Krysae nerf actually made me laugh in game
#26
Posté 27 juillet 2012 - 01:02
#27
Posté 27 juillet 2012 - 01:04
So they infiltrate and then do nothing, just sit there? For if they pop a shot, the cloak breaks.nicethugbert wrote...
CaptainTeabag wrote...
All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.
Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue
Wrong, infiltrators are not supposed to be snipers. They are supposed to be infiltrators, not artillery.
#28
Posté 27 juillet 2012 - 01:06
Tallgeese_VII wrote...
When I look at the stats on Sniper rifles,
Now Krysae actually has less bar filled for its fire rate compared to single shot sniper rifles(widow, kishock, mantis, and even Javelin!).
Impossible made possible.
Well done and Bravo!
Add the extended barrel for the M8
Compare the "new" damage stats to a Typhoon, scratch you'r head, why they are identical.
In game, Typhoon obviously causes more damage.
#29
Posté 27 juillet 2012 - 01:07
nicethugbert wrote...
CaptainTeabag wrote...
All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.
Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue
Wrong, infiltrators are not supposed to be snipers. They are supposed to be infiltrators, not artillery.
Then why do they get extra sniper damage on the 6th evolution?
#30
Posté 27 juillet 2012 - 01:08
Because infiltrators are overpowered and tactical cloak dumps aggro.Rifneno wrote...
nicethugbert wrote...
CaptainTeabag wrote...
All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.
Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue
Wrong, infiltrators are not supposed to be snipers. They are supposed to be infiltrators, not artillery.
Then why do they get extra sniper damage on the 6th evolution?
#31
Posté 27 juillet 2012 - 01:11
CaptainTeabag wrote...
All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.
Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue
For once... I actually agree with you.
#32
Posté 27 juillet 2012 - 01:12
Rather than using it now I'm giving this weapon's eulogy. How unfortunate. R.I.P.
#33
Posté 27 juillet 2012 - 01:13
After all geth hunters can be categorized as infiltrators.. and they wield a shotgun..CaptainTeabag wrote...
All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.
Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue
#34
Posté 27 juillet 2012 - 01:16
#35
Posté 27 juillet 2012 - 01:17
It's also good for some Engineers and Soldiers. But it was never that much of a problem on non-Infiltrators--and I think when it comes to sniper rifles, you balance them on Infiltrators, and then try to make sure it comes out okay on everyone else.nicethugbert wrote...
rmccowen wrote...
It still deals over 500 points of
shield-gate-ignoring, AOE damage. Infiltrators can get two shots off per
cloak cycle, for about 3200 points of shield-gate-ignoring, AOE damage
to anything unfortunate enough to be nearby when a round detonates.
(It's more if you lead off with a Proximity Mine.)
Well, if it's good for infiltrators then the hell with all the other classes.
This is much easier on snipers that don't deal shield-gate-ignoring AOE damage.
#36
Posté 27 juillet 2012 - 01:21
#37
Posté 27 juillet 2012 - 01:23
#38
Posté 27 juillet 2012 - 01:24
As in, they will fill you with shot. You know, with a shot-gun. One that shoots, and then does actual damage.
TC's nerf (due to this weapon) should be un-done, AND frankly all non-Krysae SRs need a blanket ~25% damage increase to make them remotely viable anymore.
I used to love my Valiant. I haven't used it in WEEKS. Give me a reason, BW. Give me a way.
Modifié par DarthVarner, 27 juillet 2012 - 01:27 .
#39
Posté 27 juillet 2012 - 01:24
and the recoil means nothing.
the nerf could have been worse, it could have been redused to one shot per clip and having to deal with reloading all the time.
#40
Posté 27 juillet 2012 - 01:27
LegionofRannoch wrote...
really? the krysae is still useable. its actually a balanced nerf that needed to be done.
Really. It NEEDED to be done. What would've happened if it wasn't done? Would the seas have boiled and the sun turn to ice and the ending make sense? Why didn't all these horrors happen in the previous 2 months we had it, you know, before we got the pirahna and the typhoon to dominate its dps?
"Needed" my fat ass.
#41
Posté 27 juillet 2012 - 01:28
I enjoy having a variety of guns to choose from.. whether they are sub machineguns or sniper grenade launchers.. without being hindered by illogical and unreal nerfs..silencedmages12 wrote...
All I can say is thank the gods that they nerfed that gun, it was WAYYY too overpowered! It also takes zero skill to use. They shouldn't even have released it to begin with. Haters want to chime in... anyone, anyone? USE A REAL GUN TO SNIPE WITH PEOPLE, ITS NOT ABOUT HOW MANY FREAKING POINTS YOU SCORE, IT IS A TEAM BASED MULTIPLAYER, GET OVER IT!!!!!!
You didn't even see that many krysae around befoe the nerf.. so you cant' really say ''everyone was using it''..
Modifié par LennethValkyrie, 27 juillet 2012 - 01:29 .
#42
Posté 27 juillet 2012 - 01:30
Modifié par wavion, 27 juillet 2012 - 01:31 .
