Modifié par LuckyBullet95, 27 juillet 2012 - 02:53 .
How long before this is nerfed? GI + Piranha = 374,557 on Gold.
#151
Posté 27 juillet 2012 - 02:45
#152
Posté 27 juillet 2012 - 02:54
haisho wrote...
The gigantic score here means absolutely nothing, since he's drawing out objective waves to inflate it.
Under no normal circumstances are you going to see scores like that in normal gameplay where everyone completes objectives as quickly as possible.
Even then, he's a Geth Infiltrator. What's new about a GI topping the scoreboard? <_<
+1
Anyone who racks up such a high score means the game took waaaaaayyyyy too long to finish.
#153
Posté 27 juillet 2012 - 02:54
How about this:
The human soldier has adrenaline rush, 40% damage resistance AND big weapon boost, PLUS instant reload?!? Omg OP!!
Asari adept has warp + throw so they can explode ANY enemy at ANY time...plus stasis that can freeze phantoms too?!? Wtf nerf!!
Krogan sentinel tech armour increases already powerful melee 40%, PLUS his racial passive gives a huge increase to melee...AND he gets damage resistance from melee kills ON TOP OF damage resistance from tech armour?!?! OH MY GOD, THATS WAY OVERPOWERED!!
....see how ridiculous all of this is???
#154
Posté 27 juillet 2012 - 03:02
#155
Posté 27 juillet 2012 - 03:09
snfonseka wrote...
The problem is with the GI not with the Piranha. GI has very high weapon bonuses. So if you want to nerf something, nerf GI.
At this point I'm starting to think the GI needs to be redesigned rather than nerfed. In particular I'm thinking that Proximity Mine simply needs to be replaced by something else, preferably a power that doesn't do over a 1000 damage over an area while increasing damage 20%.
#156
Posté 27 juillet 2012 - 03:13
Atheosis wrote...
snfonseka wrote...
The problem is with the GI not with the Piranha. GI has very high weapon bonuses. So if you want to nerf something, nerf GI.
At this point I'm starting to think the GI needs to be redesigned rather than nerfed. In particular I'm thinking that Proximity Mine simply needs to be replaced by something else, preferably a power that doesn't do over a 1000 damage over an area while increasing damage 20%.
Something like Sticky Grenade could work. Still capable of some damage, by with lower effective radius, aim needs to be spot on, no extra damage buff, and limited quantity b/c it's a grenade.
Modifié par CmnDwnWrkn, 27 juillet 2012 - 03:13 .
#157
Posté 27 juillet 2012 - 03:16
spudspot wrote...
theillusiveman11 wrote...
GI + Any Weapon = 374,557 on Gold
Well, it still took them 30 something minutes. So you may be right for that particular squad.
watch his latest video he completed gold with this gun in 12 mins
#158
Posté 27 juillet 2012 - 03:17
#159
Posté 27 juillet 2012 - 03:18
AdrunkGirlScout wrote...
Never seen Brutes die that fast even on Bronze. This is just amazing and the sad thing is, it will most likely get nerfed even though all the gear was earned and he just put the pieces together. That build is nothing short of God mode and I believed he earned it.
Thoughts?
Also, I apologize if this has been posted/mentioned already. Curious for some discussion.
LOL JUMPIN
yeah he's the guy who plays with people who let him solo and basically extend objectives till 1 minute left on the timer.
Very interesting story but it's bull****
#160
Posté 27 juillet 2012 - 03:26
how does this guy have the piranha X and no typhoon?
#161
Posté 27 juillet 2012 - 03:28
Atheosis wrote...
snfonseka wrote...
The problem is with the GI not with the Piranha. GI has very high weapon bonuses. So if you want to nerf something, nerf GI.
At this point I'm starting to think the GI needs to be redesigned rather than nerfed. In particular I'm thinking that Proximity Mine simply needs to be replaced by something else, preferably a power that doesn't do over a 1000 damage over an area while increasing damage 20%.
Why? Is it because he is at the top of the end mission list? Who cares if he is a death machine wrapped in reynolds wrap?
Stop talking about Nerfs folks! Better discussion would be how to work with a GI to destroy stuff faster and safer.
#162
Posté 27 juillet 2012 - 03:29
#163
Posté 27 juillet 2012 - 03:29
The Mad Hanar wrote...
I'm becoming convinced that the GI is going to ruin every good weapon...
