Krysae nerf actually made me laugh in game
#1
Posté 26 juillet 2012 - 11:25
Now Krysae actually has less bar filled for its fire rate compared to single shot sniper rifles(widow, kishock, mantis, and even Javelin!).
Impossible made possible.
Well done and Bravo!
#2
Posté 26 juillet 2012 - 11:32
It's like going to war with one of these..
#3
Posté 26 juillet 2012 - 11:37
Anyway, I will have to try out the weapon just to see how it change. Probably in harmless bronze or silver..
Modifié par Tallgeese_VII, 26 juillet 2012 - 11:37 .
#4
Posté 26 juillet 2012 - 11:43
#5
Posté 26 juillet 2012 - 11:46
plain numbers wrote...
And to think of its description... I recall it saying pretty much: "Reaper destroyer"
And that the Turians released its schematics so that anyone with a Fabricator could produce it to "help with the war effort" or something like that.
#6
Posté 26 juillet 2012 - 11:48
#7
Posté 26 juillet 2012 - 11:54
Thoragoros wrote...
plain numbers wrote...
And to think of its description... I recall it saying pretty much: "Reaper destroyer"
And that the Turians released its schematics so that anyone with a Fabricator could produce it to "help with the war effort" or something like that.
Oh Bioware, thank you so much. I needed a good laugh.
#8
Posté 26 juillet 2012 - 11:56
#9
Guest_Lathrim_*
Posté 26 juillet 2012 - 11:57
Guest_Lathrim_*
#10
Posté 26 juillet 2012 - 11:59
plain numbers wrote...
And to think of its description... I recall it saying pretty much: "Reaper destroyer"
Well, the Pirahna is supposed to be for killing Husks yet it can obliterate an Atlas.
Have you tried it out OP? It gets 3 shots off faster than the single shot rifles can.
Modifié par Asebstos, 27 juillet 2012 - 12:00 .
#11
Guest_Air Quotes_*
Posté 27 juillet 2012 - 12:00
Guest_Air Quotes_*
#12
Posté 27 juillet 2012 - 12:01
#13
Posté 27 juillet 2012 - 12:02

Funny.. it actually looks pretty good..!
#14
Posté 27 juillet 2012 - 12:04
So I will switch back to the (Black) Widow, like every single other Infiltrator out there. Which was the entire goal, right?
#15
Posté 27 juillet 2012 - 12:07
#16
Posté 27 juillet 2012 - 12:12
With the Proximity Mine, of course, that's another 940 points of damage at the start of the cloak cycle and another (multiplicative) +20%, for a total of 4400+ damage per cloak cycle--not including consumables. On Gold (no experience on Platinum), that will kill every single Cerberus enemy except the Atlas. Marauders? Gone. Geth Hunters? Not a problem, my friend, just watch their invisible little heads explode.rmccowen wrote...
It still deals over 500 points of shield-gate-ignoring, AOE damage. Infiltrators can get two shots off per cloak cycle, for about 3200 points of shield-gate-ignoring, AOE damage to anything unfortunate enough to be nearby when a round detonates. (It's more if you lead off with a Proximity Mine.)
Pyros are tougher, of course, with all that armor--it takes two cloak cycles to kill a spawn full of them. Unless you use a consumable sniper amp, or some ammo, or happen to have Hunter Mode, in which case we're back down to one cycle.
So yes, it's clearly terrible.
#17
Posté 27 juillet 2012 - 12:13
LennethValkyrie wrote...
Yeah it's a novelty weapon now.. they should recolor it pink and green and make it shoot rainbows..
It's like going to war with one of these..
I dunno, Party Poppers are pretty dangerous if lit on fire...
#18
Posté 27 juillet 2012 - 12:17
Aw really... here's a rather more fitting comparison then..Carnagedude504 wrote...
I dunno, Party Poppers are pretty dangerous if lit on fire...

There you see krysae bullets..
Modifié par LennethValkyrie, 27 juillet 2012 - 12:18 .
#19
Posté 27 juillet 2012 - 12:19
#20
Posté 27 juillet 2012 - 12:23
robarcool wrote...
Well, wait till they 'balance' Piranha by increasing its weight. Then we will have a heavy weapon for light bodies species.
Except that wont really be a change of importance, and wont kill the gun like they did the krysae.
#21
Posté 27 juillet 2012 - 12:39
I do less damage than my Black Widow.
I can't do Headshots on lesser targets.
I get only 1 shot off in Stealth. In the past I was able to get 3 shots with my Geth, with Stealthbonus.
Less Spare ammo.
Slow flying bullets.
I can't kill anything with this weapon. I get off only 1 shot in stealth so the other 2 shots are completly wasted without my Stealth Damage Bonus. The I get more Recoil but that is no problem, because you have unlimited time to aim again (btw aiming is not needed with this gun) because you are not able to shoot due the slow RoF. So if I finally got off a shot the Round needs hours like always but. TOO BAD IT'S ME, BLACKWIDOW! Kills my target and the next two I see before I even can get my second bullet close to the enemies. Less Spare ammo hmkay...
R.I.P. Krysae.
The only Reason to use it for me after the first nerf was Platin to get rid of Phantoms. Now I won't use this weapon for anything anymore.
#22
Posté 27 juillet 2012 - 12:41
LennethValkyrie wrote...
Aw really... here's a rather more fitting comparison then..Carnagedude504 wrote...
I dunno, Party Poppers are pretty dangerous if lit on fire...
There you see krysae bullets..
Oh man, I remember those.
Not sure if they're still legal in my state though...
#23
Posté 27 juillet 2012 - 12:47
Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue
#24
Posté 27 juillet 2012 - 12:55
Air Quotes wrote...
Krysae had a stupid concept to begin with.
Like grenades, and Biotic Explosions, and every other AOE in the game.
rmccowen wrote...
It still deals over 500 points of
shield-gate-ignoring, AOE damage. Infiltrators can get two shots off per
cloak cycle, for about 3200 points of shield-gate-ignoring, AOE damage
to anything unfortunate enough to be nearby when a round detonates.
(It's more if you lead off with a Proximity Mine.)
Well, if it's good for infiltrators then the hell with all the other classes.
#25
Posté 27 juillet 2012 - 01:01
CaptainTeabag wrote...
All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.
Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue
Wrong, infiltrators are not supposed to be snipers. They are supposed to be infiltrators, not artillery.





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