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Hang on, where did my medigel supply go? Why "Stomping" on Gold/Platinum is ridiculously horrendous and NEEDS TO GO.


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#101
Tatsumaki

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121210Olivia wrote...

*sigh* Earned. And no, I would rather get stomped than compare manifests. No offence, simply do not wish to digress.


Then what is the point of the creation of your thread? The thread title states or implies that the medigel capacity is lower than pre-patch as a result of more aggressive stomp. Here you are sitting with over 200 gels plainly refusing to use them. With level X rares and ultra rares, you actually just need to use gears - which is sufficient for Gold.

If you're feeling uncomfortable with the other Pugs then throw in AP ammo. You shouldn't really be worried about being executed. Your stubborness to counter act stomping for the few times you're down is likened to you wanting to walk in the rain refusing to use an umbrella and complaining that you're drenched.

#102
121210Olivia

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Fang92 wrote...

There should be a slight delay between going down and being targeted for a stomp. Its pretty bad when your teammate right next to you goes down and 1 second later gets executed. Its literally xxxyyy is down, Assault trooper has executed xxxyyy.

Although it is fun using rambos as sniper bait. They straight up ignore you and your teammates in favor of the downed player. So you just line up you sights and as they stomp, they stop for about half a second wheres there is almost no motion, and you pull the trigger. Headshot everytime.


Hmm...potential usage of ill-equipped and ill-playing PUBs as cannon-fodder snipe trap. Hadn't thought of that -- good call :bandit:

#103
Cellar_Cat

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I like stomping. It means I can either stop spamming the space bar, or revive just as it's about to happen and be like 'Hi, buddy! *BAM*'

#104
RainMane

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The problem is when an assault trooper runs past me to stomp a teammate like it's his main objective, or stomps a teammate while I'm reviving him. Perhaps decreasing the frequency would solve the problem.

#105
121210Olivia

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mpompeo27 wrote...

Rokayt wrote...

So you guys who play the top difficulties are saying that you wont put up with inconveniences that silly bronze mongrels have put up with for ages?

WEAAAKKKKKK.


<3 this. Totally made my day, and who knows, maybe enriched my life permanently.

#106
rabidhanar

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In my opinion the OP is not so worried about himself/herself getting stomped but more about the potential of someone getting stomped. 1 less squad member for a round is a forth of your dps down the drain. Now imagine if it drops down to 2 or only 1 player. That happens in gold/platinum normally, but the higher chances of it happening during ANY waves instead of merely on the higher tier waves when people are less likely to have much gel or shield boosts left can make a difference in the amount of credits earned over the long run. Nothing is more annoying to me then to use all my equipment on a platinum run and not earn a single credit. I'm an above average player, but even I cannot match the effectiveness of a group playing strategically.

#107
Red Panda

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Idea for fix:

Lessen priority for stomping by 15%

Phantom stabs downed player to execute

Combat engineers set up a turret on your body and prevent you from bleeding out. (last priority for enemies to stomp)
They also use your hardsuit's power sources to constantly charge the turret's shileds and buff its damage
Perfect trap for PUGs

Cannibals execute downed players
Cannibals eat downed players.
Consumed players are removed from the game(booted)

Modifié par OperatingWookie, 27 juillet 2012 - 03:43 .


#108
sclera

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Oh hey it's oli. I guess I'll flesh my thoughts out a bit more than "no" since I know it's your thread now.

Stomping is a good mechanic. It encourages sticking together and careful gameplay, and discourages lone wolf tactics and reckless behaviour. Both of which are still doable, but need to be done in a more calculated manner.

Could the stomping AI use some tweaking? Yeah, probably - troopers go out of their way to stomp even when they're under heavy fire. The code itself needs some attention too; I've witnessed on no less than two occasions my teammates getting executed by non-existent atlases, both of which occurred after the last balance update.

Aside from all that, I don't quite understand why stomping wasn't in gold in the first place. Seems counter intuitive to remove an element of difficulty from a higher difficulty level.

To address your points separately:

" Heightened tension " - A good thing in my opinion.

"A sharp increase in 'MISSION FAILS" " - you (we) just need to adapt to it.

"Players having far less resources" - again, just a matter of adapting. Once everyone gets used to stomping we'll see far less panic medigel situations.


Side note, the way you capitalize certain words makes me laugh. Lets play some more games sometime mate, I miss ghosting it up with you.

#109
quack123

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sclera wrote...

Oh hey it's oli. I guess I'll flesh my thoughts out a bit more than "no" since I know it's your thread now.

Stomping is a good mechanic. It encourages sticking together and careful gameplay, and discourages lone wolf tactics and reckless behaviour. Both of which are still doable, but need to be done in a more calculated manner.

