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How long before this is nerfed? GI + Piranha = 374,557 on Gold.


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#101
Kalas Magnus

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Bubalo182 wrote...

Seeing how you've pretty much just shown Bioware this combo, i'm guessing pretty soon... its a shame because it does wreck.

ohhh you mean the combo every good player is using to get 12 min platinum runs? I'm sure bioware hasnt noticed.=]

#102
Mandalore313

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Kalas321 wrote...

Bubalo182 wrote...

Seeing how you've pretty much just shown Bioware this combo, i'm guessing pretty soon... its a shame because it does wreck.

ohhh you mean the combo every good player is using to get 12 min platinum runs? I'm sure bioware hasnt noticed.=]


Only one piranha GI was used for that

#103
taomang

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squidney2k1 wrote...

Geth Infiltrator just has insane weapon bonuses, period.


yes GETH WEAPON bonuses.

#104
Kalas Magnus

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Mandalore313 wrote...

Kalas321 wrote...

Bubalo182 wrote...

Seeing how you've pretty much just shown Bioware this combo, i'm guessing pretty soon... its a shame because it does wreck.

ohhh you mean the combo every good player is using to get 12 min platinum runs? I'm sure bioware hasnt noticed.=]


Only one piranha GI was used for that

I'm not talking about that. I'm talking about all the farmers on glacier/cerb/plat that self wipe after the objective. I heard some even got it down to 10-11 min. So around 137k every 12min. Its not OP, right?

#105
GroverA125

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SalvationThroughDestruction wrote...

yarpenthemad21 wrote...

it's just watter gun on armor.

Pfft.... Hahahahahahaha.


Ahahahahahaha

You serious?
It's something like 700 dps on armor, that's still more than anything that isn't a claymore.


Meet the Shuriken, now with 700 DPS with HVB and magazine mod.

Also meet the Mattock (AP and damage, firing 5-6 bullets per second), Hurricane (with HVB and recoil), Crusader (with AP and damage) and (high level) Paladin (clip and HCB).

Modifié par GroverA125, 27 juillet 2012 - 12:13 .


#106
MacGarrus

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Despite my mixed feelings on the Piranha, it does feel like a unique case as of now. My suggestion to fix the confusion a lot of players have regarding this weapon is add a damage penalty when hitting a target from a set distance and beyond. This keeps the gun working within the constraints it was designed with while dealing with a few really really strong builds that make the gun overperform. I don't think this would affect anyone who uses this weapon as it's meant to be.

As for your test, I've run into similar situations myself. I ran the Piranha X on a Kroguard with equipment and was able to melt Gold Atlases in a couple clips. I don't think the weapon is overpowered, the fact that the power it has can be used at any range with certain classes is. This is a CQC shotgun, like the Reegar and Wraith. It should be treated as such.

#107
Mandalore313

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Well you can't easily pull it off, if they do 10 minute runs up to w10 objective that means that they're on par with our speedrun time, which means they know what they are doing.

You need to understand that the people that can do this constantly, without failing are very few and it's not just to make changes that affect everyone because of a handful of people looking to get the most optimal performance out of their class/loadout.

There's no rule that says new dlc guns can't be better than old ones. Most of the times they're better because their goal is to renew our interest in the game.
If you get new stuff that you don't use then it's all for nothing.

I don't think they'll nerf the gun nor do they need.
I've been doing gold pugs a lot lately and I haven't seen a single piranha GI yet, although i've seen a lot krysae and reegar GIs.

#108
GarrusIsMyBro

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If a weapon is good, the best thing to do is to not say anything at all about it.

#109
Descy_

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The Mad Hanar wrote...

I'm becoming convinced that the GI is going to ruin every good weapon...



#110
Chaoswind

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Leave the GI alone

A single GI/piranha can easily geth ****ed specially on maps with lots of open ground, is like complaining how a gun can do nothing else than kill... If something is specially build for something then is going to struggle with everything else...

#111
Killahead

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Mandalore313 wrote...

There's no rule that says new dlc guns can't be better than old ones. Most of the times they're better because their goal is to renew our interest in the game.
If you get new stuff that you don't use then it's all for nothing.


