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Krysae nerf actually made me laugh in game


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#26
wavion

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Krysae is now useless. Thanks, BioWare!

#27
robarcool

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nicethugbert wrote...

CaptainTeabag wrote...

All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.

Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue


Wrong, infiltrators are not supposed to be snipers.  They are supposed to be infiltrators, not artillery.

So they infiltrate and then do nothing, just sit there? For if they pop a shot, the cloak breaks.

#28
ZoM_Head

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Tallgeese_VII wrote...

When I look at the stats on Sniper rifles,

Now Krysae actually has less bar filled for its fire rate compared to single shot sniper rifles(widow, kishock, mantis, and even Javelin!).


Impossible made possible.

Well done and Bravo!


Add the extended barrel for the M8

Compare the "new" damage stats to a Typhoon, scratch you'r head, why they are identical.

In game, Typhoon obviously causes more damage.

#29
Rifneno

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nicethugbert wrote...

CaptainTeabag wrote...

All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.

Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue


Wrong, infiltrators are not supposed to be snipers.  They are supposed to be infiltrators, not artillery.


Then why do they get extra sniper damage on the 6th evolution?

#30
robarcool

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Rifneno wrote...

nicethugbert wrote...

CaptainTeabag wrote...

All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.

Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue


Wrong, infiltrators are not supposed to be snipers.  They are supposed to be infiltrators, not artillery.


Then why do they get extra sniper damage on the 6th evolution?

Because infiltrators are overpowered and tactical cloak dumps aggro.

#31
xSNPx ZoDiaC

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CaptainTeabag wrote...

All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.

Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue




For once... I actually agree with you.

#32
Binary_Helix 1

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I loved the Krysae. It's look, it's damage, it's AOE, it's back story. It was the best soldier sniper rifle.

Rather than using it now I'm giving this weapon's eulogy. How unfortunate. R.I.P.

#33
LennethValkyrie

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CaptainTeabag wrote...

All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.

Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue

After all geth hunters can be categorized as infiltrators.. and they wield a shotgun..

#34
CyRaK MJ0LNIR

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I stopped using snipers with my geth and salarian infiltrator. Shotguns are the way to go now.

#35
rmccowen

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nicethugbert wrote...

rmccowen wrote...

It still deals over 500 points of
shield-gate-ignoring, AOE damage. Infiltrators can get two shots off per
cloak cycle, for about 3200 points of shield-gate-ignoring, AOE damage
to anything unfortunate enough to be nearby when a round detonates.
(It's more if you lead off with a Proximity Mine.)


Well, if it's good for infiltrators then the hell with all the other classes.

It's also good for some Engineers and Soldiers. But it was never that much of a problem on non-Infiltrators--and I think when it comes to sniper rifles, you balance them on Infiltrators, and then try to make sure it comes out okay on everyone else.

This is much easier on snipers that don't deal shield-gate-ignoring AOE damage.

#36
WARMACHINE9

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I didn't really use it to begin with but I do feel they were a little harsh in handing out the Nerf hammer on this one. Give it a few weeks and they may tweek it back a little. You can always hope.

#37
silencedmages12

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 All I can say is thank the gods that they nerfed that gun, it was WAYYY too overpowered!  It also takes zero skill to use.  They shouldn't even have released it to begin with.  Haters want to chime in... anyone, anyone?  USE A REAL GUN TO SNIPE WITH PEOPLE, ITS NOT ABOUT HOW MANY FREAKING POINTS YOU SCORE, IT IS A TEAM BASED MULTIPLAYER, GET OVER IT!!!!!!:P

#38
DarthVarner

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Sadly, I support this topic. Enemies close too fast and have too much HP on balance to possibly deal with them at range on Platinum, so all my infils are slowly getting respecced to shotfils.

As in, they will fill you with shot.  You know, with a shot-gun.  One that shoots, and then does actual damage.

TC's nerf (due to this weapon) should be un-done, AND frankly all non-Krysae SRs need a blanket ~25% damage increase to make them remotely viable anymore.  

I used to love my Valiant.  I haven't used it in WEEKS.  Give me a reason, BW.  Give me a way.

Modifié par DarthVarner, 27 juillet 2012 - 01:27 .


#39
LegionofRannoch

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really? the krysae is still useable. its actually a balanced nerf that needed to be done. its damage isnt too bad and its rate of fire is slower, so what. at least it doesnt weigh more. can still kill phantoms in three shots. it can stagger. it has proximity still and still does damage to armor. its a little harder to double fire it but its still possible.
and the recoil means nothing.

the nerf could have been worse, it could have been redused to one shot per clip and having to deal with reloading all the time.

#40
Rifneno

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LegionofRannoch wrote...

really? the krysae is still useable. its actually a balanced nerf that needed to be done.


Really.  It NEEDED to be done.  What would've happened if it wasn't done?  Would the seas have boiled and the sun turn to ice and the ending make sense?  Why didn't all these horrors happen in the previous 2 months we had it, you know, before we got the pirahna and the typhoon to dominate its dps?

"Needed" my fat ass.

#41
LennethValkyrie

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silencedmages12 wrote...

 All I can say is thank the gods that they nerfed that gun, it was WAYYY too overpowered!  It also takes zero skill to use.  They shouldn't even have released it to begin with.  Haters want to chime in... anyone, anyone?  USE A REAL GUN TO SNIPE WITH PEOPLE, ITS NOT ABOUT HOW MANY FREAKING POINTS YOU SCORE, IT IS A TEAM BASED MULTIPLAYER, GET OVER IT!!!!!!:P

I enjoy having a variety of guns to choose from.. whether they are sub machineguns or sniper grenade launchers.. without being hindered by illogical and unreal nerfs..

You didn't even see that many krysae around befoe the nerf.. so you cant' really say ''everyone was using it''..

