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Of COURSE conventional victory isn't possible!


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#101
Jamie9

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Stornskar wrote...
Who are you to tell me - or anyone else - what kinds of games to play? Is there some kind of merit to being a part of a hopeless, futile endeavor? 


Tell me where I told you what to play or not? I was simply stating you are restricting yourself from some amazing stories by maintaining that rule.

And, yes, there is. But I'm not going to explain that to you because you've obviously already closed your mind off to those ideas.

#102
D24O

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Of Course!

#103
De1ta G

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[/quote]
Okay, but Reaper weapons are dodgable and do not one-hit-kill larger vessels that would be armed with Thanix systems. There's also no specific numerical value of their superior range. Are they 10% better? 2,000% Again, this is another instance where only Twitter-canon can solve.

[/quote]

Every ship I saw that got hit by a reaper laser was destroyed the with first hit.

#104
ZLurps

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Stornskar wrote...

Jamie9 wrote...

Stornskar wrote...
Then what is the point of playing the game? What is the point of ME1 and ME2? If we had received the message loud and clear from ME1 was that conventional victory was impossible, then I wouldn't have bothered with the rest of the series ...


You only play/read stories if the main character wins? That's... stupid.


Who are you to tell me - or anyone else - what kinds of games to play? Is there some kind of merit to being a part of a hopeless, futile endeavor? 


It wasn't futile before ME3s ending where we end up to be tools for Catalyst and so Reapers, well they are one and the same which is, on top of all that poorly executed.

The general idea of fighting against almighty enemy, and for real, not something that you defeat by shooting it's CPU with a shotgun or something else stupid. ME weren't about making what is generic or easy setup, and for me it's the reason why I like the series so much.

ME3 ending was poor, really but scnario, how people react, how Citadel changes, what kind of things fighting against overhwhelming opponent and how to gain trust in such situation wouldn't IMO work if enemy was nerfed.

Modifié par ZLurps, 27 juillet 2012 - 01:42 .


#105
Arturia Pendragon

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silentassassin264 wrote...

"The main gun on a Reaper capital ship dwarfs that of the Alliance's Everest-class dreadnoughts. No dreadnought has yet survived a direct hit from the weapon. Estimates put its destructive power anywhere from 132 to 454 kilotons of TNT. Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal. Precise targeting computers and correctors also give the Reaper weapons a longer effective range than organics' dreadnoughts or cruisers. "


As I said, their weapons are dodgeable. Unless the ship's captain is a complete idiot, they'll never get a direct hit in.

#106
Arturia Pendragon

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De1ta G wrote...
Every ship I saw that got hit by a reaper laser was destroyed the with first hit.

That's because whoever designed that cutscene thinks that good military strategy revolves around regiment tactics. Lining up in single file lines leads to direct hits. Just like sending all your forces down a single slope towards the conduit leads to their complete destruction.

Modifié par Arturia Pendragon, 27 juillet 2012 - 01:45 .


#107
De1ta G

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As I said, their weapons are dodgeable. Unless the ship's captain is a complete idiot, they'll never get a direct hit in.


Not all ships are as illusive as the Normandy.

#108
Tritium315

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De1ta G wrote...


As I said, their weapons are dodgeable. Unless the ship's captain is a complete idiot, they'll never get a direct hit in.


Not all ships are as illusive as the Normandy.


That's why the Normandy needs to kill all the Reapers!

#109
De1ta G

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Tritium315 wrote...

De1ta G wrote...


As I said, their weapons are dodgeable. Unless the ship's captain is a complete idiot, they'll never get a direct hit in.


Not all ships are as illusive as the Normandy.


That's why the Normandy needs to kill all the Reapers!

:wizard:

#110
D24O

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Didn't the SR1 land the final shot on Sovvy?

#111
silentassassin264

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Arturia Pendragon wrote...

De1ta G wrote...
Every ship I saw that got hit by a reaper laser was destroyed the with first hit.

That's because whoever designed that cutscene thinks that good military strategy revolves around regiment tactics. Lining up in single file lines leads to direct hits.

