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Even though I like this mutiplayer, I find it to be quite contradictory.


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#76
Mgamerz

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If you want to enjoy matches with random you're going to need to replace people who play random. Because for the most part, they suck. There are a few that are decent but they are far and few between.

Modifié par Mgamerz, 27 juillet 2012 - 06:30 .


#77
Thoragoros

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WMcAlister wrote...
But cranking up the game difficulty and then complaining because it's hard...silly. Very, very silly.


He's not complaining *that* its hard, he's complaining *why* its hard.  Which is due to artificially durable enemies.  Silly boss spam.  Characters and weapons not performing as intended.  Devs cranking up enemy hp and damage while at the same time nerfing player characters.  

These things have *nothing* to do with skill, they make the game artificially hard, nothing more. 

Things I would expect from Gold/Platinum are increased enemy awareness.  Increased enemy response time.  Increased number of enemies.  Increased use of grenades.  Quicker enemy shield regen times.  Increased enemy use of powers.  Things like that, not just spamming waves of bosses and hugely unproportioned increases in hp.  

Modifié par Thoragoros, 27 juillet 2012 - 06:32 .


#78
Grub Killer8016

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This guy makes perfect sense.

#79
Mgamerz

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Thoragoros wrote...

WMcAlister wrote...
But cranking up the game difficulty and then complaining because it's hard...silly. Very, very silly.


He's not complaining *that* its hard, he's complaining *why* its hard.  Which is due to artificially durable enemies.  Silly boss spam.  Characters and weapons not performing as intended.  Devs cranking up enemy hp and damage while at the same time nerfing player characters.

These things have *nothing* to do with skill, they make the game artificially hard, nothing more.

I must agree with that, and that is why Platinum bores me, it's just a super tedious version of gold with insanely overpowered enemies.

#80
himegoto

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nukembaby wrote...

himegoto wrote...


As much as I like the game, I wouldn't recommand any of my friends as newcomers to the game.


Why, because they won't be able to jump straight to gold? Again with the laziness and sense of entitlement. Beginners should be playing bronze, which is as easy/hard as it ever was.


You have no idea what I was talking about dont you.

#81
Optimistman

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WMcAlister wrote...

Some things are contradictory. Making heavy/strong 'tank' classes that stun themselves in a stiff breeze, not too sensible. Should be corrected.

Expecting you to have a good team to beat the highest difficulty setting? Reasonable. That's what Gold and Platinum matches are, you have to remember that. You are effectively hitting the "Insanity" difficulty button for multiplayer. There are two ways to beat hard difficulty settings. One is cheesy tactics, using farming strategies and OP guns. It obviously works, but there's no rational reason to act deprived when said OP guns are kicked for their lack of balance (which, btw, is a grand total of 2 weapons now, hardly a good-gun-holocaust). The second way to beat it is to be good at the game, and play with three other people who are good at the game. This is the best way, but the hardest way. It is not likely to happen often when looking for PUGs.

But cranking up the game difficulty and then complaining because it's hard...silly. Very, very silly.


I completely agree with your post. But things such as pinpoint accuracy and insta-kills that can start up with no warning and put you out the game after working a straight 9 waves is cheap, not difficult. It's only going to make people play a certain way, not come up with different tactics. I'm just saying, enemy behaviors are promoting rather campy playstyles. Which is more than likely the main reason for firebase white.

Modifié par Optimistman, 27 juillet 2012 - 06:41 .


#82
Aouno

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I may not necessarily agree with the OP on many of his points, but I will agree that sometimes the enemies can be a bit much, the Geth in particular. Generally I have little issue handling myself on Gold, or even Plat for that matter, but stunlocking by Geth is just insane at times, and it matters not what class or race you are (which is why I tend to not play any of the non-evasive races). Furthermore, there are other cheap tactics employed by the Geth (I swear Rocket Troopers will fire before they even see you, might as well be firing in the opposite direction and it'd still lock onto you).

Also the insane accuracy of enemies can be a tad much, I know I can be a damn good shot but I'm pretty sure these guys have close to 99% accuracy. Also, magnet hands. I have no issue with the amount of damage enemies can do, or their health bars, but the other mechanics employed make me scratch my head sometimes.

Modifié par Aouno, 27 juillet 2012 - 06:38 .


#83
SoulRebel_1979

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rockthatwood wrote...

Literally just found a group of people with N7s all over 350, level X weapons, and characters over 16....farming FBW/G/S. Just goes to show what OP said is the truth. Completely viable silver/gold classes being almost forced to farm silver.


Really? What classes were they? 
What weapons were they using? Just curious. 

#84
XFeroxX

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Magicman10893 wrote...

121andrew wrote...

Magicman10893 wrote...

If I weren't too lazy to go and link the animated gif of the guy clapping I would post it from 3 different image hosting sites just in case one or two crap out on me.



Posted Image

I

I hope you guys know what movie this is...


I owe you an internets.



#85
WMcAlister

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Thoragoros wrote...

WMcAlister wrote...
But cranking up the game difficulty and then complaining because it's hard...silly. Very, very silly.


