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Even though I like this mutiplayer, I find it to be quite contradictory.


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#51
Optimistman

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Mgamerz wrote...

Enemies doing logical executions?
OH THE HUMANITY! MUST COMPLAIN ABOUT IT ON BSN!


shhhhhh, the grownups are talking.

#52
Optimistman

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nukembaby wrote...

To the OP and all those who agree with him. If you feel that gold has suddenly become much harder after the recent updates, you never belonged there in the first place.



To everyone that read my post and agrees with it. This right here is the elitist bullcrap i was talking about. Take a nap kid.

#53
Warden Kuril

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WickedTruth 823 wrote...

ExecutorBG wrote...

I actually can't imagine myself now starting as a new player with no weapons...
I would have to spend timeless hours on bronze and silver with a novaguard or HE till I get some decent weapons and classess to play with.
Then the next easy thing would be to get a salarian engineer and farm my ass on gold geth fbw and get carried, until I can unlock some decent stuff... And then get frustrated of all the nerfings around :D


thats what me and my squad are having to do with one of our buddies to get him up to speed... he just bought the game a couple of days ago... hes finally getting some decent stuff... but hes so frustrated with only dying all the time cause he only has guns that are a bit weak for gold... 


Unfortunately, that's just a reality of playing a game where most of the experienced players have had months to unlock weapons and equipment. There are, though, a few uncommon weapons that are gold-viable. The Phaeston, despite some complaints against it I've seen here, is actually very usable on Gold now that it's been buffed. It's no Harrier or Typhoon, but it gets the job done well enough and its light weight is great once you get it to a higher level. It's one of the best examples of what an Uncommon weapon should be, IMO.

To the original topic, though, OP makes a lot of good points. In particular, things like endless Geth stunlock makes playing certain characters infuriating. If you're a fan of turians, batarians, or krogan, you're SOL if you want to play on Gold. Either that, or stock up on medi-gel and survival packs. It's stuff like that -- not how many enemies there are, or how strong they are--that makes the game frustrating, especially while playing with randoms who can't be bothered to revive anyone.

#54
rockthatwood

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Optimistman wrote...

nukembaby wrote...

To the OP and all those who agree with him. If you feel that gold has suddenly become much harder after the recent updates, you never belonged there in the first place.



To everyone that read my post and agrees with it. This right here is the elitist bullcrap i was talking about. Take a nap kid.


+1 :wizard:

#55
Guest_echo2zero_*

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Optimistman wrote...

nukembaby wrote...

To the OP and all those who agree with him. If you feel that gold has suddenly become much harder after the recent updates, you never belonged there in the first place.



To everyone that read my post and agrees with it. This right here is the elitist bullcrap i was talking about. Take a nap kid.


+1

#56
Optimistman

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SoulRebel_1979 wrote...

Chealec wrote...

The game has not got harder since launch - if anything it's got easier. 


I agree 100%. With the addition of new powerful weapons and classes,  rank IV ammo types, and a whole new slot for gear, the game is easier than it's ever been.


The fact that you even mentioned ammo IV's is a complete joke. So what happens when you run out of these and you have no equipment to rely on? I can solo gold with ammo IV's, thats not the point.

And to everything else, the enemies have gotten more hell buffs than we have by far. So gear or other classes, weapons, etc doesn't justify anything.

#57
rockthatwood

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Literally just found a group of people with N7s all over 350, level X weapons, and characters over 16....farming FBW/G/S. Just goes to show what OP said is the truth. Completely viable silver/gold classes being almost forced to farm silver.

#58
Thoragoros

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I am going to have to agree with the OP.

Even tank classes feel 'fragile.' The enemies have too much health. Boss spam is at insane levels now, and Characters are just too fragile.

#59
Killahead

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Optimistman wrote...
 A game with potato shooting weapons and classes that have no advantages against the enemy is utlimately what is seems like you are aiming for.


Sigh. If I was to post a list of my desired balance changes right now, then it would consist of 20 buffs and 3-4 nerfs, roughly estimated. How did you make that jump, from me saying that I believe balance can be achieved, to this?

#60
himegoto

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+1

#61
Warden Kuril

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Thoragoros wrote...

I am going to have to agree with the OP.

Even tank classes feel 'fragile.' The enemies have too much health. Boss spam is at insane levels now, and Characters are just too fragile.


