complaining about his heavy melee not tracking properly. This is true, but guess what? YOU SHOULDN'T BE
USING IT. Below will be a guide on how I play the Slayer, and though i'm not going to say it's the right way to play, i
will say it's been effective for me thus far. I will say what i put into each power, and then i will detail WHY i put it into
that power.
Biotic Charge: Radius, Power Synergy, and Barrier. I'll explain why i did these particular evolutions on the next power.
Phase Disruptor: Damage, Efficient Blast, Shield Damage. This power is very underrated. Seriously, it's like
shooting three Novas. You can charge into a group of enemies (Radius evolution on Biotic Charge will make sure
less of them are able to hit you, since you'll stun up to three of them, and then Power Synergy will boost the power
of Phase Disruptor), and then just nuke them to hell with PD. I went for Shield damage because it'll help you
against almost all of the enemies in the game, the only one it won't help with being Brutes. You CAN go for Armor
Damage, but then you'll be more reliant on Melee to deal with weaker enemies, which is fine if that's what you
want. (Edit: Phase Disruptor also detonates Tech, Cryo, and Fire Explosions. Carrying a weapon with Incendiary,
Disruptor, or Cryo ammo will be beneficial with this power)
Biotic Slash: I put nothing into this power. It's a weaker version of Electric Slash, and you can't set up your own Biotic Explosions, and this build allows you to be a one man wrecking crew, so you don't need this power.
N7 Slayer: Damage and Capacity, Power Damage, Weapon Weight. Pretty obvious why i chose the 4th and 5th evolutions, and the 6th was just on a whim. It's really your choice.
Fitness: Melee damage, Martial Artist, Power Synergy. Now you're probably thinking, "OMG, he's so squishy
without extra shields and health!" right? WRONG. People are trying to do the Heavy Melee, but you DON'T want to
do that. Heck, you don't even need Martial Artist, since you won't be doing the heavy melee at all, honestly. Look,
here's the deal. You get an INSANE Damage Reduction while doing the Light Melee combo. Literally, you can
stand in front of a Cerberus Turret on Gold and it won't take away a 5th of your health. Here's what you do: Charge
into an enemy, and start to melee them. After your character swings his sword about 4 times, the combo will end,
so long as you don't move the analog stick while meleeing. Once the combo ends, start to move, while
simultaneously charging into a different target, or the same one if he isn't already dead. You want to NOT move
while meleeing, since the Damage Reduction gets unreliable if you continue to do the combo forever, and you
want to move after the combo finishes since it cancels the sheathing animation and allows you to charge into a
new target with little downtime in the Damage Reduction. If you comprehend what i'm trying to say here, and do it
properly, you can literally take down entire groups of pyro/rocket trooper/hunter level enemies with just the melee.
Don't do this on Banshees, for obvious reasons. If you do this on an Atlas, then do it ONCE, and the get away,
since he'll then melee you, which will leave you open to an instant kill. Also, i don't recommend trying it on
Phantoms either. It's safer to just blast her barriers away with Phase Disruptor, then Biotic Charge and melee
her.
(In an attempt to dumb-down my explanation on what to do with Melee, here's a simple way of saying it. Charge -> Melee x 3, repeat. After the melee combo, however, make sure you're attempting to actually move from your standing position, otherwise there'll be a delay on your biotic charge. It's hard to explain)
The ONLY bad part about the Slayer is that you have to be the host if you want to play him aggresively, like my build. This applies to all of the Vanguards to a certain degree, but especially the Slayer.
Sorry for the wall of text.
Note: I believe someone posted a video that showcases this build very well. Check the 1st page and you should be able to find it.
On another note, i seem to be getting positive feedback from the majority of you guys, so i may post another build on some of the new characters that people can't seem to do well with.
Modifié par ToLazy4Name, 28 juillet 2012 - 07:08 .





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