Guess what?  That is how the Turians fight.  They also have the most dreadnoughts.  You can kiss 1/3 of your "you can fight conventionally because.." argument goodbye.  Also the point of correctors is so you can't dodge it, at least not very easily.  If a Reaper targets you when you are in range to attack back, you die (unless you are on Rannoch for some reason).

Modifié par silentassassin264, 27 juillet 2012 - 01:47 .


#112
Jamie9

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D24O wrote...

Didn't the SR1 land the final shot on Sovvy?


Yeah, and then 1 month later it got blown to bits. :(

#113
Arturia Pendragon

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De1ta G wrote...


As I said, their weapons are dodgeable. Unless the ship's captain is a complete idiot, they'll never get a direct hit in.


Not all ships are as illusive as the Normandy.

Watch the cutscene again. Several beams from the inital volley are dodged by clumsy Alliance ships.

#114
silentassassin264

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D24O wrote...

Didn't the SR1 land the final shot on Sovvy?

Sovvy had no shields from being overloaded by Saren puppet's demise.  Anyone could have done that shot.  Shepard could have looked out the window and shot a cain finished Sovvy by that point.

#115
Memnon

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You actually expected to be able to defeat the reapers conventionally? I didn't. I did think it was pretty clear from the start. If not the start, then after ME 2 at least. I expected before hand that we'd have to unite the galaxy, and I expected before hand that we would need a super weapon to destroy the reapers.


I did actually - the entire message throughout ME1 and ME2 was that you can overcome impossible odds. I never got the message that it was hopeless ... I actually could have handled a way to overcome them nonconventionally, too, if it was introduced better. Franky, I hated the Catalyst

Modifié par Stornskar, 27 juillet 2012 - 01:48 .


#116
Tritium315

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De1ta G wrote...

Tritium315 wrote...

De1ta G wrote...


As I said, their weapons are dodgeable. Unless the ship's captain is a complete idiot, they'll never get a direct hit in.


Not all ships are as illusive as the Normandy.


That's why the Normandy needs to kill all the Reapers!

:wizard:


Not anymore :wizard: than Shep killing all those Geth/Cerberus/Reaper troops.

#117
silentassassin264

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[quote]Stornskar wrote...

[quote]De1ta G wrote...



[/quote]

Then what is the point of playing the game? What is the point of ME1 and ME2? If we had received the message loud and clear from ME1 was that conventional victory was impossible, then I wouldn't have bothered with the rest of the series ...

[/quote]

You actually expected to be able to defeat the reapers conventionally? I didn't. I did think it was pretty clear from the start. If not the start, then after ME 2 at least. I expected before hand that we'd have to unite the galaxy, and I expected before hand that we would need a super weapon to destroy the reapers.

[/quote]

I did actually - the entire message throughout ME1 and ME2 was that you can overcome impossible odds. I never got the message that it was hopeless ... I actually could have handled a way to overcome them nonconventionally, too, if it was introduced better. Franky, I hated the Catalyst

[/quote]
Sovereign was completely invincible to the entire Citadel Fleet and the Acturus Fleet until the backlash from Saren puppet took down his shields.  If you thought you could win against an entire fleet of Sovvys after seeing that display...:huh:

#118
Arturia Pendragon

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Tritium315 wrote...
Not anymore :wizard: than Shep killing all those Geth/Cerberus/Reaper troops.

And yet, Shepard and his entire crew combined have nothing on some of the promoted N7 Special Forces from multiplayer...

Modifié par Arturia Pendragon, 27 juillet 2012 - 01:50 .


#119
D24O

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silentassassin264 wrote...

D24O wrote...

Didn't the SR1 land the final shot on Sovvy?

Sovvy had no shields from being overloaded by Saren puppet's demise.  Anyone could have done that shot.  Shepard could have looked out the window and shot a cain finished Sovvy by that point.

Oh yea, but any other ship wouldn't have been as cool for the cinematic.

#120
Jamie9

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Arturia Pendragon wrote...

