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Well the "distinct" art style worked...


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#76
Rxdiaz

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ItsTheTruth wrote...

Alexandrine Delassixe wrote...An NPC's hands are a major fault in DA2?


No, but the terrible art style (topic of this thread) is. Look at that screenshot again. Everything in it is ugly or rushed. Yet someone in development presumably played through it and said, "Good enough!".

This is not nitpicking, because it is taken from a major "cinematic" cutscene of the game, and because it reflects the general quality of DA2 graphics. KOTOR and Jade Empire look better than DA2, despite their age. That is why a strong art style is important for a game...


It doesn't just reflect the quality of the graphics but rather the overall quality (or lack thereof) of the entire game...

#77
jbrand2002uk

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ItsTheTruth wrote...

Alexandrine Delassixe wrote...An NPC's hands are a major fault in DA2?


No, but the terrible art style (topic of this thread) is. Look at that screenshot again. Everything in it is ugly or rushed. Yet someone in development presumably played through it and said, "Good enough!".

This is not nitpicking, because it is taken from a major "cinematic" cutscene of the game, and because it reflects the general quality of DA2 graphics. KOTOR and Jade Empire look better than DA2, despite their age. That is why a strong art style is important for a game...


Its a screenshot from an XBOX360 or PS3 numptyhead the PC version with the High res texture pack looks way better so nice try but your in the wrong ballpark:D

#78
ItsTheTruth

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jbrand2002uk wrote...

Its a screenshot from an XBOX360 or PS3 numptyhead the PC version with the High res texture pack looks way better so nice try but your in the wrong ballpark


I play on PC. Post the exact same screenshot on your computer: it doesn't look any better.

#79
Wulfram

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ItsTheTruth wrote...

No, but the terrible art style (topic of this thread) is. Look at that screenshot again. Everything in it is ugly or rushed. Yet someone in development presumably played through it and said, "Good enough!".

This is not nitpicking, because it is taken from a major "cinematic" cutscene of the game, and because it reflects the general quality of DA2 graphics. KOTOR and Jade Empire look better than DA2, despite their age. That is why a strong art style is important for a game...


There's an important distinction between the art style and the quality of the art.  Style is concept, quality is executuon.

That screenshot shows poor quality, but it doesn't really speak to the style.

Of course, it's hard to assess the style when the implementation is poor.

#80
Melca36

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jbrand2002uk wrote...

ItsTheTruth wrote...

Alexandrine Delassixe wrote...An NPC's hands are a major fault in DA2?


No, but the terrible art style (topic of this thread) is. Look at that screenshot again. Everything in it is ugly or rushed. Yet someone in development presumably played through it and said, "Good enough!".

This is not nitpicking, because it is taken from a major "cinematic" cutscene of the game, and because it reflects the general quality of DA2 graphics. KOTOR and Jade Empire look better than DA2, despite their age. That is why a strong art style is important for a game...


Its a screenshot from an XBOX360 or PS3 numptyhead the PC version with the High res texture pack looks way better so nice try but your in the wrong ballpark:D



Sorry it looks EXACTLY THE SAME! So please stop making excuses.

#81
Eternal Phoenix

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EpicBoot2daFace wrote...

LinksOcarina wrote...

EpicBoot2daFace wrote...

The funny thing is that, despite having really good textures on PC, neither of the games look as good as the original Mass Effect. That game is now almost five years old.


Oh god, no. Mass Effect looks like plastic dolls being set up to stand around and move while shooting wooden guns.
It is terrible, and sadly the unreal 3 engine still is not good enough for that series either, because the graphical quality in Mass Effect 3 was weak. I suspect this is why they had a grain filter on the whole game.

As for Dragon Age II, I actually like the new art style more, mainly because of distinctivness. I can now tell the difference between an Elf and a Human for one. Perhaps tone down the ear size just a bit or fatten the cheeks a little for them, but that would be my only change.

And to be honest, the schemes in Dragon Age: Origins kind of bored me to death. The Darkspawn were ok in both games, but everything just looked...generic honestly in Origins. It was not appealing to look at, other than the demon character models (which I think were well made, especially rage, desire, and pride demons) and some armor designs at times. 



gamingbolt.com/wp-content/uploads/2010/01/me22.jpg
img.gamespot.com/gamespot/images/2011/137/944906_20110518_screen003.jpg
download.gamezone.com/uploads/image/data/873428/masseffect3ash.jpg


0.tqn.com/d/compactiongames/1/0/C/h/1/DragonAgeOrigins-scr016.jpg
www.ngohq.com/attachments/screenshots/2560d1263639869-dragon-age-origins-screenshots-dyre_202.jpg
www.brashgames.co.uk/wp-content/uploads/2011/04/DA2-2.jpg

The Mass Effect games (especially 3) outshine the Dragon Age games in both graphics and art. It's not even a competiton.

Unreal Engine 3 is a damn good engine and that's why it's licensed by so many dev studios. It's superior to The Odyssey/Lycium engines (updated Aurora), which was created by BioWare for NWN and KOTOR and powers both Dragon Age 1&2.

UE3 not good enough for Mass Effect? Please. This is the most current version of UE3. It's what the engine can do right now. What's holding Mass Effect back is the ancient console hardware it's primarily designed for and to some extent, BioWare themselves.

Seriously though, they've been using the Aurora engine since NWN. Posted Image


Bioware stopped using the Aurora engine after NWN. The last game made with the Aurora engine was The Witcher. Dragon Age: Origins was made with the Ecplise engine. I heard that Bioware used the Aurora engine for making early areas for Dragon Age: Origins and to test it but it wasn't the engine used for the final version.