As for renewed interest: This can be achieved by simply adding different guns. Guns that perform differently than the old ones. There are countless variables that determine a weapon's feel and effectiveness: Recoil, accuracy, rate of fire, number of shots in mag, effectiveness against different types of defense, weight. I would personally love the Piranha even if it wasn't as good (probably more so, in fact). If each DLC adds more powerful guns than the variety we love this game for will suffer from it. I don't think adding new and interesting guns while making sure they aren't outclassing the old ones should be a problem.

I haven't taken a stance on the Piranha yet, one video showcasing one player scoring high with a weapon isn't proof of anything, and I think it is evident that it's only extremely good on certain classes. I trust Bioware to figure out how to tweak those setups without ruining the Piranha for every class that doesn't get an accuracy bonus and huge damage bonuses to boot.

#112
Yuanrang

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The gun is great, but quite frankly, it is the character that makes the Piranha ridiculous.

I mean, beyond Vanguards (and even then, it's not overly impressive), Turian Soldier, Destroyer and Geth (Accuracy boosts), it is good, but not exceptional.

The thing that makes this thing shine is increasing its rate of fire or ensuring that all slugs hit, and that's not an easy thing.

Nerf the weight on this thing and no one besides Turian Soldier, Destroyer or Geth will be able to do great with it (which is okay).

Modifié par Yuanrang, 27 juillet 2012 - 12:31 .


#113
Kalas Magnus

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Mandalore313 wrote...

Well you can't easily pull it off, if they do 10 minute runs up to w10 objective that means that they're on par with our speedrun time, which means they know what they are doing.

You need to understand that the people that can do this constantly, without failing are very few and it's not just to make changes that affect everyone because of a handful of people looking to get the most optimal performance out of their class/loadout.

There's no rule that says new dlc guns can't be better than old ones. Most of the times they're better because their goal is to renew our interest in the game.
If you get new stuff that you don't use then it's all for nothing.

I don't think they'll nerf the gun nor do they need.
I've been doing gold pugs a lot lately and I haven't seen a single piranha GI yet, although i've seen a lot krysae and reegar GIs.

What's that term people keep throwing around? Power creep? I'm sure that is a good enough reason. If you are going to release new content like the krysae that had more power than a BW, an AOE, and a lot of ammo then it renders the old guns severely underpowered. There is less diversity and people will lose interest because if they dont use it they will underperform every time. New stuff should be good but balanced. i.e. The harrier

Modifié par Kalas321, 27 juillet 2012 - 12:40 .


#114
d_nought

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Honestly I think Glacier/White farming on Platinum is just broken now, and Bioware should disregard it from their balance changes. That said, the Marksman thing probably does deserve to be looked at, but it has been around for quite a while and no-one really cared.

The real meaning of balance in a role playing game is not whether something is too good, but whether or not something is completely outclassed by something else of the same rarity. N7 Destroyer has high offense and high defense, but is slow, can't roll, has unremarkable offensive powers, and is dependent on certain weapons. Not OP. GI has high offense and speed but dies very quickly and is especially prone to DOT from banshees due to his low health. Typhoon is powerful, but is not a good weapon for casters or infiltrators. Piranha is absolute crap at anything less than point blank unless used on a class with accuracy bonuses. The thing here though is that the Turian Soldier's accuracy bonus allows him to get 100% accuracy, which could be a problem for snipers and other ranged weapons vs Piranha and Talon. However, given the Turian Soldier's poor mobility and power set, it's an acceptable tradeoff and is probably going to stay that way.

#115
Clayless

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That gun really needs less damage. It was already insane before they buffed it, it REALLY didn't need a buff.

#116
Hulk Hsieh

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I think Piranha + Smart Choke is still OK.
It is Piranha + Smart Choke + TS/Destroyer/GI accuracy that becomes OP.

However, we don't want the accuracy bonus of TS/GI/Destroyer to be totally removed, so just removing it from shotguns will be a good solution.

