Did anyone else do this in ME1?
#51
Posté 28 juillet 2012 - 05:39
I loath however decided to remove space exploration from the series.
#52
Posté 28 juillet 2012 - 06:40
#53
Posté 28 juillet 2012 - 06:46
Definitely one of the aspects that made ME1 the beauty it is.
Quite a pity BioWare never evolved and iterated on the 'Uncharted Worlds' theme.
I think Overlord was nearly perfect in that regard. But they never expanded on it again as part of the core experience.
So BioWare, we obviously would love to see more of it ... again.
#54
Posté 28 juillet 2012 - 06:52
#55
Posté 28 juillet 2012 - 07:00
Kitten Tactics wrote...
I know a lot of people disliked the Mako or the cookie-cutter mission types on the uncharted worlds. But I really loved that sense of isolation and being out in some corner of space that very few, or no people had ever been before. I actually used to find the highest peaks on these worlds and just look at the scenery. I loved those moments, because it's the only time I've been intrigued by the exploration of other worlds. ME2 had some great locales for the side missions, but I really disliked the firebase method used in 3. Nothing touched the uncharted worlds in my opinion, though.
I understand why they were removed in ME2 and 3, but to this day, it's one of the things that keeps ME1 special to me.
Absolutely. On Bring Down the Sky, I would park the mako on the backside, and smoke a cigarette while watching the horizon.
#56
Posté 28 juillet 2012 - 07:32
#57
Posté 28 juillet 2012 - 08:07
#58
Posté 28 juillet 2012 - 09:58
Soltana wrote...
Just nostalgia-ing with the rest of you jerks.
Why you do this to me?
#59
Posté 28 juillet 2012 - 11:29
Modifié par steamcamel, 28 juillet 2012 - 11:33 .
#60
Posté 28 juillet 2012 - 11:58
Too bad they dropped such a promising and interesting gameplay/narrative concept in lieu of planet scanning and violent fetch quests.
#61
Posté 28 juillet 2012 - 12:09
Only project overlord came close in ME2.... Too bad you could get out o the Hammerhead.
I really wish they'd bring this back in ME2. I don't understand how this got cut, so many of us loved this feature
#62
Posté 28 juillet 2012 - 12:19
#63
Posté 28 juillet 2012 - 01:04
Really ME2 and 3 ? Using sniper rifles in close combat ?
#64
Posté 28 juillet 2012 - 02:51
I never found the mako to be that irritating to control, but I do play on PC and have heard that the controls are different for it than on the Xbox360.
I hope in future DLC Bioware adds some exploration elements back into the game.

Things like this though will always be a part of what I like and remember about the Mass Effect universe.
My steam screenshots folder is full of stuff like this. Flycam is great fun in all three games.
#65
Posté 28 juillet 2012 - 02:58
Krakefer.ch you are so much spot on - sniping those mercs gave me a kick.
#66
Guest_Aotearas_*
Posté 28 juillet 2012 - 03:20
Guest_Aotearas_*
Now I want to play ME1 again. Miss the Mako
#67
Posté 29 juillet 2012 - 02:31
#68
Posté 29 juillet 2012 - 02:34
ME1: a pure, open world RPG
ME2: a shooter with RPG elements
ME3: a shooter with even less RPG elements.
#69
Posté 29 juillet 2012 - 03:03
I'm fairly critical of some of the things Bioware did with ME3, but this is one of the things that I sympathize with them somewhat on. After ME1, they heard fan complaints about the Mako. They remove it... And they get fan complaints about how it's not there anymore.
Nevertheless, as I said, I loved the Mako, personally, and wish they had kept it in ME2 and ME3.
#70
Posté 29 juillet 2012 - 03:06
Krakefer.ch wrote...
What I miss is sniping a mercenary camp from a kilometer away on the top of a mountain.
Really ME2 and 3 ? Using sniper rifles in close combat ?
Oh my god this.
It felt so awesome doing that.
#71
Posté 29 juillet 2012 - 03:47
But the thing that still gets to me everytime is the music on the Citadel when you're on the viewpoint in the Wards and you're looking at the Ascension floating past. Goosebumps.
#72
Posté 29 juillet 2012 - 04:24
#73
Posté 29 juillet 2012 - 05:22
#74
Posté 29 juillet 2012 - 09:34
ALL of the Citadel music in ME1 is amazingcrypticcat 2o2p wrote...
I still love to go Treshermaw hunting. The Mako runs circles around them.
But the thing that still gets to me everytime is the music on the Citadel when you're on the viewpoint in the Wards and you're looking at the Ascension floating past. Goosebumps.
#75
Posté 29 juillet 2012 - 09:38
Too many idiots complained about the mako and one of the best feature was removed.





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