He's not complaining *that* its hard, he's complaining *why* its hard.  Which is due to artificially durable enemies.  Silly boss spam.  Characters and weapons not performing as intended.  Devs cranking up enemy hp and damage while at the same time nerfing player characters.  

These things have *nothing* to do with skill, they make the game artificially hard, nothing more. 

Things I would expect from Gold/Platinum are increased enemy awareness.  Increased enemy response time.  Increased number of enemies.  Increased use of grenades.  Quicker enemy shield regen times.  Increased enemy use of powers.  Things like that, not just spamming waves of bosses and hugely unproportioned increases in hp.  


I like playing Hard/Insanity modes on my games.  Games like God of War and Devil May Cry can really bust your jubblies with their harder settings.  But, the simple truth is that Hard modes are almost always a matter of more enemies with higher HP.  They do not suddenly get entirely rewritten AI.

I wholeheartedly agree that some things need fixing and/or refining, like stun-locking.  I agree that some classes need love and buffs.  I think bugs like vanguard glitching and wall-hopping banshees should be fixed.  I also have no reason to believe that BW is not attempting to do exactly these things.

As for the suggested fixes you list, I like some of them.  Others would have peopel screaming bloody murder just as much.  More enemies instead of more bosses would also mean more bad guys that can 'stomp' downed players: somethign which is somehow a grievous flaw now that its implemented in Gold and Silver.  Other things just really dont make sense with how the ME3 enemies work, like awareness and power spam.  Primes and Banshees already spam their powers. Awareness is moot when any enemy on the map automatically knows where you are and makes their way to killing you (with exception of chicken-s*** Nemesis and Rocket Troopers).  I may be wrong, but I thought Platinum mode did have higher shield regen speeds on enemies.

#86
Thoragoros

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WMcAlister wrote...

I like playing Hard/Insanity modes on my games.  Games like God of War and Devil May Cry can really bust your jubblies with their harder settings.  But, the simple truth is that Hard modes are almost always a matter of more enemies with higher HP.  They do not suddenly get entirely rewritten AI.

I wholeheartedly agree that some things need fixing and/or refining, like stun-locking.  I agree that some classes need love and buffs.  I think bugs like vanguard glitching and wall-hopping banshees should be fixed.  I also have no reason to believe that BW is not attempting to do exactly these things.

As for the suggested fixes you list, I like some of them.  Others would have peopel screaming bloody murder just as much.  More enemies instead of more bosses would also mean more bad guys that can 'stomp' downed players: somethign which is somehow a grievous flaw now that its implemented in Gold and Silver.  Other things just really dont make sense with how the ME3 enemies work, like awareness and power spam.  Primes and Banshees already spam their powers. Awareness is moot when any enemy on the map automatically knows where you are and makes their way to killing you (with exception of chicken-s*** Nemesis and Rocket Troopers).  I may be wrong, but I thought Platinum mode did have higher shield regen speeds on enemies.


I too played Devil May Cry 4, and running on Legendary DemonHunter Difficulty -- or whatever the insnaity mod was called -- meant getting swarmed by insane numbers of regular enemies, who did seem to have slight buffs, it didn't mean that suddenly normal enemies disappeared and you were left with nothing but boss fights such as White Knights and those flying lurkers (forget what they were called).

As for the stomping, they could just lower the chance of it happening proportionate to the increased numbers of enemies who can perform the stomp.

But seriously, Platinum Carbers means fighting almost nothing but Atlas mechs and Phantoms, and that's just bad gameplay.

It needs to be fixed.

Modifié par Thoragoros, 27 juillet 2012 - 06:49 .


#87
robgfaulkner

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I've noticed Vancouver coming the new White for PUGs. Did a couple of Golds on it last nite, Reapers, not much difference in style than on White. But we did move from bottom of ramp to office area and back from time to time.  Extraction was a total pain tho, 1 sole survivor, and not me... haha.

Modifié par robgfaulkner, 27 juillet 2012 - 06:49 .


#88
rockthatwood

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SoulRebel_1979 wrote...

rockthatwood wrote...

Literally just found a group of people with N7s all over 350, level X weapons, and characters over 16....farming FBW/G/S. Just goes to show what OP said is the truth. Completely viable silver/gold classes being almost forced to farm silver.


Really? What classes were they? 
What weapons were they using? Just curious. 


SE with a predator X, N7 destroyer with Revenant X and Piranha VI, and Vorcha Soldier with Piranha X.

#89
Zero132132

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They should modify the AI's detection schemes instead of just buffing health/shields. Was thinking back to Alpha Protocol, and the hardest difficulty is actually substantially harder than the easiest one, but enemies aren't THAT much harder to kill. The main difference seems to be that stealth is trickier, they hear gunshots from further, and they'll set off the alarm more frequently. Bioware should include ways to modify the AI detection algorithms in the next patch so that they can alter difficulty that way as well as health/shields.