Could the stomping AI use some tweaking? Yeah, probably - troopers go out of their way to stomp even when they're under heavy fire. The code itself needs some attention too; I've witnessed on no less than two occasions my teammates getting executed by non-existent atlases, both of which occurred after the last balance update.

Aside from all that, I don't quite understand why stomping wasn't in gold in the first place. Seems counter intuitive to remove an element of difficulty from a higher difficulty level.

To address your points separately:

" Heightened tension " - A good thing in my opinion.

"A sharp increase in 'MISSION FAILS" " - you (we) just need to adapt to it.

"Players having far less resources" - again, just a matter of adapting. Once everyone gets used to stomping we'll see far less panic medigel situations.


Side note, the way you capitalize certain words makes me laugh. Lets play some more games sometime mate, I miss ghosting it up with you.

This,stomping as a mechanic is fine it's just that right now its pretty broken.

#110
Rokayt

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121210Olivia wrote...

Fang92 wrote...

There should be a slight delay between going down and being targeted for a stomp. Its pretty bad when your teammate right next to you goes down and 1 second later gets executed. Its literally xxxyyy is down, Assault trooper has executed xxxyyy.

Although it is fun using rambos as sniper bait. They straight up ignore you and your teammates in favor of the downed player. So you just line up you sights and as they stomp, they stop for about half a second wheres there is almost no motion, and you pull the trigger. Headshot everytime.


Hmm...potential usage of ill-equipped and ill-playing PUBs as cannon-fodder snipe trap. Hadn't thought of that -- good call :bandit:


Proxy trap-Sticky grenades are best for it.

#111
121210Olivia

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Me1mN0t wrote...

If people stuck together more and were there to rez their friend, this wouldn't be such a problem. Quit thinking you're a BAMF and stay near your squad. If you want to be Chuck Norris go play bronze. Not signing. Randoms need to learn.


What did Chuck Uzi  bearing, tight jean wearing do to you? Should I presume Chuck epitamizes Bronze players? Don't sign.
Randoms need to learn what? What the acronym BAMF means? And despite your heart sounding like it is in the right place (i.e., "If people stuck together more...) this is not entirely feasible.

Random out.

#112
Adhok42

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121210Olivia wrote...

And despite your heart sounding like it is in the right place (i.e., "If people stuck together more...) this is not entirely feasible.


OP needs to Delta Squad.

Badly.

#113
Guest_TheCourier_1_*

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BAMF: bad ass master fluffer. I heard certain types of food do that.

#114
LGear

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I don't get the problem with stomping on Gold either. I never noticed that it was absent on Gold before the latest balance update. However, that may just be because I've been fortunate enough to be with teams that are quite good at clearing Gold. On a good Gold run, I never need to use Medigel at all, and in the event that I do have a game where I use more than five Medigels... well, that's just part of the challenge isn't it? To know when you need to hoard your medigel, and when not to.

On Gold, it's best to be within a good distance of your team anyway for instant revivals, and any person who wants to be the lone wolf should go with the mindset that they'll be consuming medigel anyway due to the high probability that they'll be too far away for his team to reach them in time. And these applied before the stomping was added. 

Besides, it's not like Jumbo Equipment Packs are so expensive that you can't afford to buy one with just two Silver games or a Gold game.

Modifié par LGear, 27 juillet 2012 - 03:57 .


#115
Red Panda

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Adhok42 wrote...

121210Olivia wrote...

And despite your heart sounding like it is in the right place (i.e., "If people stuck together more...) this is not entirely feasible.


OP needs to Delta Squad.

Badly.


I once spent an entire fight on the floor in Republic Commando. The squad did it.

Now, how hard is it for real people to do the same?

#116
Rokayt

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121210Olivia wrote...

mpompeo27 wrote...

Rokayt wrote...

So you guys who play the top difficulties are saying that you wont put up with inconveniences that silly bronze mongrels have put up with for ages?

WEAAAKKKKKK.


<3 this. Totally made my day, and who knows, maybe enriched my life permanently.


I am glad to help.

#117
121210Olivia

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rabidhanar wrote...

In my opinion the OP is not so worried about himself/herself getting stomped but more about the potential of someone getting stomped. 1 less squad member for a round is a forth of your dps down the drain. Now imagine if it drops down to 2 or only 1 player. That happens in gold/platinum normally, but the higher chances of it happening during ANY waves instead of merely on the higher tier waves when people are less likely to have much gel or shield boosts left can make a difference in the amount of credits earned over the long run. Nothing is more annoying to me then to use all my equipment on a platinum run and not earn a single credit. I'm an above average player, but even I cannot match the effectiveness of a group playing strategically.


^This. Bigger than the Beatles who, according to John (RIP), were bigger than Jesus Christ.

Thank you for understanding the point of this post:D

#118
xXdmndmnXx

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Liefglinde wrote...

Adhok42 wrote...

Jay_Hoxtatron wrote...

