Think the Slayer sucks? Read This.
#51
Posté 27 juillet 2012 - 12:38
Just because you're making the most of something, and doing well with it, does not make it 'good.' While I respect people for playing what they want and being unique, you can't just say something is awesome because it works.
Put a soccer mom in an F1 car and an Andretti in a minivan. I bet the minivan wins. Doesn't make it better.
I will give the OP credit for not saying what other 'N7 slayer is awesome' threads have said...'spam electric slash through walls.' Dudes, it's shockwave with a charge-up time. When someone says that, I have to assume they've never tried most of the adepts.
#52
Posté 27 juillet 2012 - 12:38
LadyNemsis21 wrote...
Not gonna lie, Slayer doesn't suck. I just suck at playing him. Have seen people top the scoreboards with one. He's just not my style.
Agreed, I'm just not good with vanguards, that and I'm rarely the host of a game (I start them when I can but for some reason the lobby just never fills up, could be the times I choose to play I dunno) Also heard people saying the paladin is supposed to be this incredible support player, but I sure as heck can't seem to do it right, hard to be tanky with team mates all off doing their own schtick.
#53
Posté 27 juillet 2012 - 12:47
The light finally came on.
Respecced to 0/6/6/6/6, with the lvl 6 passive allowing me to drop pistol ULM and go with AP and EB. Also shield boost in equipment bonus. One comment I think is right, you only need one gun for backup and for Guardians (AP mod). With +200%, specced for fast CD and damage, I can spam Slash near continuously (far away from my sniper-wielding buds). It's not a melee weapon, it's a close and mid-range weapon. I use Phase D as my sniper rifle, to take down boss shields from cover. Then go spam them with Slash.
I can carry the pizza or provide great cover for the carrier. I can help the team in major ways in the escort mission and can provide awesome help both with hack missions and the resets. When reviving, a quick blast as I approach my fallen companion clears the way for a quick revive. There are limitations. Pretty much a glass cannon. As someone said, I've learned to step back after firing off, when trying to hold position. Forward movement got me killed several times before I got that down.
OBTW, during the animation build up, you can continue to aim where slash goes, that was quite an insight.
Still learning, with only two days experience, but while at first I hated it, I now really enjoy it. Still like the Fury better, but now have a vanguard that I actually enjoy playing. Also want to say I am not claiming to be some awesome player, I am not. On my best days I am average, but if an average player can rock the joint with Slayer, a really good player would be a sight to behold.
#54
Posté 27 juillet 2012 - 12:47
#55
Posté 27 juillet 2012 - 12:57
shadowkinz wrote...
Hexi-decimal wrote...
shadowkinz wrote...
slashing an atlas?
=/
i also have a pla-
nevermind OP gonna get mad at me =(
haha ^^
Yeah...? Issue?
I've had quite a few atlases give me hugs.. much unwanted, borderline sodomy, hugs =( Please introduce me to the friendly, docile ones please! =D
Also rafahil (sup btw it's themmobro ^^), i dunno b/c the heavy melee itself should stagger the mob so i don't see much of a difference. Unless you do it before hand to stop them from shooting you while you are teleporting (seems you can be hit during the heavy melee teleport phase)
hi hi themmobro \\\\(^-^) Let's hope the devs take a look at this to maximize the fun that can be had with the class.
#56
Posté 27 juillet 2012 - 01:27
brblx wrote...
I will say the same thing I say in most of these types of threads:
Just because you're making the most of something, and doing well with it, does not make it 'good.' While I respect people for playing what they want and being unique, you can't just say something is awesome because it works.
Put a soccer mom in an F1 car and an Andretti in a minivan. I bet the minivan wins. Doesn't make it better.
I will give the OP credit for not saying what other 'N7 slayer is awesome' threads have said...'spam electric slash through walls.' Dudes, it's shockwave with a charge-up time. When someone says that, I have to assume they've never tried most of the adepts.
If you'll take the time to read near the top of my original post, you'll notice that i said something along the lines of "I'm not gonna tell you how to play, but this is what i've been doing, and it's working for me thus far."
#57
Posté 27 juillet 2012 - 01:34
#58
Posté 27 juillet 2012 - 01:48
#59
Posté 27 juillet 2012 - 01:49
JerZeyCJ2 wrote...
Would a 6/6/6/0/6 build work? Or would not having power damage bonuses weaken your attacks too much?
Without those power bonuses, Phase Disruptor would be greatly weakened.
#60
Posté 27 juillet 2012 - 01:57
#61
Posté 27 juillet 2012 - 02:05
#62
Posté 27 juillet 2012 - 02:07
#63
Posté 27 juillet 2012 - 06:58
And while I don't know how viable the build will be the higher the difficulty goes, it does act as I envisioned the slayer to be. Also I see where your coming from about the light combo making the character pretty durable. What with him constantly teleporting while attacking.
