinksOcarina wrote...

EpicBoot2daFace wrote...

The funny thing is that, despite having really good textures on PC, neither of the games look as good as the original Mass Effect. That game is now almost five years old.


Oh god, no. Mass Effect looks like plastic dolls being set up to stand around and move while shooting wooden guns.
It is terrible, and sadly the unreal 3 engine still is not good enough for that series either, because the graphical quality in Mass Effect 3 was weak. I suspect this is why they had a grain filter on the whole game.

As for Dragon Age II, I actually like the new art style more, mainly because of distinctivness. I can now tell the difference between an Elf and a Human for one. Perhaps tone down the ear size just a bit or fatten the cheeks a little for them, but that would be my only change.

And to be honest, the schemes in Dragon Age: Origins kind of bored me to death. The Darkspawn were ok in both games, but everything just looked...generic honestly in Origins. It was not appealing to look at, other than the demon character models (which I think were well made, especially rage, desire, and pride demons) and some armor designs at times. 



gamingbolt.com/wp-content/uploads/2010/01/me22.jpg
img.gamespot.com/gamespot/images/2011/137/944906_20110518_screen003.jpg
download.gamezone.com/uploads/image/data/873428/masseffect3ash.jpg


0.tqn.com/d/compactiongames/1/0/C/h/1/DragonAgeOrigins-scr016.jpg
www.ngohq.com/attachments/screenshots/2560d1263639869-dragon-age-origins-screenshots-dyre_202.jpg
www.brashgames.co.uk/wp-content/uploads/2011/04/DA2-2.jpg

The Mass Effect games (especially 3) outshine the Dragon Age games in both graphics and art. It's not even a competiton.

Unreal Engine 3 is a damn good engine and that's why it's licensed by so many dev studios. It's superior to The Odyssey/Lycium engines (updated Aurora), which was created by BioWare for NWN and KOTOR and powers both Dragon Age 1&2.

UE3 not good enough for Mass Effect? Please. This is the most current version of UE3. It's what the engine can do right now. What's holding Mass Effect back is the ancient console hardware it's primarily designed for and to some extent, BioWare themselves.

Seriously though, they've been using the Aurora engine since NWN. Posted Image

You throw out things at me that I honestly can care less about.

Simply put, Mass Effect as a series has always been graphically weak when compared to contemporaries. Asethetically it has been really good, but animation-wise the system was showing age by Mass Effect 3. Dragon Age, the graphics work for the setting basically, it's not as realistic, but it is simpler and has a "other-world" style to them.

Well, I have no control over what you choose to care about. But the facts are with me.


What facts?

Yes, the graphics are sharper in Mass Effect 3 compared to Dragon Age. But sharper and/or realistic graphics do not necessarily correlate to a better graphical experience, or even a true asethetic design of the game-world. 

Basically, realism works in certain games. Mass Effect was one of the games it was not necessary. It looked pretty, but it often clashed with the design of the world, the movement/ facial expressions of characters, enviornments, creature design, and so forth. 

#35
LinksOcarina

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Melca36 wrote...

LinksOcarina wrote...

EpicBoot2daFace wrote...

The funny thing is that, despite having really good textures on PC, neither of the games look as good as the original Mass Effect. That game is now almost five years old.


Oh god, no. Mass Effect looks like plastic dolls being set up to stand around and move while shooting wooden guns.
It is terrible, and sadly the unreal 3 engine still is not good enough for that series either, because the graphical quality in Mass Effect 3 was weak. I suspect this is why they had a grain filter on the whole game.

As for Dragon Age II, I actually like the new art style more, mainly because of distinctivness. I can now tell the difference between an Elf and a Human for one. Perhaps tone down the ear size just a bit or fatten the cheeks a little for them, but that would be my only change.

And to be honest, the schemes in Dragon Age: Origins kind of bored me to death. The Darkspawn were ok in both games, but everything just looked...generic honestly in Origins. It was not appealing to look at, other than the demon character models (which I think were well made, especially rage, desire, and pride demons) and some armor designs at times. 





So you consider these fake silent 2D rendered people scattered around Kirkwall an improvement?<_<

Posted Image

Posted Image


At least the silent people scattered around Origins look real



If they were finished and rendered properly, yeah.

Of course, they got rushed. 

#36
Emzamination

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Bah, the hands & people are fine as they are.Who cares about hand art work? The idea was to make recognizable fingers not recreate the Sistine Chapel ceiling.The Npcs have no purpose other than to fill space and create the ambiance of city life which they do just fine.Realistically Pretty and ugly people would populate the world so we'll just say the poorly rendered npcs are the ugly people.You guys are too critical.

Modifié par Emzamination, 27 juillet 2012 - 10:07 .


#37
Melca36

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Emzamination wrote...

Bah, the hands & people are fine as they are.Who cares about hand art work? The idea was to make recognizable fingers not recreate the Sistine Chapel ceiling.The Npcs have no purpose other than to fill space and create the ambiance of city life which they do just fine.Realistically Pretty and ugly people would populate the world so we'll just say the poorly rendered npcs are the ugly people.You guys are too critical.



WHich they did a better job at Origins. Don't get me wrong I still give DA:2 a 7/10 game wise but as a consumer I dont like to be ripped off either.

#38
Emzamination

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Melca36 wrote...

Emzamination wrote...

Bah, the hands & people are fine as they are.Who cares about hand art work? The idea was to make recognizable fingers not recreate the Sistine Chapel ceiling.The Npcs have no purpose other than to fill space and create the ambiance of city life which they do just fine.Realistically Pretty and ugly people would populate the world so we'll just say the poorly rendered npcs are the ugly people.You guys are too critical.



