Primary Weapon: Acolyte(Extended Barrel + Extended Mag)
Powers 6/6/6/0/6
Singularity: 6
Radius Or Duration, I prefer Duration atm
Recharge Speed
Expand
Warp: 6
Detonate
Expose
Recharge Speed
Shockwave: 6
Radius
Detonate
Recharge Speed
Allience Training: 0
Its a complete waste of points in this setup, i will explain later.
Fitness: 6
Durability
Shield Recharge
Fitness Expert
EDIT!
Gear and Equipement.
I suggest Shield or Shield Recharge gear over Power Recharge Gear. Stronghold Package, Multicapaciter, Shield Booster will grant pretty nice bonuses to your defense.
Pistol Amps are ideal for your weapon bonus, Disruper Ammo is the best for its ability to improve the already impressive ability of the Acolyte, but notice it can sometimes setup a Tech Burst which might prevent a biotic Explosion. Inferno Ammo is also good as sometimes shockwave or Warp will kill and Warp ammo is also ok.
for your Armor Equipment i suggest again Shield or Shield Recharge.
the effect of boosting shield recharge will allow really fast recharging or you can boost your shields to last longer, allowing good survival ability on top of a excellent offense.
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Why and How.
The Acolyte can completly destroy the shields or barriers in the case of phantoms, in one shot. setting them up for Singularity, which can be timed to land the same instant as the shield drop. this lets you finish the target with either a heavy melee, or Warp or shockwave depending on distance. on bosses Warp+Shockwave deals massive damage to their Armor after you take down the Shields or Barriers. it takes about 3-5 shots from a acolyte to take down the shields or barriers of any boss.
The 65% fitness bonus is a much greater benifit than boosting power damage or capacity as you will never need anything but the acolyte on anything. i will explain each enemy in detail later, but the point i will make here is that there is nothing gained in the Racial tree that grants any benifit to this build. this is due to the fact that power damage multiplyiers dont affect biotic explosions, and that what little additional weapon damage this tree can provide is completly wasted thanks to the effectiveness of the Acolyte on shields and barriers.
to understand this build focuses entirely on biotic explosions, it can do so to a impressive extent. the speed of poping a single Acolyte shot while at the exact same time catching the enemy in singularity, followed by a Warp or Shockwave is a horribly fast killer to any unarmored enemy, and can effectivly kill phantoms on platinum with ease even at long range, while doing addition damage to anything near them.
the unique speed combined with range that its possible to kill with this character surpassed all my expectations when i tested this build with friends... and they are really good players, who even used the other Adepts including the new fury. i scored really high several times with a REALLY bad headache and some moderate nausea, netting top score several times over Asari Adept, Justicar, Ex-Cerberus Adept. Shockwave is a far better power for biotic Explosions than Smash tho it lacks the inital power. Singularity Followed by Warp is MUCH faster than Warp followed by Throw, thanks to the fact the Biotic Explosion is closed very quickly after setup. This setup proved for the first time what Singualrity can do. All thanks to the change brought by the Acolyte.
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Enemy Guide.
Troopers (Geth, Cerberus, Cannibals) Also husks.
these are really easy, Singularity and a shockwave or warp at any range will kill them and any others near them. if they are near others that manage to survive the biotic explosion you can launch another Singularity to catch them. i say use Singularity first rather than Warp because enemys cant dodge Singularity like they can Warp and even on the rare times they can, the low recast means you can toss another singularity out instantly after catching them despite their efforts to avoid it. this said, trash mobs like these are always easy to handle on any class, so there should be no trouble with them. just dont be too confidant and get yourself killed near them... they like to stomp you all of a sudden, which does pose a problem to the careless.
Shield and Healths (Centurions, Maruders, Hunters, Rocket Troopers, Combat Engineers, Nemesis,
all of these guys are dealt with in the same fasion, hitting them with a single Acolyte shot and them treating them like troopers. A single Acolyte shot will destroy the shields of each of these units in one shot on any diffiuclty. Follow this with a Singularity + detonating power of your choice and they will die. these guys are very easy thanks to the Acolyte, where once they were kind of a pain for this character to deal with.
TIP: using Singularity to stun them if you are having difficulty hitting them with a Acolyte shot is extremely effective. on impact Singularity will stop the movement of each of these units for a moment, long enough to easly nail them and drop their shields. doing this will also catch them with the singularity the instant they lose their shields, setting them up for their demise via Biotic Explosion.
Guardians
A seprate tatic is needed for these, aiming Singularity behind them to catch them is the best way to deal with them but it can be difficult. another way to deal with them is to use Shockwave to knock them back and for a moment drop their defenses, allowing a single acolyte shot on them. if you are good wtih the rebound on the Acolyte you can use that to hit them from behind that way. these guys are likley the most annoying thing this build can face.
Pyros
Annoying, but not for you! the Acolyte will Drop their shields and thanks to the force the gun has it can stop their flame thrower. hit them with warp and a single acolyte shot, then finish them off with shockwave. with the acolyte having destroyed their shields, a single Biotic Explosion will usually kill them outright with full armor. you can also keep pelting them with the Acolyte to keep them unable to flamethrower you.
Ravagers
easy enough. Warp and Shockwave. should kill them in 2 Biotic Explosions on Gold. you can also use Singularity to quickly clear out any swarmers by either tossing one at it at the start, or just using it on the swarmers after you kill it.
Brutes
Same as Ravagers, Warp and Shockwave. you can also toss in a few Acolyte shots for a stun if you need it, only seems to work once tho.
Primes and Atlases
Acolyte the Shields, then Warp and Shockwave their armor. in the case of primes, use the acolyte to kill turrets if it gets one near you. it will always kill the turret in one shot.
Banshees
Not as hard as you might expect, but as tedius as ever. Use the Acolyte to drop their Barriers and damage when they have their power immunity active. while they are teleporting they cant immunitize themselves to powers so warp and shockwave for biotic explosions while letting out Acolyte rounds. you should have no problems with them once you get the hang of it. the amusing thing is that you are most effective vs them while they are the most dangerus. when they are not teleporting and warping, they will block your powers often. but at those times they are not much of a threat.
Phantoms
Fun... lots of fun.. you can treat them like the previously mentioned "Shield and Health" group but if you are like me you will just stand there and watch them float around your singularitys after you use a single Acolyte shot to take down their Barriers. while they are caught in Singularity they cant block Biotic Explosions, so its basically easy to deal with them. not that Phantoms do have high enough Barriers on Platinum that without Pistol Amplifier Equipement you might not get their barriers in one shot.
TIP: tossing a singularity at a phantom will almost always cause it to immoblize itself to use its power blocking shield, this makes it EXTREMELY EASY to hit them with the acolyte. after they drop they shield they will usually do a cart wheel and get caught by the singlularty used to immoblize them for the Acolyte shot, setting them up for a death blow via Biotic Explosion. this trick, can be use as soon as you have a power lock, allowing for extremely long ranged kills vs them in 3 moves.
Modifié par Hypertion, 27 juillet 2012 - 10:02 .





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