#164
Posté 27 juillet 2012 - 03:29
kelly ripas bicep wrote...
get in the circle!
how does this guy have the piranha X and no typhoon?
Same way I do sadly?!?!?
#165
Posté 27 juillet 2012 - 03:31
Modifié par SalvationThroughDestruction, 27 juillet 2012 - 03:35 .
#166
Posté 27 juillet 2012 - 03:33
Thing is, you're comparing those with armor reduction mods on.GroverA125 wrote...
SalvationThroughDestruction wrote...
Pfft.... Hahahahahahaha.yarpenthemad21 wrote...
it's just watter gun on armor.
Ahahahahahaha
You serious?
It's something like 700 dps on armor, that's still more than anything that isn't a claymore.
Meet the Shuriken, now with 700 DPS with HVB and magazine mod.
Also meet the Mattock (AP and damage, firing 5-6 bullets per second), Hurricane (with HVB and recoil), Crusader (with AP and damage) and (high level) Paladin (clip and HCB).
Put Ap ammo on and enjoy 1700+ dps.
Oh by the way, I cant see shuriken doing 700 dps, is that while cloaked?
That 700 armor Piranha damage is raw, unmodified damage, no mods no abilities no passives.
No, I am not a nerf herder. I wan correcting someone supplying incorrect information. Enjoy your day.
Modifié par SalvationThroughDestruction, 27 juillet 2012 - 03:38 .
#167
Posté 27 juillet 2012 - 03:34
ABjerre wrote...
The Mad Hanar wrote...
I'm becoming convinced that the GI is going to ruin every good weapon...
Yeah, it is the only common factor in many recent nerfs. Conclusion: Fix the character, not the weapon.
Fixed that for you.
#168
Posté 27 juillet 2012 - 03:34
With a bit of research you can see he extended the match just because the team needed *low level* and he felt like it, and in another video, it shows a speed run with the build to balance things...
But really, the gun doesnt really need a nerf, cmon, the class is supposed to do damage, and there is the platinum difficulty now, the way people keep complaining the Piranha will turn into a Scimitar in the next week....
*yeah.. actually, if there is need to nerf something, nerf the Geth Infiltrator a bit... but not gimping it*
Modifié par Silkerin, 27 juillet 2012 - 03:37 .
#169
Posté 27 juillet 2012 - 03:34
EDIT: Triple post darm it
Modifié par SalvationThroughDestruction, 27 juillet 2012 - 03:35 .
#170
Posté 27 juillet 2012 - 03:35
robgfaulkner wrote...
kelly ripas bicep wrote...
get in the circle!
how does this guy have the piranha X and no typhoon?
Same way I do sadly?!?!?
how do i have Typhoon and no Piranha?
#171
Posté 27 juillet 2012 - 03:36
It would be really hard for me to think of another class that has a better power synergy than the GI. Hunter Mode, Proxy Mine and TC are so synergistic that they make the old Asari Adept look silly.Atheosis wrote...
snfonseka wrote...
The problem is with the GI not with the Piranha. GI has very high weapon bonuses. So if you want to nerf something, nerf GI.
At this point I'm starting to think the GI needs to be redesigned rather than nerfed. In particular I'm thinking that Proximity Mine simply needs to be replaced by something else, preferably a power that doesn't do over a 1000 damage over an area while increasing damage 20%.
By comparison the base Human Infiltrator got hosed. A slow firing second power and an underwhelming grenade.
#172
Posté 27 juillet 2012 - 03:41
Hulk Hsieh wrote...
Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.
Pretty much this.
Pirahna has one weakness which can easily be corrected. I'm fine with the crazy DPS it can pump out but there has to be some kind of draw back to using it. Get rid of the accuracy bonuses, lower the clip size and the gun will be more of an alternative to the reegar rather than completely outclassing it.
#173
Posté 27 juillet 2012 - 03:48
#174
Posté 27 juillet 2012 - 03:50
Shoelesscomsonaut wrote...
Hulk Hsieh wrote...
Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.
Pretty much this.
Pirahna has one weakness which can easily be corrected. I'm fine with the crazy DPS it can pump out but there has to be some kind of draw back to using it. Get rid of the accuracy bonuses, lower the clip size and the gun will be more of an alternative to the reegar rather than completely outclassing it.
This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.
#175
Posté 27 juillet 2012 - 03:51





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