I'd love to have conversation systems on multiplayer and a narrative that actually influenced things.
It'd be nice to have a storyline set up for our N7 characters or volunteers that incorporates anything into the narrative.
dialogue could match like SWTOR, random rolls determine who wins conversations.
Additonally, this could bring in permante galatic readiness buffs and some new assets as well, giving excuses to add onto Bioware's favorite thing to do, as well give us some new systems to incorporate a galatic win scenerio.
I just want more storyline in my Mass Effect that could run in deal with Shepard but not exactly having him involved outside of cameos.
Idea for a new Mode: N7 Frontline Operations
Débuté par
Epsilon330
, juil. 26 2012 10:36
#76
Posté 14 août 2012 - 01:08
#77
Posté 14 août 2012 - 01:12
+1
#78
Posté 30 septembre 2012 - 01:55
+1
#79
Posté 30 septembre 2012 - 01:58
Huh. I never thought i'd see this old thing again!
#80
Posté 30 septembre 2012 - 02:09
It is an old trick I learned - threadromancy. I was kind of hoping that as it seems that some of the people from Bioware are being active in the forums they might give some feed back on a good idea.
#81
Posté 30 septembre 2012 - 02:17
I remember reading somewhere that BW is working on something similar. I can imagine producing this will cost less as well.
#82
Posté 30 septembre 2012 - 04:18
This is extremely well thought out, i wouldn't mind paying for something like this.
#83
Posté 24 octobre 2012 - 05:56
The one thing I don't like is making some characters mandatory. It screws over players who don't have Asari or Turian characters.
Better to leave all scenarios open to all characters, but give extra XP to certain characters. Incentivize; don't restrict.
Better to leave all scenarios open to all characters, but give extra XP to certain characters. Incentivize; don't restrict.
#84
Posté 24 octobre 2012 - 06:03
DINOSAURUS wrote...
The one thing I don't like is making some characters mandatory. It screws over players who don't have Asari or Turian characters.
Better to leave all scenarios open to all characters, but give extra XP to certain characters. Incentivize; don't restrict.
Or make the character restrictions more flexible and make the map loan you a "base" character- for example a menea/palaven map would have option to play turian soldier even if you dont have that character.
Lova the coop missions idea. would pay 10euro for the DLC provided there was more than 4 missions and promise for future ones.
P.S Oh, and you might aswell name the DLC "Left 4 Reapers" anyway
Modifié par zerothirteen, 24 octobre 2012 - 06:07 .
#85
Posté 30 octobre 2012 - 08:23
great and well thought idea however it'd pretty much be a "spec ops" gametype like in the modern warfare series.
This would mean a total new AI behavior, 4 to 5 times the size of MP maps since you always move forward during the missions, seperate storylines, new voice overs of the cast and to make this actually worth it at least 5+ of those scenarios = waaaaaaaay too much work to make it happen.
It should also be noted that your gametype isn't usually very motivating for multiple playthroughs since linear levels actually really do play always the same ESPECIALLY if you only can use one or two species types.
so really a nice idea but just a dream.
This would mean a total new AI behavior, 4 to 5 times the size of MP maps since you always move forward during the missions, seperate storylines, new voice overs of the cast and to make this actually worth it at least 5+ of those scenarios = waaaaaaaay too much work to make it happen.
It should also be noted that your gametype isn't usually very motivating for multiple playthroughs since linear levels actually really do play always the same ESPECIALLY if you only can use one or two species types.
so really a nice idea but just a dream.





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