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Human Adept, Using it on Gold and Platinum. A build made wonderful by the Earth DLC


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#26
twxabfn

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ZombieGambit wrote...

Anyway, 3 points in Singularity is all you need to really get what you want out of it, the rest you should put into passives for power damage and weight capacity so Warp and Shockwave can do more damage and you can carry a second weapon for added damage.


Not if the build is set up to maximize BEs. Remember, BE power is based on the rank of the two powers that prime & set it off and not on any power damage bonuses, so having a Singularity 6 + Warp/Shockwave 6 BE in your pocket is much more useful than doing slightly more damage with your base Warp/Shockwave and being stuck priming on non-armored mobs with Singularity 3.

EDIT: Ninja'd by Miniditka77.

I definitely want to give this a try as HA has become my favorite class, but I don't have the Acolyte yet either. For now I'm running a Hurricane IV - luckily it's light enough now so that my cooldowns are at 189% base, then I couple it with Expert Gear.

Modifié par twxabfn, 27 juillet 2012 - 05:14 .


#27
ZombieGambit

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twxabfn wrote...

ZombieGambit wrote...

Anyway, 3 points in Singularity is all you need to really get what you want out of it, the rest you should put into passives for power damage and weight capacity so Warp and Shockwave can do more damage and you can carry a second weapon for added damage.


Not if the build is set up to maximize BEs. Remember, BE power is based on the rank of the two powers that prime & set it off and not on any power damage bonuses, so having a Singularity 6 + Warp/Shockwave 6 BE in your pocket is much more useful than doing slightly more damage with your base Warp/Shockwave and being stuck priming on non-armored mobs with Singularity 3.

I definitely want to give this a try as HA has become my favorite class, but I don't have the Acolyte yet either. For now I'm running a Hurricane IV - luckily it's light enough now so that my cooldowns are at 189% base, then I couple it with Expert Gear.

Hmm, true enough.

By the way, SMG ULMs work if you also equip a pistol with ULMs. So, maybe that could work out for you.

#28
knightsabre7

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ZombieGambit wrote...

Why would you go for duration over radius if Singularity already lasts like 25 seconds?

Anyway, 3 points in Singularity is all you need to really get what you want out of it, the rest you should put into passives for power damage and weight capacity so Warp and Shockwave can do more damage and you can carry a second weapon for added damage.


Wouldn't having only 3 points in Singularity gimp your BE damage since it's based on the level of the power, or would it still do enough damage?

EDIT: Ninja'd as well.

Modifié par knightsabre7, 27 juillet 2012 - 05:21 .


#29
Robbiesan

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Great post/info OP. I now see the purpose of the Acolyte, and better understand the HA.

Thanks to others also for their tips.

#30
Sailears

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Hmm, very interesting, will have to give the acolyte another go and get used to it.

#31
twxabfn

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ZombieGambit wrote...

By the way, SMG ULMs work if you also equip a pistol with ULMs. So, maybe that could work out for you.


Yeah, saw that thread last night and that *would* be great, but I don't have the Pistol ULM either. :lol:

#32
ebls

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It's nice to see a topic about human adept, but I think a little different...

I play a lot the human adept on gold, and sometimes on platinum (with sucess). Playing as a Biotic you need power, and no gear or consumables can replace your evolution powers (therefore, I think you always need use 6-6-6-x-x). I still prefer to use the classic build 6-6-6-5-3, and wear a shield provision (sometimes a gear and a consumable).

First, Singularity, I use radius (level 4), lift damage and expand; for schockwave, if you play on PC, you have to use force and damage (there is a glitch/bug, cause if you choose radius, the shockwave stop working at some point of the game...), then detonate (IMO at 150% in your PRS, you cast shockwaves pretty fast) and lifted shockwave (give you another chance for you and your biotic team to do a Biotic Explosion). For Warp, there it's no secret: detonate, expose and pierce.

After trying the Paladin (level IV), Saber (IX), Talon (VII), Reegar Carbine (X), and other weapons, I realize the Piranha X has been the most effective weapon (at least with me...). The human adept it's mid range class. You need to stay close to use shockwave, but not too close... Reading this topic, make me think: I have not tried the Acolyte yet, and maybe it can be a great second weapon...

Phantoms are easy to deal: just cast a singularity and shoot her head to break her barrier. So, cast another singularity and explode (warp/shockwave). You should always use a Warp Ammo (III or IV), Stronghold gear and a shotgun amp III (in case you use the Piranha).

