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Squad Power Usage On Or Off?


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12 réponses à ce sujet

#1
lfarbstein

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 This question goes for both ME1 and 2. Should I turn the squad power usage on or off?
With it off it is like have extra abilites for you to used. but with on I hear the team can use them really well with less
micro managing. 
So what do you think?

#2
The Grey Ranger

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In ME1 I tend to go with defensive only. That way they'll activate things like barrier and immunity but still have their offensive powers for when you want them. For ME2 I tend to go with power usage off. Otherwise they have a tendency to do thing like activate ammo powers I don't want them using.

The squad AI is generally pretty lacking, unless you like or squadies standing on top of crates or shooting you in the back. Much better to micromanage.

#3
Fauxnormal

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Much worse to micromanage.

Squad is decent; they take cover and I've even had them cover me pretty well. They use their powers well, also. Don't listen to micromanagers. No, seriously.

Don't.

/eyeroll.

#4
RedCaesar97

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In ME1, I go with Defense-Only so they use their own Barriers and Immunity, and I can still use their offensive abilities.

In ME2 and ME3, I go with Off so they use only Ammo Powers and Defensive Abilities (although I truly wish Off meant Off). I want to control when they use their offensive abilities.

#5
Naschrakh1983

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I only allow them to shoot and take cover, I control their powers :)

#6
Drayce333

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For mostly everyone

ME1 - Defensive only.
ME2/3 - Allow usage.

Unless you are one of the gamers that likes 100% control over everything.

#7
BurningBlood

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ME1 on casual-hardcore: Squad powers on, they use them reasonably intelligently in my experience.
ME1 insanity and ME2: Defensive powers only. The global cooldown in ME2 made letting your squadmates use their own powers almost suicidal.

#8
PsiFive

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BurningBlood wrote...

... ME2: Defensive powers only. The global cooldown in ME2 made letting your squadmates use their own powers almost suicidal.

^ This. Even then I've found more than once someone's used a defensive power microseconds before I wanted them to use something on an enemy. Hey Grunt, how about reducing that Vanguard's barrier with a concussive shot for me... oh, you've just fortified yourself despite being a tank in the first place... gee, thanks for that, *buddy*.
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#9
Locutus_of_BORG

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In ME2-3 always choose Off.

#10
capn233

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To be completely honest, I never felt like micromanaging the offensive powers in ME1 made me complete the game all that faster mainly because I would end up hitting the Command HUD to que them up.  And even with it On you usually had time to pick a power to use on a threat when you really needed it.  There were a lot of powers, and individually selecting each one was annoying.

Locutus_of_BORG wrote...

In ME2-3 always choose Off.

This is my opinion.  For a few reasons.

New global cooldown meant that unlike in ME1 if they used some throwaway power when they didn't need it, that would prevent me from using the power I wanted them to now.

The other thing was the vast improvement to the controls in ME2... you could select squad powers to hot-keys which made it a lot easier to just fire off a power without hitting the HUD.

Lastly for the lazy, in ME2 the squad was pretty reliable as far as which power they would use if I simply issued a command via 'Q' or 'E.'  Not perfect (some were better than others) but good enough that you could get through the game that way.

As far as micro'ing the squad goes, they were much, much more likely to survive each encounter if you positioned them.  This is the difference between wasting medigel and not wasting it, and more imporantly not wasting time where a squad member's powers are not available.
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#11
PsiFive

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There is no OFF in ME2. The options for automatic squad powers are 'Yes' and 'No', and 'No' still lets them use defensive powers and ammo powers off their own bat.

#12
Bruenin

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depends, I played an adept so I kept the powers turned to no and used them to help combo. I'd throw a singularity and then have Miranda warp the area and cause a detonation, or I'd have them take out the shields and then do some crowd control, it meant going into the power menu a bit more to point out targets and such, but it helped out a lot, it really sucked trying to quickly take out an enemy and you find out your team mate used their ability 2 seconds before you needed them... then it all falls apart by time they're done cooling down

#13
Hrothgar969

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I play with Squad Powers off, because I want to use the most effective powers at that moment; and, with Squad Powers on, my teammates consistently employed useless powers (i.e. Concussive shot on protected enemies, Flashbang Grenades at YMIR mechs, and Jack likes to spam Shockwave).

Even with Squad Powers off, some characters spam powers they don't need to use. I stopped using Jacob after he earned Barrier, because he threw one up every time his cooldown ended. And every once in a while, I noticed I was using Disruptor Ammo instead of the one I wanted to use (Thanks, Zaeed).
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