WHich they did a better job at Origins. Don't get me wrong I still give DA:2 a 7/10 game wise but as a consumer I dont like to be ripped off either.




The city folk npcs in origins didn't speak or interact with eachother at all which gave it that 'Ghost city' feeling.At least in Da2 they acknowlege each other's existence.

#39
Lesbian Wood Elf

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I must have rather plebian tastes because I actually really liked the art style of DA2 as a whole.

Apart from that whole massive breast thing. I thought Bethany was my girlfriend for the first ten minutes of the game. It probably would have gone on like that until the friend I bought the game from who was sitting beside me from set me straight.

"Hey Templar, back the hell of my woman."
"Dude, that's your sister"
"Whaaaaaaaaat?"

#40
ItsTheTruth

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EpicBoot2daFace wrote...

The art direction is what really hurts it. I mean, yeah, the graphics engine sucks, too. But the art is so terrible. Apparently BioWare is hiring environmental artists for DA3. Lord knows they ****ing need all the help they can get when going up against Skyrim and Witcher 2.


Bioware used to have the best artists (real ones I mean, not hack writers), where did the people who worked on KOTOR, Jade Empire and ME1 go? Those games had a consistent and wonderful art style, as opposed to DA2's ugly/stupid visuals.

#41
ItsTheTruth

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Emzamination wrote...

Bah, the hands & people are fine as they are.Who cares about hand art work?


I do, since the day I witnessed this abomination:

Posted Image

#42
Emzamination

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ItsTheTruth wrote...

EpicBoot2daFace wrote...

The art direction is what really hurts it. I mean, yeah, the graphics engine sucks, too. But the art is so terrible. Apparently BioWare is hiring environmental artists for DA3. Lord knows they ****ing need all the help they can get when going up against Skyrim and Witcher 2.


Bioware used to have the best artists (real ones I mean, not hack writers), where did the people who worked on KOTOR, Jade Empire and ME1 go? Those games had a consistent and wonderful art style, as opposed to DA2's ugly/stupid visuals.


Artist and writers are not the same thing, they are two different variables of the equation.I resent that remark, the Bioware scribes are not hacks, well maybe that one guy...but the majority like Gaider,hepler,kirby & chee are masters in their field.Kotor,JE and ME are from a time long gone past, time to let go and move on, gaming hasevolved 5 score since those titles were top of the line except for JE, that was never top of the line.

#43
Emzamination

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ItsTheTruth wrote...

Emzamination wrote...

Bah, the hands & people are fine as they are.Who cares about hand art work?


I do, since the day I witnessed this abomination:


Hands are for wielding my battle hammer and casting spells, other than that I remain completely oblvious to them during game play.I can't honestly say I ever stopped just to examine hands, cinematic or not, they just aren't worth mentioning.If they are such a bother, invest in some plate gloves. :mellow:

#44
Melca36

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Emzamination wrote...

Melca36 wrote...

Emzamination wrote...

Bah, the hands & people are fine as they are.Who cares about hand art work? The idea was to make recognizable fingers not recreate the Sistine Chapel ceiling.The Npcs have no purpose other than to fill space and create the ambiance of city life which they do just fine.Realistically Pretty and ugly people would populate the world so we'll just say the poorly rendered npcs are the ugly people.You guys are too critical.



WHich they did a better job at Origins. Don't get me wrong I still give DA:2 a 7/10 game wise but as a consumer I dont like to be ripped off either.




The city folk npcs in origins didn't speak or interact with eachother at all which gave it that 'Ghost city' feeling.At least in Da2 they acknowlege each other's existence.



True but in Origins they were FULLY rendered and looked more real.

#45
LolaLei

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Melca36 wrote...

LolaLei wrote...

Damn that's really freaky! I noticed the poorly rendered Elves but never the humans.



The elves are worse but the badly rendered woman with the pointy hair and purse around her neck is truly embarassing. :unsure:


... That's a woman?! I though it was a bloke wearing a cloth headdress! I hadn't even noticed the purse until you pointed it out! Truly horrifying!

#46
FieryDove

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Emzamination wrote...

cinematic or not, they just aren't worth mentioning.If they are such a bother, invest in some plate gloves. :mellow:


I did but DA2 did not allow me to equip companions armor so the hands would not...go away.

#47
Jerrybnsn

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Melca36 wrote...

LolaLei wrote...

Damn that's really freaky! I noticed the poorly rendered Elves but never the humans.



The elves are worse but the badly rendered woman with the pointy hair and purse around her neck is truly embarassing. :unsure:


I like how those Hawkes look like they are posing for a camera.  "Hey!  Get a shot of me with the yokels!"Posted Image

#48
Melca36

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Emzamination wrote...

ItsTheTruth wrote...

Emzamination wrote...

Bah, the hands & people are fine as they are.Who cares about hand art work?


I do, since the day I witnessed this abomination:


Hands are for wielding my battle hammer and casting spells, other than that I remain completely oblvious to them during game play.I can't honestly say I ever stopped just to examine hands, cinematic or not, they just aren't worth mentioning.If they are such a bother, invest in some plate gloves. :mellow:



Um you can't dress/customize other characters. :blink:     Did you even play the game?

#49
LTD

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ianvillan wrote...



Your signature  is the most depressing thing in this thread. Considering this thread is about DA II, that is saying something.

Modifié par LTD, 28 juillet 2012 - 03:05 .


#50
Arthur Cousland

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I can look past the hands for the most part, but when Bethany puts her hand in front of her face, in Gamlen's house, it's hard to not notice. If my sister must have burned, skeletal hands, just give her a pair of Mickey Mouse gloves so I don't have to see them, or at least don't have people put their hands in front of their face where it's impossible to not notice them.