What? Stomping didn't exist before on Gold.


That's because you killed all the stomp units that showed up first. If they don't spawn they can't stomp and they don't spawn about wave 4 or so.

You miss one or two like I've seen done before and yes. They stomped.

So my head would beg to differ.


Your head is wrong. They stated in the update that enemies will now stomp on gold, meaning they didn't before.


To clarify, stomping of heads did exist on gold before but that only happened when you're the last player who's bleeding out and this was done by lower level mooks - Assault troopers/Geth Troopers, not sure about Cannibals but someone over at BW did state that they're supposed to be able to do so, but i kinda have to agree on this, they now stomp any player as soon as they go down, you can actually see these mooks breaking off from combat and running to whereever the downed player is so yes, they should probably give us a wider window before said stomping occurs.

#119
N1GHTHeR0

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The problem here isn't the fact they stomp you. It's the fact they ignore everyone else just to make it a priority to stomp you and it's very annoying. Even enemies from across the map will try to get to you ignoring being shot at just to stomp you. Only enemies that have you in their LoS should try to stomp you.

#120
xXdmndmnXx

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N1GHTHeR0 wrote...

The problem here isn't the fact they stomp you. It's the fact they ignore everyone else just to make it a priority to stomp you and it's very annoying. Even enemies from across the map will try to get to you ignoring being shot at just to stomp you. Only enemies that have you in their LoS should try to stomp you.


Exactly, as i also said, they just disengage from combat and just run all across the friggin' map just to stomp a downed player which can be highly infuriating. How the hell are you supposed to run across the killzone ( since most of the time it's the fastest route to get there to rez said downed player ), which is pretty impossible from getting chainstunlocked when playing Geth.

#121
ssgt thompson1

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121210Olivia wrote...

Since the inclusion of "stomping" on Gold and Platinum I have (most frustratingly) witnessed the following *NOT-FUN* potential "Game Over for Multiplayer for me" factors:

(1). Heightened tension from start to finish brought on by the "Is this game going to WASTE my precious SP/PSP equipment by ending prematurely due to players being ****ing STOMPED?", within SECONDS of going down.
(2). A sharp increase in 'MISSION FAILS".
(3). Players having far less resources (e.g., medi-gel, op-survival packs and cobra missiles) to use during later waves (i.e., 8 to extraction) when they actually NEED them, because they were forced to use them because of f***ing STOMPING minions from the get-go.
(4). Embarrassed comrades, PUBs and friends, and an epidemic of "awkward" silences on the microphone while STOMPED players realise having been STOMPED, they have just lost the game for the team and wasted 20-30 mins of time.

In short, introducing "STOMPING" on Gold and Platinum was a BAD CALL, and I would appreciate it BEING REMOVED next UPDATE.

Feel the same way? Sign this.


Agreed, on gold and platinum you rely on being able to get revived, now you die, atleast rework the enemies because i hate them, they make executing you a priority.
my mate yesterday was about 2 metres from me and an assault trooper stops shooting him and comes and stomps me.
or at the very least increase consumibles to 10, or perhaps even give us 10 from premiums, 10 medi gel/ cobras etc.

#122
Nitrocuban

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Stomping isn t the problem, how how quick it happens is.
If a player is not next to me I don t run to revive him anymore cause I won t make it in time anyway

#123
121210Olivia

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sclera wrote...

Oh hey it's oli. I guess I'll flesh my thoughts out a bit more than "no" since I know it's your thread now.

Stomping is a good mechanic. It encourages sticking together and careful gameplay, and discourages lone wolf tactics and reckless behaviour. Both of which are still doable, but need to be done in a more calculated manner.

Could the stomping AI use some tweaking? Yeah, probably - troopers go out of their way to stomp even when they're under heavy fire. The code itself needs some attention too; I've witnessed on no less than two occasions my teammates getting executed by non-existent atlases, both of which occurred after the last balance update.

Aside from all that, I don't quite understand why stomping wasn't in gold in the first place. Seems counter intuitive to remove an element of difficulty from a higher difficulty level.

To address your points separately:

" Heightened tension " - A good thing in my opinion.

"A sharp increase in 'MISSION FAILS" " - you (we) just need to adapt to it.

"Players having far less resources" - again, just a matter of adapting. Once everyone gets used to stomping we'll see far less panic medigel situations.


Side note, the way you capitalize certain words makes me laugh. Lets play some more games sometime mate, I miss ghosting it up with you.


Valid points from an equally valid player.
Yes, let's try and get together for some games. How's dog-boy these days? He must be happy with the buff to the  flamer's range ;)

#124
atum

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I'd rather see just a few invincibility frames post revival

#125
Uberschveinen

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Stomping is good. IT makes being a yahoo wannabe-solo a bad thing and makes team coordination much mroe effective compared to let's-all-run-off play.