Enemies like Centurions and Marauders are also easy to kill: cast a singularity to stop their movement and shooting, and again shoot until you break their shields. Personally, I think the Geth hunters are the most dangerous enemies for a human adept. Nemesis and Rocket Troopers are also painful using a shotgun. Dodgings and covers are the best way to avoid damage.

#33
Learn To Love Yourself

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mrcanada wrote...

S9ilent wrote...

I do a similarish build, but with a Carnifex and SMG (Tempest/hurricane both with armour piercing). The Carnifex is my shield buster (Headshot drops 65% enemies enter knock bock animation, body shot drops the shield. Vs Geth it takes two head shots thou :S)

Brutes die in 2 biotic explosions as well. This is probably the single most useful feature of shockwave. (Non shockwave triggered explosions would require 2.5 explosions. Usually this means 2 explosions and 5-10 carnifex shots depending on mods/equipment/warp power damage over time).
Note: Adjust your play style based on your team mates.e.g. Many a time I've thought, one more shockwave and that brute is dead, only for the brute to be hit by a tech power blocking my kill. If a geth engineer is zapping the brute, just run away and leave them be.

Another useful tip, singularity can be used to "knock-back lock" enemies. This works vs Guardians, Centurions, Geth Hunters, Geth Rocket troopers, Marauder Shields. It will knock back a nemesis once, and then they usually break away (as they are too fast and don't get caught in the repeated knock-back animation). This works best if the singularity lands infront of the target (i.e. Aim at the ground BEFORE it reaches you, aiming directly at a target usually results in the singularity landing slightly behind it so they will break free)

Another tip, you can do shock wave + Heavy melee in rapid succession. It has very limited use but is sometimes helpful (e.g. If your shock wave breaks the shields of a Marauder, then your follow up heavy melee will launch the Marauder across the room). Also, the heavy melee looks cool :)

Another tip: Shockwaves can cause multiple Biotic explosions. Each wub can cause at most one, but as there are many wub's in a shockwave you can set off many explosions. (Works if someone else sets up the explosions, read: Reave). (This also applies to the other combo's).
I believe if positioned correctly a shockwave can hit a unit twice times. The most useful application of this is if a unit has been warped then teched, the shockwave can potentially set off both combo's.

Obvious tip: I'm sure you all know that shockwave can go through walls.


No need for two weapons, you gimp your cooldowns due to ULM not working on any of the SMG's you listed.


It was found yesterday that ULM works for SMGs if you have a secondary pistol also equipped with ULM.

#34
MinatheBrat

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Oooo interesting info! Thanks OP. Will have to try Acolyte on my HA.

#35
yarpenthemad21

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radius on shockwave works on pc normally?

#36
Ben Gadura

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Nice build, i also use the acolyte on both human adepts after i tested it on the ex-cerberus guy.

One thing to note about singularity though: rank 3 is enough to OHKO every unshielded enemy if you detonate it with either lash or shockwave, and rank 4 is necessary if warp is the detonator, so further investing on it might be a waste of points (specially on the phoenix adept).

#37
bunnylover

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I'm super happy that someone else sees the complete and utter domination that is the (somewhat newly) buffed Shockwave. Nope it doesn't do nearly as much damage by itself as Smash or Biotic Slash, but the animation is fast, the cooldown is fast and it can be used to keep large groups of enemies constantly stun-locked.

#38
Hejdun

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I just tried out the build, and it's pretty respectable on gold. Led my team on both games. That said, Shockwave is pretty easily the weak link of this build. To call it a fickle detonator would be an unwarranted kindness. You're lucky to get 1 out of 3 biotic detonations with Shockwave, which means your ability to take down armored enemies is quite lacking. And by no means should you be trying to detonate your Singularies with anything but Warp.

#39
S9ilent

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w.r.t Dual weapon build and ULM
Cheers for the ULM info. I've just been taking a tempest and suffering the 180% PRS instead of 200. (I was taking the Hurricane with ULM before, but then I heard that it was re-broken and stopped using it)

@bunnylover
You can not really keep enemies stun locked with shockwave (not shielded ones at least. It'll only work vs unprotected opponents and they will be forced away from the shockwave's center line, meaning they will be more scattered by your second shockwave (so you might not hit as big a group)

@yarpenthemad
w.r.t radius on shockwave works on pc normally?
Unfortunately, it is a bit fickle. It'll work for about half the game, then shockwave just wont work at all. You'll see the animation and the wubs, but it just won't hit anything. (Which is SUCH a shame as it is an awesome spec). Sometimes it'll start working again, usually it wont. I think I've gotten to wave 9 once before it stopped working, otherwise its usually around the 4-6th round when breaks.

