3DandBeyond wrote...
txgoldrush wrote...
First off, only synthesis is taken from DX.....actually Inv War.
Second....the DXIW and DXHR, as well as some other games, you can join the antagonist. In some cases, like Golden Sun, the antagonists (of the first game, in the second they are the protagonists) are the ones that are right and the protagonists of the first game join them.
Nevermind Watchmen, the heroes agree to the mass murdering antagonist......and the hero dissenter is killed.
And ummm....the enemy's problem IS the galaxy's problem....its the cycle. Nevermind that throughout the trilogy, the conflict between created and creators do exist. Nevermind that Shepard can destroy the Reapers as intended.
And part of storytelling is not getting the ending you expect.
Part of good storytelling is making an ending that is not contrived (that is cliche) and that actually remembers and fits with the rest of the story (ies) that came before. ME3 totally ignores most of ME2 and major portions of ME1 and is like some fantasy at the end, not set in the ME gaming or story universe at all. You don't even play it at the end and the choices did not develop naturally out of any decisions you made nor did the whole ending. It's a patchwork of other story ideas.
And as far as Deus ex-the ending featured factions wanting Denton to rule (control) the world, destroy global communications creating a dark age--in the final hours the Bioware devs said the crucible would create a galactic dark ages---, and Helios wishes to merge with Denton and rule the world as a benevolent dictator with infinite knowledge and reason.
No the kid's problem is chaos and order and synthetics vs. organics. The galaxy's problem is the reapers.
All choices that exist within the citadel are poison and of unknown origin. Any information on them comes from the kid. And any one of them solves his problem with unacceptable consequences. Forced eugenics and assault, genocide, and a god reaper with Shepard's intelligence but not Shepard's feelings. The only alternative is suicide.
"No the kid's problem is chaos and order and synthetics vs. organics. The galaxy's problem is the reapers. "
And did you miss the fact that he is his own problem, a synthetic that rebelled against his organic creators, causing the Reapers to be the galaxy's problem?
"And as far as Deus ex-the ending featured factions wanting Denton to rule (control) the world, destroy global communications creating a dark age--in the final hours the Bioware devs said the crucible would create a galactic dark ages---, and Helios wishes to merge with Denton and rule the world as a benevolent dictator with infinite knowledge and reason."
ME series features those that want to destroy the Reapers.....Anderson being the symbol......those that wanted to Control the Reapers....TIM and Cerberus....and those that want synthesis...Catalyst and somewhat Saren.
The Crucible only creates the Dark Ages with low EMS, its a fail ending. The EC suggest other wise for higher EMS.
"ME3 totally ignores most of ME2 and major portions of ME1 and is like some fantasy at the end, not set in the ME gaming or story universe at all. You don't even play it at the end and the choices did not develop naturally out of any decisions you made nor did the whole ending. It's a patchwork of other story ideas."
Wrong.....nevermind Saren in ME1 whats to meld organics and synthetics together. Nevermind that the whole trilogy featured conflicts between the "created" and the "creators". Nevermind that TIM is a poster boy for control throughout ME3. Nevermind that all choices in the end involve sacrifice....the MAIN theme of Mass Effect 3.
They connect, you just don't want them to.