#117
Aiiro

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The fixation on the gun is ridiculous. It's always the gun's fault. Never the class, the person using it, the mods on it, the consumables, the gear, the skill of the others around the user (if applicable)

Stop pushing the gun into the ground because of classes designed for huge weapon damage. The Geth, Soldiers, and Infiltrators, uh hello

#118
Hulk Hsieh

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Kalas321 wrote...
What's that term people keep throwing around? Power creep? I'm sure that is a good enough reason. If you are going to release new content like the krysae that had more power than a BW, an AOE, and a lot of ammo then it renders the old guns severely underpowered. There is less diversity and people will lose interest because if they dont use it they will underperform every time. New stuff should be good but balanced. i.e. The Harrier



The Harrier is a good example:
Harrier has its weakness, and there isn't power/gear/mod that can totally "fix" the weakness.

The problem of Piranha is that its only weakness can be fixed by power/gear/mod, to a degree it can be used to snipe.

Modifié par Hulk Hsieh, 27 juillet 2012 - 12:55 .


#119
E71

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TheAdventurer29 wrote...
God no, not another thread!


This.

Best way to lower the risk of nerfs is to stop talking about it and just disable your "upload feedback" option (remember to re-enable it over weekends though).

#120
Killahead

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Hulk Hsieh wrote...

However, we don't want the accuracy bonus of TS/GI/Destroyer to be totally removed, so just removing it from shotguns will be a good solution.


This.

Probably the simplest and best solution. Unfortunately it may have to be patched in, meaning it could take a while.

The Destroyer and the GI get huge damage bonuses, so they will still be very effective with the Piranha, and the Turian Soldier's marksman ability and the class overall is pretty much designed for rifles anyway.

#121
Offender_Mullet

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I skimmed through the video to save others some time and a headache.......

Starting @ 16:45 - "But yes we're milking this (talking about wave 6). We weren't going to milk wave 10 in this video, but we do end up milking wave 10. Ah and the reason why I end up milking wave 10 in this video is because I knew my score was going to be ridiculous in this gameplay. I mean I knew it."

No kidding guy?

Escort Wave 3 - finished it with 21 seconds left.

Objects Recovered Wave 6 - finished it with 8 seconds left.

Objects Recovered Wave 10 - finished it with 34 seconds left.

He also has other eye-rolling-worthy quotes about "promoting teamwork" and what not, but it's obvious this entire match was fixed.

#122
BoomDynamite

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Now do it with Demolisher.

#123
L.ast L.ife

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theillusiveman11 wrote...

GI + Any Weapon = 374,557 on Gold



#124
TattyUD

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Mandalore313 wrote...

Well you can't easily pull it off, if they do 10 minute runs up to w10 objective that means that they're on par with our speedrun time, which means they know what they are doing.


You need to understand that the people that can do this constantly, without failing are very few and it's not just to make changes that affect everyone because of a handful of people looking to get the most optimal performance out of their class/loadout.

 

This.  There are very few people that can achieve 10 minute runs, and not many more that can even get close.  I've done a lot of glacier speedruns on platinum with some really good players over the last week and only a handful of them with were able to get anyway near this sort of time even with their piranha GIs.

In the public games that I've played I've seen very few piranha GIs and they haven't performed especially well.  I've certainly not seen anything like what was happening after the previous DLC when it seemed like everyone and their mother was wielding the Krysae and rampaging to quick easy mode victories and sucking all the fun out of playing, whilst posting massive scores.

 There's no rule that says new dlc guns can't be better than old ones. Most of the times they're better because their goal is to renew our interest in the game.
If you get new stuff that you don't use then it's all for nothing.

I don't think they'll nerf the gun nor do they need.
I've been doing gold pugs a lot lately and I haven't seen a single piranha GI yet, although i've seen a lot krysae and reegar GIs.


Its not secret to anyone I play with that I love the claymore more than any other gun, this is partially at least because no other weapon could come close to it for me.  Now I feel I have a real choice with the Piranha and its certainly freshened up a lot of builds for me.  I want more choices and variety, not less.

#125
WickedTruth 823

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Destroyer + Any Weapon = better then GI... sad but true... atleast my destroyer...