@Ben Gadura
singularity though: rank 3 is enough to OHKO every unshielded enemy if you detonate it with either lash or shockwave
You may want to try this vs Canibals as well as they have more hp (2k instead of 1.2/1.6k)). e.g. I know that a full BE speced singularity + warp with all passives, can fail to kill a Cannibal. (Raw damage should do something like 95% damage, force/warp DOT/other does the rest of the kill. I find you get more guaranteed 1 BE KO's if you let them loft in the singularity for a bit, or if you shoot them a bit first)

#40
Hypertion

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ZombieGambit wrote...

Why would you go for duration over radius if Singularity already lasts like 25 seconds?

Anyway, 3 points in Singularity is all you need to really get what you want out of it, the rest you should put into passives for power damage and weight capacity so Warp and Shockwave can do more damage and you can carry a second weapon for added damage.


3 points in Singularity will gimp the power of the biotic explosions.

there is no need for a second weapon with this setup.

ahh i see many ninjas...Image IPBImage IPBImage IPBImage IPB


never mind =P

Modifié par Hypertion, 28 juillet 2012 - 02:01 .


#41
Boopitty

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Hypertion wrote...

ZombieGambit wrote...

Why would you go for duration over radius if Singularity already lasts like 25 seconds?

Anyway, 3 points in Singularity is all you need to really get what you want out of it, the rest you should put into passives for power damage and weight capacity so Warp and Shockwave can do more damage and you can carry a second weapon for added damage.


3 points in Singularity will gimp the power of the biotic explosions.

there is no need for a second weapon with this setup.

ahh i see many ninjas...Image IPBImage IPBImage IPBImage IPB

never mind =P


3 rank singularity and a properly specced shockwave will easily finish trooper level enemies anyway, so singularity can stay at 3 if you want the power and force bonuses for shockwave. I do this and use the acolyte pistol in a similar way, and I do just fine. 

#42
Nolixe

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On Gold I'm using 6-6-3-5-6 for weeks already, works great. On platinum however, Shockwave is needed. Still I think the class is quite useless on Platinum if there is no Reave-casting character

#43
Delta Vicious

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Seems like a terrific set, OP, thanks.

Mmmh, I'll try a 6/6/6/4/4 set later... meanwhile I'll have fun with my freshly unlocked Asari Adept :D, it was my LAST character to unlock.

#44
Red Panda

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Guardians:

"A seprate tatic is needed for these, aiming Singularity behind them to catch them is the best way to deal with them but it can be difficult. another way to deal with them is to use Shockwave to knock them back and for a moment drop their defenses, allowing a single acolyte shot on them. if you are good wtih the rebound on the Acolyte you can use that to hit them from behind that way. these guys are likley the most annoying thing this build can face."



EASY SOLUTION:

Also bring a
GPSMG X
High velocity barrel and Ultra-light materials

Modifié par OperatingWookie, 28 juillet 2012 - 02:42 .


#45
SavagelyEpic

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Shockwave on PC is bugged? Can someone confirm?

#46
OminousJester

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Can this be used without the Acolyte? If so, what noob friendly gun do you suggest?

#47
Whole Particle

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Love using Human Adepts, too bad most people I try playing with automatically kick it (which is on Xbox, obviously).

Also, in case anyone missed it, here's another cool Singularity tip for dealing with Guardians.

#48
Grumpy Old Wizard

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SavagelyEpic wrote...

Shockwave on PC is bugged? Can someone confirm?


Yes, if you chose the radius evolution on shockwave it will bug out your shockwave for the entire match at some point in the game.

#49
Rebellious82

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The Human Adept has always been wonderful, even if many didn't know how to use it before.

#50
Nolixe

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Rebellious82 wrote...
The Human Adept has always been wonderful, even if many didn't know how to use it before.


Yeah! Quite right. Pity I didn't learnt it at the beginning. I learnt it few weeks ago, because I got bored by all other classes. And then I discovered that it's extremely fun and powerful. When Acolyte came out the class became my favorite...