Modifié par Jenna WSI, 26 juillet 2012 - 04:28 .
Gothic Interior Issue
#1
Posté 26 juillet 2012 - 04:24
#2
Posté 26 juillet 2012 - 04:52
#3
Posté 26 juillet 2012 - 05:13
#4
Posté 26 juillet 2012 - 05:22
#5
Posté 26 juillet 2012 - 05:55
#6
Posté 26 juillet 2012 - 05:56
#7
Posté 26 juillet 2012 - 05:59
This would make for an awkward lower floor.
#8
Posté 26 juillet 2012 - 06:29
#9
Posté 26 juillet 2012 - 08:25
#10
Posté 26 juillet 2012 - 09:51
I've recently been playing with gothic interiors, its a very fun tileset (love the secret doors), but for a PW enviormnent I try to avoid the balconies, for the reason that when you are around multiple people it seems unrealistic when you go up stairs and suddenly everyone disappears, not to mention in combat it feels unrealistic when you toss down say a grenade or cast AOEs... What would be nice to also have for GothInt is upper and lower elevations next to each other with balcony railing, so it doesn't require the mirror effect, but still gives a two-floor feel... (elven interiors has something similar, just much shorter)
(That said I do use them in a steampunk saloon, just because they look too cool, lol...)
Modifié par Carcerian, 26 juillet 2012 - 10:02 .
#11
Posté 27 juillet 2012 - 12:08
One thing that really bugs me about it however is that the secret doors are obvious in this tileset due to the way shading works. I think you'd need a tileset expert to solve it.
#12
Posté 27 juillet 2012 - 01:04
But the unpredictability leaves a lot to be desired.
MDA
#13
Posté 27 juillet 2012 - 02:06
Michael DarkAngel wrote...
It is possible using complex walkmeshes (see video -->>here). However very unstable. Side effects, random jumping between upper and lower level, not being able to walk on either level. And there is always the possibility that you may not see any side effects.
But the unpredictability leaves a lot to be desired. MDA
Unstable or not, that was pretty amazing!
#14
Posté 30 juillet 2012 - 04:01
If I were to make this work, it would, unfortunately, break anything made with the original hak. If there's interest in this, let me know.
MDA
#15
Posté 30 juillet 2012 - 06:40
#16
Posté 30 juillet 2012 - 06:07
#17
Posté 30 juillet 2012 - 10:18
@henesua: I will make it a separate entity altogether, so this way anything made with the original will remain usuable.
This will be tiles only. I won't be doing anything with the placeables.
MDA
#18
Posté 23 août 2012 - 02:18
Well, I've re-started this set a few times now, but finally have something to show.
I still have some texturing issues on a few tiles and some more tiles to make the hallway crossers more functional. Once style one is complete its just a matter of re-texturing to make the other styles.
Moving right along
MDA
Modifié par Michael DarkAngel, 23 août 2012 - 02:18 .
#19
Posté 23 août 2012 - 04:59
#20
Posté 25 août 2012 - 05:34
#21
Posté 25 août 2012 - 05:55
#22
Posté 25 août 2012 - 06:15
#23
Posté 25 août 2012 - 07:00
NWN_baba yaga wrote...
I dont know for what reason an architect would build a corridor in 2 different design styles so a no from my pov.
After having 6 years of architecture during my high school/college days, I would have to agree with that statement.
henesua wrote...
I'd say yes. A grand hall is really just another room type. A corridor can be a minor artery off of the main hall.
Well, this Grand Hallway is not another room type. You cannot expand it any wider than a single tile. However, I understand your 'minor artery' idea and will look into how well that fits into things.
Here's another question I thought of.
In Chandigar's original tileset only the Foyer tiles had a second level. Living1 through 4 and the Study are all single level. Would we want an upper second level for all designs?
Thanks,
MDA
#24
Posté 25 août 2012 - 07:14
Michael DarkAngel wrote...
henesua wrote...
I'd say yes. A grand hall is really just another room type. A corridor can be a minor artery off of the main hall.
Well, this Grand Hallway is not another room type. You cannot expand it any wider than a single tile. However, I understand your 'minor artery' idea and will look into how well that fits into things.
I meant the foyer I think. I've used it to simulate grand hallways before.
Michael DarkAngel wrote...
In Chandigar's original tileset only the Foyer tiles had a second level. Living1 through 4 and the Study are all single level. Would we want an upper second level for all designs?
That could be handy it makes the set more flexible.
#25
Posté 15 septembre 2012 - 07:41

Click on the picture to take you to my gallery, there's a couple more pics there to look at.
Still need to create the tiles to allow access to the balcony, and I need to fix up a few other things.
Still plugging away,
MDA
Modifié par Michael DarkAngel, 15 septembre 2012 - 07:42 .





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