Was there anyway ME3 could have avoided the Deus Ex Machina
#1
Posté 26 juillet 2012 - 09:08
#2
Posté 26 juillet 2012 - 09:09
And frankly, the Catalyst is not a Deus Ex Machina. It was obvious right from the beginning that the Reapers had to have had a leader and a motive. Nor does his introduction really solve any of Shepard's problems. The Crucible could have just fired and killed all the Reapers and the game could have ended there.
It would really be nice if people actually knew what they were talking about when the dropped phrases like "Deus Ex Machina" and "plot hole." Believe it or not, they're actually meaningful phrases, and not meant to be dropped as a catch all term for whatever you don't like in a story.
Modifié par David7204, 26 juillet 2012 - 09:14 .
#3
Posté 26 juillet 2012 - 09:14
Still could have been done better though.
#4
Posté 26 juillet 2012 - 09:15
#5
Posté 26 juillet 2012 - 09:26
#6
Posté 26 juillet 2012 - 09:29
Hmmm.
#7
Posté 26 juillet 2012 - 09:35
#8
Posté 26 juillet 2012 - 09:35
#9
Posté 26 juillet 2012 - 09:36
#10
Posté 26 juillet 2012 - 09:38
It's still a device that gets everyone out of the hole (sort of) in one simple event. Is it not a DEM because it's been around all the time anyway? The gods from the original DEM weren't invented out of thin air to sort the plot out at the end either, although their introduction into the story might've been for all I know.Leonardo the Magnificent wrote...
Well, the Crucible isn't really that much of a DXM in the first place, seeing as how it requires a tremendous effort to build and transport. While it's established in a similar fashion, it's not quite the same thing.
Whatever you want to call it anything that is a simple "Enemies defeated!" button is an unimaginative and unconvincing resolution.
#11
Posté 26 juillet 2012 - 09:43
David7204 wrote...
They could have done a better job introducing and explaining the Crucible...then, yes, it wouldn't have come across as a Deus Ex Machina...
And frankly, the Catalyst is not a Deus Ex Machina. It was obvious right from the beginning that the Reapers had to have had a leader and a motive. Nor does his introduction really solve any of Shepard's problems. The Crucible could have just fired and killed all the Reapers and the game could have ended there.
It would really be nice if people actually knew what they were talking about when the dropped phrases like "Deus Ex Machina" and "plot hole." Believe it or not, they're actually meaningful phrases, and not meant to be dropped as a catch all term for whatever you don't like in a story.
The crucible is a MacGuffin.
The catalyst is used as a Deus ex Machina and meant by the devs to be one. It is players that say that he does not solve Shepard's problems, but he was put there by the devs to do that. It's because the writers created plot holes that he's just not a good one and functions as the Anti-DeM. It was because the Crucible is not just some sort of gun that the catalyst is there and is a DeM (or anti-DeM). The writers clearly mean for him to be the solution because refusing his options is suicide, game over.
It is in no way obvious that the reapers have a leader and a motive. In fact, Sovereign says the exact opposite and Legion further supports this. They are independent nations. That means they are in control of themselves. Their motives are irrelevant. Ever see the movie Jaws. In it there's no need to know the shark's motives. It's eating people, kill it. Players want to know about the reapers' motives and origins, Shepard never really does. All that was not needed in order to destroy them and could have been within the denouement or epilogue or even DLC.
The crucible if it became some sort of weapon or even just a device that weakens the reapers isn't going to be a DeM because it's there at the start with explanation. It might always be a MacGuffin but it's being created and doesn't drop in from nowhere with no real backstory and isn't abruptly solving anything.
A plot hole is a plot hole. I mean it refers to lapses in consistency with the plot. Obviously something that's essential to the outcome. I don't see people misusing it at all. There were several with the original endings and more created with the EC in different places.
Modifié par 3DandBeyond, 26 juillet 2012 - 09:47 .
#12
Posté 26 juillet 2012 - 09:45
Great way to end a trilogy IMO
#13
Posté 26 juillet 2012 - 09:54
Obeded the 2nd wrote...
"Whip out your dick and ****** on all of them"-Yusuf
Great way to end a trilogy IMO
That would be a better ending.
#14
Guest_The Mad Hanar_*
Posté 26 juillet 2012 - 09:58
Guest_The Mad Hanar_*
#15
Posté 26 juillet 2012 - 10:02
People who know that don't know what a Deus Ex Machina actually is.sporeian wrote...
As we all know, The Crucible and The Catalyst tend to be the very incarnation of DEM. However, it was kind of inevitable considering the unconventional means needed to defeat the reapers.
#16
Posté 26 juillet 2012 - 10:20
Diabolus ex Machina
"This is not the convenient plot twist that saves our heroes. This is the convenient plot twist that makes them even more screwed."
— Ryan MC, Two Evil Scientists
Diabolus ex Machina (Demon from the machine) is the Evil Counterpart of Deus ex Machina: the introduction of an some unexpected new event, character, ability or object designed to ensure that things suddenly get much worse for the protagonists, much better for the villains, or both. Observers of this trope should note three things:If a movie ends with a Death By Sigh Of Relief of the last surviving character, it may be this. Compare Diabolus Ex Nihilo, Ass Pull, and Cruel Twist Ending. Likely to be employed by writers who believe that True Art Is Angsty.
- 1. Diabolus ex Machina is often brought in simply because if the villain were to lose, the work of fiction would be over. Like the Deus Ex Machina, it only applies if it comes out of left field.
- 2. Like the Deus Ex Machina, a Diabolus Ex Machina does not necessarily occur at the end. Though it often overlaps with Ending Tropes, it should not be confused for one.
- 3. The Diabolus ex Machina, while a very common Pet Peeve Trope when used for a Downer Ending, can be pulled off - See the entire "Rule of X" series of tropes.
Modifié par Bill Casey, 26 juillet 2012 - 10:21 .
#17
Posté 26 juillet 2012 - 10:21
#18
Posté 26 juillet 2012 - 10:41
BatmanPWNS wrote...
They should have revealed it in ME2 really.
Yeah. The problem began with ME2.
#19
Posté 26 juillet 2012 - 10:46
#20
Posté 26 juillet 2012 - 10:52
the game really should have a boss fight and not star child
it's like shep is a god or something making a choice that could change the dna and lives of everyone
it went so far off the clif that it made it impossible to relate to or to care
also how can they continue this it seems beyond me
#21
Posté 26 juillet 2012 - 10:57
That said the deus ex machina they used was awful and a terrible uninteresting one that can not be explained in the slightest.
#22
Posté 26 juillet 2012 - 10:57
#23
Posté 26 juillet 2012 - 11:04
-Kill the Reapers with said army (without that little star child pricks help)
-Wipe the star child's AI out of existence as punishment for the countless lives he's killed
-Shepard reunited with his/her crew
-End
#24
Posté 26 juillet 2012 - 11:11
NightShadow1800 wrote...
-Unite the galaxy unlike anyone's seen before (war readiness must be max)
-Kill the Reapers with said army (without that little star child pricks help)
-Wipe the star child's AI out of existence as punishment for the countless lives he's killed
-Shepard reunited with his/her crew
-End
Had me2 advanced the "hey lets find a way to fight the reapers and prove that they're real" vibe from the end of ME1 this would have been a viable option for ME3.
#25
Posté 26 juillet 2012 - 11:18
i think comparing ME3s story to talis photoshopped face is a fairly apt comparison. and i mean that in a very bad way.
can i play a bioware game made by all the people that currently arent working with bioware anymore????
Modifié par The Spamming Troll, 26 juillet 2012 - 11:19 .





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