Tritium315 wrote...
Not anymore :wizard: than Shep killing all those Geth/Cerberus/Reaper troops.

And yet, Shepard and his entire crew combined have nothing on some of the promoted N7 Special Forces from multiplayer...


Especially the laser-eye-shooting Vorcha.

#121
De1ta G

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D24O wrote...

silentassassin264 wrote...

D24O wrote...

Didn't the SR1 land the final shot on Sovvy?

Sovvy had no shields from being overloaded by Saren puppet's demise.  Anyone could have done that shot.  Shepard could have looked out the window and shot a cain finished Sovvy by that point.

Oh yea, but any other ship wouldn't have been as cool for the cinematic.


That loop and shoot was epic.

#122
B.Shep

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RussianZombeh wrote...

The fact that ONE REAPER (Sovereign) was able to nearly completely desimate the Citadel fleets, and cripple the Alliance shows that conventional victory is impossible.

You can even see throughout ME3, over the course of a month or two - the Reapers take over HALF THE GALAXY. Their lasers can tear through a dreadnought in SECONDS. Their shields are near-indestructable.

I honestly don't know how you people can believe a conventional victory is possible. The Reapers can cripple the Galaxy in a month, and you believe conventional victory is possible?

THERE IS NO SUCH THING AS CONVENTIONAL VICTORY YOU FOOLS.

you take the words from my mouth ^_^

#123
FFHAuthor

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Once again with this thread...

...Lore is too broken to say one way or the other...

...Lore supports Conventional Victory/Defeat...

...no way to make a reasonable argument either way...

...ENOUGH people.

#124
De1ta G

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Stornskar wrote...


You actually expected to be able to defeat the reapers conventionally? I didn't. I did think it was pretty clear from the start. If not the start, then after ME 2 at least. I expected before hand that we'd have to unite the galaxy, and I expected before hand that we would need a super weapon to destroy the reapers.


I did actually - the entire message throughout ME1 and ME2 was that you can overcome impossible odds. I never got the message that it was hopeless ... I actually could have handled a way to overcome them nonconventionally, too, if it was introduced better. Franky, I hated the Catalyst




Hated the catalyst as well. Everything up to that part I thought was great. (Except Kai Leng but that's besides the point by a mile)

The reapers to me always seemed so much more than being impossible odds. They were on a much higher level anything. They said getting to Illos was impossible but it didn't appear to be that hard. Just needed a advanced stealth system and a good pilot. Sucide Mission, eh. Once you found out how to successfully get through the relay all that was needed was a few upgrades and a super squad that wasn't distracted. Those two things don't even come close to what the reaper threat was.

#125
Memnon

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De1ta G wrote...
Hated the catalyst as well. Everything up to that part I thought was great. (Except Kai Leng but that's besides the point by a mile)

The reapers to me always seemed so much more than being impossible odds. They were on a much higher level anything. They said getting to Illos was impossible but it didn't appear to be that hard. Just needed a advanced stealth system and a good pilot. Sucide Mission, eh. Once you found out how to successfully get through the relay all that was needed was a few upgrades and a super squad that wasn't distracted. Those two things don't even come close to what the reaper threat was.


Well I'm with you, then - I enjoyed it up until that glowing brat stepped out. Still, what the heck is the point of war assets? I mean ... gathering all of these military assets led me to believe as I was playing that there WAS going to be one huge conventional battle. You have no idea how awesome I thought it was going to be to see Aria's mercs fighting alongside Krogans and Turians. I was excited as hell to see something like that as I was gathering assets. 

I get that the Reapers were an invincible enemy - in my initial play-through I suspected that the Crucible was going to maybe lower their shields, or override some of them so they fought for us, or just outright blasted some to bits randomly with a giant laser beam; something that would tip the scale of a conventional battle. It would have been cool if we could have unlocked capabilities of the Crucible while we were playing - say devote our scientists to researching a 'control' capability vice having researchers investigate a high-powered beam that temporarily brought down their shields ... hell, I don't know anything but that damn Catalyst at the end