Modifié par LennethValkyrie, 27 juillet 2012 - 01:29 .


#42
wavion

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The Krysae WAS overpowered. I agree completely, and I would have been fine with a reasonable nerf, but this was not a reasonable nerf. It's an extreme nerf that makes it annoying to use and much less effective than some of the "Uncommon" rated guns. I loved the Krysae, but I'm going back to the Widow.

Modifié par wavion, 27 juillet 2012 - 01:31 .


#43
wavion

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Krysae Sniper Rifle (Mk. II)

"This Turian anti-materiel rifle is modified to kill pyjaks. The Krysae's scope uses a rangefinder that adjusts to keep the pyjak in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition ISN'T armor-piercing and it's barely explosive. in a desperate move, the Turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort. So far the specs have been downloaded 3 times."

#44
Vault Boy X360

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Great, now all the sniper rifles are useless on Platinum. I still don't see why they didn't simply reduce headshot damage to bosses instead of remove it completely. Why take a slow firing medium-high damage long range sniper rifle when you take a high rate-of-fire medium to long range Typhoon or Cerberus for medium-high damage or a high damage short to medium range Piranha and Claymore or even a low weight pistol or submachine gun. Sniper rifles are useless BW and Mass Effect 3 community, so why do I see so many thread praising nerfs or asking for nerfs. So please, ask for buffs to SR's.

#45
LegionofRannoch

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Rifneno wrote...

LegionofRannoch wrote...

really? the krysae is still useable. its actually a balanced nerf that needed to be done.


Really.  It NEEDED to be done.  What would've happened if it wasn't done?  Would the seas have boiled and the sun turn to ice and the ending make sense?  Why didn't all these horrors happen in the previous 2 months we had it, you know, before we got the pirahna and the typhoon to dominate its dps?

"Needed" my fat ass.

people play with this sniper knowing how good it is before the nerf and after a little nerf nobody wants to use it anymore? thats sad.
the falcon is a gun that got nerfed but its still a good gun, i use it on my demolisher all the time.

 just like the TC nerf, i love the duration on my geth infiltrator.  but does nerfing make the character or gun unuseable?
no. it just makes you adjust your stratagy a little bit.

i agree that nerfing is stupid and that this is a co-op game and people are just winers when it comes to nerfing. i was neutral to this topic myself. i didnt realy care if it got nerfed or not i will still play with the krysae regardless.

oh and the "needed" part  was just to quiet the whiners out there so they can go whine about something else.

#46
RazilinTera

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I love this gun, and have for a while wondered if it was overpowered.
But I love the Paladin and the new Typhoon as much as the Krysae, so I have the same thoughts about them.

But speaking to other Infiltrators, and indeed other characters in general, I found plenty of people who preferred other guns... it made an interesting debate.  I have two different Infiltrators I play.. one has the Krysae, and one does not.
If the gun was just broken, I would have expected to see nearly all Infiltrators, and plenty of others as well, using it.

Probably my biggest disappointment is most of the guns get subtle tweaks, as the Krysae did the first time it had its damage lowered.

I would have thought following that, it makes sense to just alter one thing (damage, rate of fire or ammo), and see how it goes.  I am guessing Bioware has stats to support these decisions, but changing all 3 at once was always going to have a massive impact, and lead to everyone who loves this gun being massively disappointed.

I dont care about point scores when I play, and there are certainly better players than I, but I have gone from 1st or 2nd in scores with this build (which should score well as it has no real support role to augment its killing) to last.  Maybe with time I will adapt to this new version and this will improve.

But with all the characters I enjoy, it is more likely I just won't use my female Quorian who is specced for this gun, as I will just have more fun playing something else.  And I dont believe the overall game is better for that.  This character in the space of 12 hours of game time has gone from one of my favourites, to probably out of my rotation.

I believe gradual nerfs, and then giving it time to see what each one did to the usage of the gun would have been better.  And certainly wouldnt have the same dramatic "WTF" impact the first time I pulled the trigger.

#47
Holy-Hamster

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Air Quotes wrote...

Krysae had a stupid concept to begin with.


This, even though I disagree with the severity of the last nerf, I'm still glad the weapon is mostly dead.  Stupid design from the start.

#48
Creston918

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CaptainTeabag wrote...

All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.

Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue


Yeah, that's kinda what happens if as a balance team all you do is listen to the complainers without actually testing stuff for yourself. 

The first time I played with the Krysae after the nerf, I actually just switched to my Carnifex halfway through, as it simply killed much, much quicker. Deciding to give it a try through a whole round, I played one round with a Krysae yesterday with level 3 consumables and scored 62K on Silver. (Which isn't terrible, but with level 3 consumables?) Then I played a round with a Black Widow against the same enemy without any consumables and scored 88K. I realize that score isn't the be-all and end-all in comparisons, but the Krysae really has no purpose anymore now. It's become a terrible weapon whose only real use is that you can hit mooks who are in cover, and you can stun stagger Phantoms. While the latter is certainly a useful feature, it's not worth suffering the agony of using this thing for the rest of the time.

So more Infiltrators will just switch to shotguns or go back to the Widow/Valiant. Which is EXACTLY what the balance team keeps saying they're trying to acco... oh no, wait, they say they want to make it so every gun and every class is actually a valid choice to bring into battle. Well, good work there, fellas!

#49
Creston918

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wavion wrote...

Krysae Sniper Rifle (Mk. II)

"This Turian anti-materiel rifle is modified to kill pyjaks. The Krysae's scope uses a rangefinder that adjusts to keep the pyjak in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition ISN'T armor-piercing and it's barely explosive. in a desperate move, the Turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort. So far the specs have been downloaded 3 times."


:D:D:D

#50
Arppis

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Imo, they should have just made it a singleshot gun.