Not all of them. The Destroyer can still wreck everything on Gold/Platinum. But that's just the point. He's made a number of other classes... irrelevant. Sure, you can still do great as a turian or (default) human soldier, and I still play my turian more than any other class, but you have to work harder than if you were playing as a destroyer. Some of the original and older DLC classes have not kept up with the changes to gameplay since release, and are now badly in need of buffs. I'd say the turian and human soldiers and both batarians are most in need of buffs. There are other classes too, to be sure, but those are the ones I play regularly and am most aware of.

#62
Zero132132

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Chealec wrote...

The game has not got harder since launch - if anything it's got easier.


*glances at manifest*

Yep. All weapons up to rare maxed, lot of URs, all weapon mods, all characters, all gear except the new ones unlocked...

It's gotten easier FOR YOU since launch, because you've nearly unlocked everything. Now imagine coming in as a new player. There are so many characters now, it's incredibly difficult to ever unlock that Asari Adept you've wanted to play for so long, and since there are so many rare weapons, it could take you weeks to even see a Claymore I. The gear items are all absurdly rare as well. 
You see the new gear items, characters, and weapons as boosts, but to the new players, they're just decoys, a large volume of fluff between them and the weapons/classes/gear that they actually want. 

Essentially, you're saying that the game's gotten easier since launch because you've unlocked pretty much everything (sorry about you lacking the Typhoon, it is pretty awesome). 

Meanwhile, there are some minor buffs, even some major ones, but every buff (one exception; piranha buff last Wednesday) has just made absolutely useless weapons marginally useful. Meanwhile, the nerfs are always to the best weapons/class combinations, so the buffs provide no benefit to most players, since the weapons are still mostly trash post-buff. The nerfs actually do hurt us.

That aside, they've also ridiculously alterred the geth. I wish they would at least have the decency to remove the stagger animation, since enemies fire with pinpoint accuracy even when flying through the air, and I wish they'd bother to extend the flamer animation so that you can at least see what's hurting you if they come up from behind. Every buff for the enemies is effectively a nerf for every single weapon and class. With the recent buffs to Cerberus as well, gold is something that people with a manifest like yours (or mine) can tackle much easier than we could before we'd unlocked everything, but players who HAVEN'T unlocked much are locked out of higher difficulties.

With so many unloackables between newer players and the stuff they actually want, most new players are going to be locked out of the higher difficulties for a long, long time. The game shouldn't be designed exclusively around people that have everything, should it?

#63
Yuanrang

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ExecutorBG wrote...

I actually can't imagine myself now starting as a new player with no weapons...

It is very easy, but rather depressing.

I started a bit before Earth (like 3 weeks before), and I more or less completely skipped Silver. I did a few random public silvers, but with a 50-50 win rate, I found Bronze to be better credits.

What I did was basically just get a Salarian Engineer, skip Silver, farm FBWGG ad nauseum and then just do gold instead while grooming out the manifest.

#64
Zero132132

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echo2zero wrote...

Optimistman wrote...

nukembaby wrote...

To the OP and all those who agree with him. If you feel that gold has suddenly become much harder after the recent updates, you never belonged there in the first place.



To everyone that read my post and agrees with it. This right here is the elitist bullcrap i was talking about. Take a nap kid.


+1


+3
(my plusses are worth more, because I'm an elitist)

#65
JB27

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mybudgee wrote...

It's just a bit too difficult now for the average fan to just play for fun..


^ THIS!

#66
nukembaby

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Optimistman wrote...

nukembaby wrote...

To the OP and all those who agree with him. If you feel that gold has suddenly become much harder after the recent updates, you never belonged there in the first place.



To everyone that read my post and agrees with it. This right here is the elitist bullcrap i was talking about. Take a nap kid.


I spent A LOT time in silver learning game mechanics, improving my skill, optimizing builds. I earned where I am now. Sounds you and the others are lazy and want a shortcut to gold/plat with overpowered weapons/builds/powers.

#67
Mgamerz

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Optimistman wrote...

nukembaby wrote...

To the OP and all those who agree with him. If you feel that gold has suddenly become much harder after the recent updates, you never belonged there in the first place.



To everyone that read my post and agrees with it. This right here is the elitist bullcrap i was talking about. Take a nap kid.

>Calls people elitist
>Calls them "kid"

Nice double standards my friend.

#68
himegoto

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Yuanrang wrote...

ExecutorBG wrote...

I actually can't imagine myself now starting as a new player with no weapons...

It is very easy, but rather depressing.

I started a bit before Earth (like 3 weeks before), and I more or less completely skipped Silver. I did a few random public silvers, but with a 50-50 win rate, I found Bronze to be better credits.