Early Origins (2004):

Posted Image 
Posted Image

Dragon Age was a different game back then:

http://uk.pc.ign.com...4/514514p1.html 

It was more or less Neverwinter Nights (by the sounds of it) and was going to have multiplayer. I know this is irrelevant to what we are discussing but since I found the article while searching for the images, I thought that I might as well post it here.

I agree that Mass Effect has better graphics than both Dragon Age games but Origins had better character faces and while ME2 surpassed this, Origins still had better character faces than Dragon Age 2.

Mass Effect:

Posted Image 

Dragon Age: Origins:

Posted Image 
Posted Image 

Mass Effect 2:

Posted Image 
Dragon Age 2:

Posted Image 
Mass Effect 3:

Posted Image 

Also:

Posted Image 
Dragon Age 2 had worst character textures than Origins.

Modifié par Elton John is dead, 29 juillet 2012 - 11:04 .


#82
Amycus89

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@Elton John is dead, not to mention that in DA2, Alistar still had more details in his facial textures than most other DA2 NPCs... even more than your own Hawke character, unless you went with the "deafult" face.

#83
Yrkoon

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Wulfram wrote...
There's an important distinction between the art style and the quality of the art.  Style is concept, quality is executuon.

That screenshot shows poor quality, but it doesn't really speak to the style.

Of course, it's hard to assess the style when the implementation is poor.

Yeah, that's true.  Which is why I, for one,  try and steer away from debating  the merits of a screenshot.  We've all played the game and seen  the art style and quality with our own two eyes.  Lets base our debate  on that instead.

Art Quality wise,  the game is  a mixed bag.  Some armors, people and placeables are of really *good* quality, while others look  so horrid and low res that it's pretty darn clear that the artists didn't even try.

As for the artstyle itself.  Yeah, it was Bad.  Really primitively  horrible actually, and not  just to the eyes... but also to the story itself.  It was a sterile, cartoon  type of artstyle that  contradicted the game's supposedly desperate, dark plot themes.  And that's to say nothing of the New Darkspawn look, which  isn't worth talking about.  Instead, Lets  discuss  the areas:

  Darktown - didn't feel dark.  it felt like a well lit parking garage. 
Hightown - didn't feel  much different  from Lowtown, other than being  a distinctly emptier place with wider streets..

The wounded coast - didn't seem all that wounded to me.  In fact, it seemed completely lacking of a personality  outright.  I have no idea what mood the devs were trying to project with it. 

The  forest  (or whatever it is that the dalish live on) - ditto.   But that area has its own art problems.  It felt like a baseball field with some hills....  or some artificial thing.  If it wasn't for the fact that my mind instinctively associated it with the outdoors (because the game  told us it was), I'd swear it wasn't.

The Cave; the dungeon and the warehouse  - Terrible.  Undetailed, completely void of atmosphere and mood.  Not  even a hint of a labor of love is present.  Any small group of freshman art students could have created all three areas in less than 2 hours.

Deep Roads  - a Schizophrenic assault on everything having to do with Artstyles. I counted 6 different themes in 30 minutes.  it was alice in wonderland meets the Pink Floyd Laser show.  My Theory is that David Silverman created the Deep roads "art"  with his awesome button.


Side Note:  A few weeks before this game came out, Mike Laidlaw  was showcasing the game during a podcast, and he  zoomed the camera in on the Front door of the Chantry,  praising it as some awesome work of art,  saying something to the effect of: "this is  one of the coolest looking doors, isn't it".  LOL  No, man, it's an ugly door that I could have created  with Microsoft Paint in 10 minutes.  That you, the  friggin lead designer,  would hail it as good art is a pretty decent comentary on why DA2 was allowed to see the light of day in its unbelievably rushed, undetailed, uncreative and uninspired state.  Low standards have ruled the day.

TL:DR:  DA2's artstyle is a mess.  It's wrong on  two levels:   aesthetic and story.

Modifié par Yrkoon, 29 juillet 2012 - 03:06 .


#84
EpicBoot2daFace

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"The Odyssey Engine was developed for the game Star Wars: Knights of the Old Republic, which was based on the Aurora Engine. BioWare has recently developed the Eclipse Engine (a next generation RPG engine) for the game Dragon Age: Origins." - Wiki.

I missed that last part. My mistake. Thanks for the correction.

#85
ItsTheTruth

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Elton John is dead wrote...<

Early Origins (2004):


This article is amazing, especially when you realize the game was released in 2009, five years later. Why did it take so long? Here is why:

The demo we saw today was the labor of 18 months of production, but it's still a long way from being done. So far, in fact, that BioWare wasn't ready to give an exact release date yet, and instead told us it would be released "when it's done." From what we saw, though, the game is looking nice at this point, and BioWare's typical attention to detail and quality is already showing.


Where, oh, where did it all go wrong?

Modifié par ItsTheTruth, 29 juillet 2012 - 08:02 .


#86
Cultist

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This picture is the best description of Dragon Age 2.
Posted Image

#87
EpicBoot2daFace

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Mass Effect 3 is still head and shoulders above the Dragon Age games, and if they ever get around to releasing a texture pack it will be even better.

Also...

Posted Image
Posted Image

What the **** happened to Alistair? Goddamn, BioWare. How is it that in a sequel the graphics and art direction are SO much worse? Hang your heads in SHAME! Posted Image

Modifié par EpicBoot2daFace, 29 juillet 2012 - 09:29 .