Back in December or so I was hoping that the actual reaper war would be the focus of the game, and that your actions in the game would determine which species survived or got snuffed out based on your decisions. Instead of all of the main missions being directed at some sort of Macguffin (the Crucible) you would have instead been tasked with going around completing missions to build an alliance similar to what we got in part in ME3. (the Tuchanka and Rannoch missions, which I thought were the best parts of the game.)
The game would have started well before the reapers attacked, with a mission countdown timer set kind of like the suicide mission in ME2, and the results of the reaper war being determined by the decisions you made in all three games once the reapers invade.
ElectricZ wrote...
So like a lot of my fellow ME players I've spent some time thinking about how all the choices in ME1 and ME2 will affect ME3. Of course, the writers at Bioware can't account for every choice made, and some choices will have to get a nod by way of email or overheard news story instead of a plot point.
Still, it would be cool if BW makes it so the big choices at least have an outcome of the game. If I were in their shoes, I would make as many of them affect overall outcome as possible. Basically, it would be te Suicide Mission from ME2 on a galactic scale. The choices you make will have a mathmatical outcome on the overall success of your game. When it comes time to rally your forces, you start with the ability to guarantee the safety of one, and only one planet. "Commit all of the fleets to System X," with X containing one of the homeworlds of our friends or Earth.
Then, based on choices made in ME1 or ME2, this number could go up or down, depending on your choices, making it possible to save everyone with multiple paths of assistance. Or conversely, be unable to save even Earth because you made a lot of bad calls early on.
So, here's a list of outcomes from ME1 and ME2 choices I could come up with. I couldn't think of any for some of the species, but that's what these discussion boards are for...
Note that this does not take into account any ME3 choices which would of course also have an effect.
Earth/Humans
Save the Council in ME1: results in cooperation between the Council Fleets and Alliance: Earth is automatically saved, and Alliance forces are free to help elsewhere. (Earth guaranteed saved, +1 saved elsewhere)
Council Dies/Humans give up power: Council forces will help, but earth is not automatically saved. (+1)
Council Dies/Humans assume power: No help coming. Automatic buh-bye, Earth, unless modified below. (+0)
Keep Collector Base (positive result, if the programmers decide) - Tech discovery allows for last minute counterattack by human forces, allowing Earth to be saved, even if Council fleet does not help. (+0) (If Council was saved, this becomes a +1)
Keep Collector Base (negative. Congrats, you namby-pamby paragons.
- Everybody gets indoctrinated and Cerberus comes to kill you. Pretty much assured at this point. No effect on reaper war. (0)
Destroy Collector Base (positive) - Will change other species minds about helping if humans control Council. Earth saved. (+0)
Destroy Collector Base (negative) - Humans lack tech edge. If humans don't have help coming somewhere else, requires additional point be used to save. (-1)
Preserve Kasumi's Stolen Memories - Alliance found to have secretly stolen Sovereign wreckage, pisses off other species. They let humanity take it on the chin. (-1)
Destroyed Kasumi's Stolen Memories - Alliance secret safe. (0)
Tuchanka/Krogans
Save Wrex on Virmire in ME1 - The krogan are united under Urdnot and whip the ass of any reaper that sets one tentacle on their already wrecked homeworld. (Automatic save of Tuchanka, +0 otherwise)
Keep the Krogan Genophage Cure in ME2: Tuchanka is saved, united by gratitude to Shepard instead of Urdnot. (+0)
Tuchanka survives, but no cure provided: krogans rebuild, unite and seek revenge against Salarians resulting in long and bloody war. (+0 in reaper war)
Both Wrex/And Cure - Post game, Krograns slowly become trusted members of galactic society. (Tuchanka saved, +1)
Kill Wrex/No cure - Disorganized krogans fall to Reapers without assitance. Tuchanka guaranteed lost without assistance. (-1)
Geth-Quarian
Negotiate peace with Quarians/Geth in ME2: Geth ships support quarian flotilla and combined fleets tie up considerable Reaper resources, automatically saving both, but are not available to help other species. Post game, Geth give Rannoch back to quarians, make peace with rest of galaxy. (+0 otherwise)
Incite War between Geth/Quarians - Casualties high, causing them to be distracted during reaper war and both of them to fall to Reapers without assistance. (potential -2) Quarians battle to stalemate with geth post game, slowly dying in the flotilla.
Rewrite Heretics (positive effect) - Geth use additional resources to defend themselves against reapers, do not require additioinal aid. If war is incited with quarians, quarians are wiped out. (+1 to Reaper War if Shepard sided with Legion)
Rewrite Heretics (negative effect) - Heretics once again side with reapers, causing downfall of "true" geth network. (-1)
Tali Exonorated/Truth about Alarei comes out - Migrant Fleet experiences civil war, breaks up and is easy pickings for Reapers. (-1)
Give Legion to Cerberus/never recruited: Geth remain isolated, never find out about heretic virus, are rewritten by the heretics to follow their lead. Assist the Reapers in full force. Quarians are automatically done for regardless of assistance as geth come looking for payback. (-1)
Side with Tali in omnitool argument - No effect on Reaper War, but post game geth seek revenge on their former masters. (+0)
Side with Legion in omnitool argument - Tali secretly sends back all information gathered about Legion and the geth back to the fleet. (+0 in reaper war) Post-game they finding a weakness in geth security that allows them to wipe them all out. The geth are gone and the quarians re-take Rannoch unopposed.
Palaven/Turians
Paragonned Garrus throughout both ME1, ME2: Garrus becomes highly-respected amongst the members of the Heirarchy military and insists that humans are worth helping regardless of other events. Can cancel out a human-controlled Council penalty. Earth will be saved, counts as (+1) if original Council is still in place.
Thessia/Asari
Lair of the Shadow Broker completed: Liara uses her Shadow Broker resources to grant an automatic save for Thessia. Becomes a (+1) if Shepard was her lover and remained true as she will extend her resources as far as she can to help Shepard. Becomes a (-1) if Shepard breaks her heart.
Sur'Kesh/Salarian
?
Kahje/Drell
?
General:
Rachni Queen spared - Rachni show up in a "here comes the cavalry moment," saving a random homeworld that had not been otherwise saved.
What else can we add?
I think something like that could have worked... No crucible, no catalyst, no deus ex... Just slugging it out with the reapers with the best force available and dealing with the consequences.