This has been noted before, but I find it interesting, if slightly infuriating that both ME1 and ME2 end and begin on similar notes.
At the end of Mass Effect 1, the Council, Anderson and Udina all make enthusiastic speeches affirming their desire to ready the Galaxy to counter the oncoming Reaper invasion, You then discover in Mass Effect 2 that not only is the galaxy by and large ignorant of the threat to their existence, the powers that be have spent the preceding two years twiddling their thumbs and pretending nothing is wrong. You set out to rectify this and end Mass Effect 2 with Arrival, delaying the Reapers yet again and securing a vital 6 more months to prepare for all out galactic war.
Mass Effect 3 begins... with a suprise attack on Earth, and you discover that the past 6 months have been spent doing precisely nothing. It's very peculiar that these games seem to have a habit of ending on very upbeat, proactive notes, only for you to discover come next game that all of your efforts were in vain, and everyone would prefer to ignore an imminent threat than prepare for it.
Almost makes you think the Council races deserved to be harvested.
A Trend in the Mass Effect Games
Débuté par
Skirata129
, juil. 27 2012 06:01
#1
Posté 27 juillet 2012 - 06:01
#2
Posté 27 juillet 2012 - 06:12
It bugs me too but between each game or so, Shepard is dead/locked up. Shepard is, presumably, the only ones, aside from his/her friends who know about the Reapers. Before ME 2, Shepard is a leader, his squadmates not so much. So they can't do anything to prove the Reapers existence.
Two years later after the events of Arrival, the galaxy at large is unaware of the Reapers, but there may have been small things done, like Garrus' task force and so on. Liara mentions that the Galaxy was starting to get ready. The thing is is that no one knows when the Reapers are going to show up for sure.
Two years later after the events of Arrival, the galaxy at large is unaware of the Reapers, but there may have been small things done, like Garrus' task force and so on. Liara mentions that the Galaxy was starting to get ready. The thing is is that no one knows when the Reapers are going to show up for sure.
#3
Posté 27 juillet 2012 - 06:13
Derp.
#4
Posté 27 juillet 2012 - 06:28
I can understand not getting anywhere with an alien council but human? Nah. The ME1 renegade ending was about putting your friends and allies into power. People who recognized the threat. With that you should have had a prepared galaxy or at the very least humanity fully prepared for the war. That's how the council choice should have mattered and impacted ME3.
Modifié par Binary_Helix 1, 27 juillet 2012 - 06:32 .
#5
Posté 27 juillet 2012 - 07:00
Probably why it was so frustrating to have the concept of overcoming, despite impossible odds, drilled into your head... only to have the "solution" neatly packaged and designated as A, B, C.
#6
Posté 27 juillet 2012 - 07:17
Binary_Helix 1 wrote...
I can understand not getting anywhere with an alien council but human? Nah. The ME1 renegade ending was about putting your friends and allies into power. People who recognized the threat. With that you should have had a prepared galaxy or at the very least humanity fully prepared for the war. That's how the council choice should have mattered and impacted ME3.
Yeah- to be honest, I thought that Bioware was pulling a sneaky (and clever) one w/ this too. The citadel seems much worse off in a renegade playthrough in ME2- but I thought that we would see a reversal of that in ME3. You know, like suddenly it was a good, prescient thing for humanity to have implemented all the crazy security and restrictions on the Citadel and effectively (if ruthlessly) prepared the population for war. Unfortunately however, we got very pretty views and a gorgeous citadel that was exactly the same whatever we chose instead. Le sigh.
#7
Posté 27 juillet 2012 - 08:07
One of my biggest letdown in Mass Effect 3 in genral and the ending in particular, was that I was hoping to see how my choices throughout the series would affect shape of the politics in the Galaxy.
I imagined maybe a Galaxy where humans where less dominant if I chose to save the council. Where humans had less influence but was better liked. Or a human dominated galaxy where the nature of the human leadership, and the level of resistance to the human dominance, would depend on if I supported Cerberus or the Alliance and so on.
Instead I just got... well, we all know that...
I imagined maybe a Galaxy where humans where less dominant if I chose to save the council. Where humans had less influence but was better liked. Or a human dominated galaxy where the nature of the human leadership, and the level of resistance to the human dominance, would depend on if I supported Cerberus or the Alliance and so on.
Instead I just got... well, we all know that...
#8
Posté 27 juillet 2012 - 08:14
Gooby pls
#9
Posté 27 juillet 2012 - 08:30
I think it's very realistic that politicians don't recognise and respond to the evidence thats right in front of their noses.





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