#90
nukembaby

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Optimistman wrote...
In that light, i've also spent plenty of time playing this game as well (at least every two days while in part-time, and on break damn near every day), so i have also unlocked and maxed out the majority of everything except ultra-rares. Take a look at my manifest if you don't believe me. My problem is not me wanting a shortcut, but simply to enjoy matches with randoms without going through the unbearable roadblocks such as magnet-hands, instant stunlock, and the incredible accuracy that enemies have. I have been shot down while barrel-rolling by phantoms hounding me down. Now what was the point of evasive maneuvers again?..........................


By "a lot" of time I meant a lot of my free time. I have a day job so I only play a couple hours every weeknight (plus weekends of course). That's A LOT of time for a video game in my opinion.
 
I myself do not like playing with friends as much as with randoms (friends always want to use the same strategies which is boring) so I've become an expert at predicting how well a random squad will do. By being choosy with lobbies, I have had a >90% success rate on gold with randoms (non-FBWGG)--the vast majority of the time with some degree of extraction and not using a mic at all.

#91
Learn To Love Yourself

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XFeroxX wrote...

Magicman10893 wrote...

121andrew wrote...

Magicman10893 wrote...

If I weren't too lazy to go and link the animated gif of the guy clapping I would post it from 3 different image hosting sites just in case one or two crap out on me.



Posted Image

I

I hope you guys know what movie this is...


I owe you an internets.


Rosebud

#92
DarklighterFreak

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great point made.

#93
uv23

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Totally agree with the OP. Excessive difficulty (utilizing a lot of cheap tactics) combined with poor reward (nothing but level IV ammo 'til the end of the world) have turned this game into a grind fest. If its not FBWGG its FBWPG or FBGPG. And I don't blame anyone who's doing it.

#94
nukembaby

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Optimistman wrote...

Correction, you spent A LOT of time playing a game, you earned nothing.  


Typical. Just because you fail at a game, all of sudden others being good at it means "nothing." Because of course it's just a video game and not real life? I happen to work hard at everything I do in life, INCLUDING video games. Your whining about this game probably indicates your attitude in real life as well I'd imagine.

#95
darkrogueninja

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Optimistman, your tag should be commonsenseman. But someone with less common sense probably already took it

#96
Optimistman

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nukembaby wrote...

Optimistman wrote...

Correction, you spent A LOT of time playing a game, you earned nothing.  


Typical. Just because you fail at a game, all of sudden others being good at it means "nothing." Because of course it's just a video game and not real life? I happen to work hard at everything I do in life, INCLUDING video games. Your whining about this game probably indicates your attitude in real life as well I'd imagine.


You should have read the other part of that line, then it would've made more sense to you. instead, you took one part of it and took it completely out of context. Either way, i don't have the patience to sit here and argue with some kid.

The fact that you think playing this game more than someone else makes you more skilled shows the kind of person you are in real life. The fact that you for some reason found the decision to split my post and make two seperate replies (obviously a cry for attention) attractive shows the kind of person you are in real life. Don't come to me with that sentimental bullcrap, it IS a game and NOT real life. Don't feel entitled just because you have been playing it longer than others. And i couldn't give two ****s about what you do in real life or not, thats not even part of the discussion, who the hell cares? I honestly don't believe most of the crap you say is true anyways, but does that really matter in a video game discussioin?

Anymore posts from you to me from here on will be ignored and possibly reported.

Modifié par Optimistman, 27 juillet 2012 - 07:29 .


#97
Daihannya

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I totally agree. It's amazing how fast you can clear glacier/platinum with a good team dynamic without camping. Playing with friends, you communicate watching each others back. Matches go much faster. You can trust that they will revive you, or at least try. We don't tend to run solo, but methodically clear rooms together. We actually use character teams that work together. We don't care about each other's score, just how fast we cleared it.

Unfortunately most of them are on the east coast, and I'm on the west coast. So I still spend a good portion of time in PUG games. You'll find the rambo types, mismatched characters that don't complement each other, level 10 characters in a gold match. For all those thinking that weapons/characters are OP, play with a new goal. Play PUGS, carry the group, and get them all extracted alive under 25 minutes.

#98
T41rdEye

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Whine whine whine. That's all people do on this forum, isn't it?

#99
Optimistman

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Me1mN0t wrote...

Whine whine whine. That's all people do on this forum, isn't it?


Yes and there are also those people that give nothing towards the forums such as helpful information or suggestions but rather lurk the forums until they find something they don't agree with just to give their worthless insights on it. Like yourself.................................

#100
nukembaby

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Optimistman wrote...

[Anymore posts from you to me from here on will be ignored and possibly reported.


Please don't tell me you're trying to silence others who have different opinions than you. E-thuggery at its best...and lamest.

I split the post because I was trying to give you a useful tip on random lobbies first (which you probably didn't even read). But I couldn't ignore your insult about hard work at this game meaning nothing. I happen to feel that more time and effort placed into something SHOULD put you farther ahead of those who haven't put in the same time and effort. If you can't put in the same time and effort, just accept the fact that you're not going to be as good until you do.

It's ironic that you have the word optimist in your name because you are the very definition of a pessimist. The bar was raised and you're complaining it's too high. A real optimist would welcome the challenge.