What I did was basically just get a Salarian Engineer, skip Silver, farm FBWGG ad nauseum and then just do gold instead while grooming out the manifest.


Yeah.. Looking at that makes me feel rather depressing.

As much as I like the game, I wouldn't recommand any of my friends as newcomers to the game.

#69
ThirdChild ZKI

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Several points have already been made for me, including the OP's. I used to enjoy Gold matches, but with the various changes made, most notably the increase in enemy health/shields and no change to character kits, playing the game on Gold has gone from challengingly possible to frustratingly hard. And don't even get me started on Platinum. Good for some, but I can do without.

I've gone back to Silver, yes, to enjoy playing the game, but also to get away from FBWGG. . . 13 maps, 3 enemy factions, and almost ALWAYS that. MP really isn't what it used to be, and while it's not unplayable, the fun factor has taken a hit, due both to changes made by BW and the player base's often fickle nature. . .

#70
nukembaby

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himegoto wrote...


As much as I like the game, I wouldn't recommand any of my friends as newcomers to the game.


Why, because they won't be able to jump straight to gold? Again with the laziness and sense of entitlement. Beginners should be playing bronze, which is as easy/hard as it ever was.

#71
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It would be nice to see the difficulty get an overhaul. The mentality that 'more health more damage' for enemies is the easy approach. Bronze should be dumb as brick enemies that don't work together, Platinum should be advanced tactics from basic enemies with a modest health boost. For example, the Guardians advance while squishier enemies hide behind them. I've seen a Phantom hide behind 2 Guardians as they advanced and it made me...THINK. The game threw a tactical curve ball at me that I enjoyed. For the first time I thought the enemies were working together. But I doubt this was an AI behavior. Marauders could cover-hop or take cover behind brutes. Hunters could hold back until they reached a certain level of units in proximity to launch an attack. Retreat and regroup tactics.

As it stands the enemy feels like it's in a free-for-all mode. Health/damage boosts are effective in increasing the difficulty, but it feels cheap.

The changes above are a pipe dream. I shudder to imagine the overhaul they'd have to do coding the AI.

Modifié par echo2zero, 27 juillet 2012 - 06:26 .


#72
WMcAlister

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Some things are contradictory. Making heavy/strong 'tank' classes that stun themselves in a stiff breeze, not too sensible. Should be corrected.

Expecting you to have a good team to beat the highest difficulty setting? Reasonable. That's what Gold and Platinum matches are, you have to remember that. You are effectively hitting the "Insanity" difficulty button for multiplayer. There are two ways to beat hard difficulty settings. One is cheesy tactics, using farming strategies and OP guns. It obviously works, but there's no rational reason to act deprived when said OP guns are kicked for their lack of balance (which, btw, is a grand total of 2 weapons now, hardly a good-gun-holocaust). The second way to beat it is to be good at the game, and play with three other people who are good at the game. This is the best way, but the hardest way. It is not likely to happen often when looking for PUGs.

But cranking up the game difficulty and then complaining because it's hard...silly. Very, very silly.

#73
10bears

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Agreed!!!!!!!!!!!!!!!!

#74
Optimistman

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nukembaby wrote...

Optimistman wrote...

nukembaby wrote...

To the OP and all those who agree with him. If you feel that gold has suddenly become much harder after the recent updates, you never belonged there in the first place.



To everyone that read my post and agrees with it. This right here is the elitist bullcrap i was talking about. Take a nap kid.


I spent A LOT time in silver learning game mechanics, improving my skill, optimizing builds. I earned where I am now. Sounds you and the others are lazy and want a shortcut to gold/plat with overpowered weapons/builds/powers.


Correction, you spent A LOT of time playing a game, you earned nothing. Just because you have ample time to sit somewhere and play a game doesn't give you a god-given right to hold the opinion over a certain difficulty.

In that light, i've also spent plenty of time playing this game as well (at least every two days while in part-time, and on break damn near every day), so i have also unlocked and maxed out the majority of everything except ultra-rares. Take a look at my manifest if you don't believe me. My problem is not me wanting a shortcut, but simply to enjoy matches with randoms without going through the unbearable roadblocks such as magnet-hands, instant stunlock, and the incredible accuracy that enemies have. I have been shot down while barrel-rolling by phantoms hounding me down. Now what was the point of evasive maneuvers again?..........................

#75
Kenadian

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Then them nerfing the popularly used classes because they keep up better on the buffed out the ass enemies is only even more contradictory. I seriously hope they don't apply that logic to future class nerfs.