#43
Posté 27 juillet 2012 - 01:38
"This Turian anti-materiel rifle is modified to kill pyjaks. The Krysae's scope uses a rangefinder that adjusts to keep the pyjak in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition ISN'T armor-piercing and it's barely explosive. in a desperate move, the Turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort. So far the specs have been downloaded 3 times."
#44
Posté 27 juillet 2012 - 01:56
#45
Posté 27 juillet 2012 - 01:56
people play with this sniper knowing how good it is before the nerf and after a little nerf nobody wants to use it anymore? thats sad.Rifneno wrote...
LegionofRannoch wrote...
really? the krysae is still useable. its actually a balanced nerf that needed to be done.
Really. It NEEDED to be done. What would've happened if it wasn't done? Would the seas have boiled and the sun turn to ice and the ending make sense? Why didn't all these horrors happen in the previous 2 months we had it, you know, before we got the pirahna and the typhoon to dominate its dps?
"Needed" my fat ass.
the falcon is a gun that got nerfed but its still a good gun, i use it on my demolisher all the time.
just like the TC nerf, i love the duration on my geth infiltrator. but does nerfing make the character or gun unuseable?
no. it just makes you adjust your stratagy a little bit.
i agree that nerfing is stupid and that this is a co-op game and people are just winers when it comes to nerfing. i was neutral to this topic myself. i didnt realy care if it got nerfed or not i will still play with the krysae regardless.
oh and the "needed" part was just to quiet the whiners out there so they can go whine about something else.
#46
Posté 27 juillet 2012 - 05:20
But I love the Paladin and the new Typhoon as much as the Krysae, so I have the same thoughts about them.
But speaking to other Infiltrators, and indeed other characters in general, I found plenty of people who preferred other guns... it made an interesting debate. I have two different Infiltrators I play.. one has the Krysae, and one does not.
If the gun was just broken, I would have expected to see nearly all Infiltrators, and plenty of others as well, using it.
Probably my biggest disappointment is most of the guns get subtle tweaks, as the Krysae did the first time it had its damage lowered.
I would have thought following that, it makes sense to just alter one thing (damage, rate of fire or ammo), and see how it goes. I am guessing Bioware has stats to support these decisions, but changing all 3 at once was always going to have a massive impact, and lead to everyone who loves this gun being massively disappointed.
I dont care about point scores when I play, and there are certainly better players than I, but I have gone from 1st or 2nd in scores with this build (which should score well as it has no real support role to augment its killing) to last. Maybe with time I will adapt to this new version and this will improve.
But with all the characters I enjoy, it is more likely I just won't use my female Quorian who is specced for this gun, as I will just have more fun playing something else. And I dont believe the overall game is better for that. This character in the space of 12 hours of game time has gone from one of my favourites, to probably out of my rotation.
I believe gradual nerfs, and then giving it time to see what each one did to the usage of the gun would have been better. And certainly wouldnt have the same dramatic "WTF" impact the first time I pulled the trigger.
#47
Posté 27 juillet 2012 - 05:21
Air Quotes wrote...
Krysae had a stupid concept to begin with.
This, even though I disagree with the severity of the last nerf, I'm still glad the weapon is mostly dead. Stupid design from the start.
#48
Posté 27 juillet 2012 - 02:14
CaptainTeabag wrote...
All infiltrators i play with run around with shotguns firing them at point blank range because sniper rifles are completely useless in platinum.
Infiltrators are now shock troopers... ridiculous. They are supposed to be SNIPERS. Headshot damage should be rewarded for good aiming. But Biofail balance team has no clue
Yeah, that's kinda what happens if as a balance team all you do is listen to the complainers without actually testing stuff for yourself.
The first time I played with the Krysae after the nerf, I actually just switched to my Carnifex halfway through, as it simply killed much, much quicker. Deciding to give it a try through a whole round, I played one round with a Krysae yesterday with level 3 consumables and scored 62K on Silver. (Which isn't terrible, but with level 3 consumables?) Then I played a round with a Black Widow against the same enemy without any consumables and scored 88K. I realize that score isn't the be-all and end-all in comparisons, but the Krysae really has no purpose anymore now. It's become a terrible weapon whose only real use is that you can hit mooks who are in cover, and you can stun stagger Phantoms. While the latter is certainly a useful feature, it's not worth suffering the agony of using this thing for the rest of the time.
So more Infiltrators will just switch to shotguns or go back to the Widow/Valiant. Which is EXACTLY what the balance team keeps saying they're trying to acco... oh no, wait, they say they want to make it so every gun and every class is actually a valid choice to bring into battle. Well, good work there, fellas!
#49
Posté 27 juillet 2012 - 02:19
wavion wrote...
Krysae Sniper Rifle (Mk. II)
"This Turian anti-materiel rifle is modified to kill pyjaks. The Krysae's scope uses a rangefinder that adjusts to keep the pyjak in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition ISN'T armor-piercing and it's barely explosive. in a desperate move, the Turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort. So far the specs have been downloaded 3 times."
#50
Posté 27 juillet 2012 - 02:20





Retour en haut