#64
Posté 27 juillet 2012 - 07:02
#65
Posté 27 juillet 2012 - 07:23
brblx wrote...
I will say the same thing I say in most of these types of threads:
Just because you're making the most of something, and doing well with it, does not make it 'good.' While I respect people for playing what they want and being unique, you can't just say something is awesome because it works.
Put a soccer mom in an F1 car and an Andretti in a minivan. I bet the minivan wins. Doesn't make it better.
I will give the OP credit for not saying what other 'N7 slayer is awesome' threads have said...'spam electric slash through walls.' Dudes, it's shockwave with a charge-up time. When someone says that, I have to assume they've never tried most of the adepts.
+1
I went with this melee build of my own accord the moment I got the slayer (skipped biotic slash), and I likewise only used heavy melee to teleport through walls/up ladders.
I still think it's only silver viable. He's survivable, but it's highly situational. If charge refuses to tick, or you don't have an enemy to charge, or you get staggered (and he does get staggered, A LOT) then it's a death sentence.
In fact, you can't even pause to revive a teammate literally lying at your feet, because the moment you do you're sacrificing your DR. Even at full shields and health with a Cyclonic Mod III and a Shield Booster V, you won't survive the few seconds needed to revive someone.
I also tried using Hydraulic Joints V and a Strength Booster III with a melee stunner V and even then, he simply doesn't do enough damage to stay alive.
#66
Posté 27 juillet 2012 - 07:28
#67
Posté 27 juillet 2012 - 07:30
It is one those characters that should be AMAZING to play...but something is off with the timing. The charge into heavy melee doesnt work 85% of the time.
Disruptor beam to stun....into a charge...into a heavy melee or regular spam of melee should be awesome....BUT IT DOESNT WORK!
Spamming melee....you go THROUGH the bad guy sometime...lose sight and get the back of your head beaten in. It is sooooo easy to lose sight... the Slayer should be able to dust a small group (2 or 3) of trash mobs with maxed melee damage (melee boosting gear too)...but instead....THINGS GET MESSY AND FAST. leap to the side to reacquire target....you get splatted by the badguy you just went through....
maybe it is better to use it as host...but right now...something isnt right with the class. i would love to use it if they ever fixed the small issues
Modifié par corporal doody, 27 juillet 2012 - 07:31 .
#68
Posté 27 juillet 2012 - 07:36
I can definitely see him being viable in Gold for me now. Still, haven't checked out the melee much, not sure if it's worth it for me as I do like having Biotic Slash to sync with other Biotics and do good damage when I'm not charging.
#69
Posté 27 juillet 2012 - 07:46
Usually run a 6/6/5/6/3 build and spec PD for armor damage, don't feel like such a bother against boss types that you can't melee safely, and just bring an acolyte with Ultralight for taking down shields incase I'm alone. Alternating PD and Slash makes pretty quick work of trash, or just charging to get more shots ready does the trick too.
It's far from a bad class, just some annoying issues, like dodge not always working reliably or heavy melee.
#70
Posté 27 juillet 2012 - 07:51
ThelLastTruePatriot wrote...
LadyNemsis21 wrote...
Not gonna lie, Slayer doesn't suck. I just suck at playing him. Have seen people top the scoreboards with one. He's just not my style.
Agreed, I'm just not good with vanguards, that and I'm rarely the host of a game (I start them when I can but for some reason the lobby just never fills up, could be the times I choose to play I dunno) Also heard people saying the paladin is supposed to be this incredible support player, but I sure as heck can't seem to do it right, hard to be tanky with team mates all off doing their own schtick.
I'm just flat-out too much of a cowardly player to play as any CQC character
#71
Posté 27 juillet 2012 - 08:01
This is the only reason I don't use Vanguards... It's such a shameToLazy4Name wrote...
The ONLY bad part about the Slayer is that you have to be the host if you want to play him aggresively, like my build. This applies to all of the Vanguards to a certain degree, but especially the Slayer.
#72
Posté 27 juillet 2012 - 08:04
ToLazy4Name wrote...
The ONLY bad part about the Slayer is that you have to be the host if you want to play him aggresively, like my build. This applies to all of the Vanguards to a certain degree, but especially the Slayer.
pretty much this, only good if host
#73
Posté 27 juillet 2012 - 08:13
#74
Posté 27 juillet 2012 - 07:07
ToLazy4Name wrote...
Fitness: Melee damage, Martial Artist,
So why do Martial Artist if you never do heavy melee?
#75
Posté 27 juillet 2012 - 07:18
ToLazy4Name wrote...
You get an INSANE Damage Reduction while doing the Light Melee combo. Literally, you can stand in front of a Cerberus Turret on Gold and it won't take away a 5th of your health.
Shouldnt it be the other way round? Sounds like a coding error or bug.





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