LennethValkyrie wrote...
Funny.. it actually looks pretty good..!
looks like a modified Pheastom(sp?)
LennethValkyrie wrote...
Funny.. it actually looks pretty good..!
rmccowen wrote...
It's also good for some Engineers and Soldiers. But it was never that much of a problem on non-Infiltrators--and I think when it comes to sniper rifles, you balance them on Infiltrators, and then try to make sure it comes out okay on everyone else.nicethugbert wrote...
rmccowen wrote...
It still deals over 500 points of
shield-gate-ignoring, AOE damage. Infiltrators can get two shots off per
cloak cycle, for about 3200 points of shield-gate-ignoring, AOE damage
to anything unfortunate enough to be nearby when a round detonates.
(It's more if you lead off with a Proximity Mine.)
Well, if it's good for infiltrators then the hell with all the other classes.
This is much easier on snipers that don't deal shield-gate-ignoring AOE damage.
Atheosis wrote...
rmccowen wrote...
It'snicethugbert wrote...
rmccowen wrote...
It still deals over 500 points of
shield-gate-ignoring, AOE damage. Infiltrators can get two shots off per
cloak cycle, for about 3200 points of shield-gate-ignoring, AOE damage
to anything unfortunate enough to be nearby when a round detonates.
(It's more if you lead off with a Proximity Mine.)
Well, if it's good for infiltrators then the hell with all the other classes.
also good for some Engineers and Soldiers. But it was never that much
of a problem on non-Infiltrators--and I think when it comes to sniper
rifles, you balance them on Infiltrators, and then try to make sure it comes out okay on everyone else.
This is much easier on snipers that don't deal shield-gate-ignoring AOE damage.
I reject this notion adamantly. An entire category of weapons shouldn't be balanced around a single class.
The
Krysae was well-balanced on non-Infiltrators before the nerf. The
issue was GI and SI with Proximity Mine -> Krysae shot that was
decimating whole spawns. There are other ways to deal with that issue
without nerfing a gun's DPS 40%. In fact, after the introduction of
Grenade Gear and the Demolisher and Destroyer, I'm hard-pressed to
understand how it was even an issue any more. Many class/weapon combos
can nuke spawns just as well as a GI with a Krysae could. So I guess
they are going to get nerfed 40% as well?
Modifié par CmnDwnWrkn, 27 juillet 2012 - 02:33 .
Why not? I'm not snarking, by the way; it's a genuine question. The class in question has the highest available damage bonus in the game, including a unique multiplicative bonus to snipers. So why shouldn't we balance the snipers first on Infiltrators, and then on the rest of the classes?Atheosis wrote...
rmccowen wrote...
But it was never that much of a problem on non-Infiltrators--and I think when it comes to sniper rifles, you balance them on Infiltrators, and then try to make sure it comes out okay on everyone else.
This is much easier on snipers that don't deal shield-gate-ignoring AOE damage.
I reject this notion adamantly. An entire category of weapons shouldn't be balanced around a single class.
There are, but most of those would have also affected other weapons, classes, etc.The Krysae was well-balanced on non-Infiltrators before the nerf. The issue was GI and SI with Proximity Mine -> Krysae shot that was decimating whole spawns. There are other ways to deal with that issue without nerfing a gun's DPS 40%.
Grenades are a limited resource--a sharply limited resource, in most games I've played. A Krysae Infiltrator could just keep clearing spawns, every three seconds, indefinitely.In fact, after the introduction of Grenade Gear and the Demolisher and Destroyer, I'm hard-pressed to understand how it was even an issue any more. Many class/weapon combos can nuke spawns just as well as a GI with a Krysae could. So I guess they are going to get nerfed 40% as well?
Modifié par rmccowen, 27 juillet 2012 - 03:30 .
Tallgeese_VII wrote...
I thought this was funny because it`s solid proof that something is overdone to Krysae.
Anyway, I will have to try out the weapon just to see how it change. Probably in harmless bronze or silver..
Modifié par LeandroBraz, 27 juillet 2012 - 03:49 .