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How long before this is nerfed? GI + Piranha = 374,557 on Gold.


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#151
LuckyBullet95

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It's a bloody 37 minute solo... or it might have well have been... his teammates were useless... ofcourse he's gonna get an extremely high score...

Modifié par LuckyBullet95, 27 juillet 2012 - 02:53 .


#152
megawug

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haisho wrote...

The gigantic score here means absolutely nothing, since he's drawing out objective waves to inflate it.

Under no normal circumstances are you going to see scores like that in normal gameplay where everyone completes objectives as quickly as possible.

Even then, he's a Geth Infiltrator. What's new about a GI topping the scoreboard? <_<


+1

Anyone who racks up such a high score means the game took waaaaaayyyyy too long to finish.

#153
Apollo1450

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Good god you people are not going to be happy until every character in the game performs exactly like a human sentinel....i dint know why I still browse this forum...it's nothing but nerf nerf nerf.

How about this:

The human soldier has adrenaline rush, 40% damage resistance AND big weapon boost, PLUS instant reload?!? Omg OP!!

Asari adept has warp + throw so they can explode ANY enemy at ANY time...plus stasis that can freeze phantoms too?!? Wtf nerf!!

Krogan sentinel tech armour increases already powerful melee 40%, PLUS his racial passive gives a huge increase to melee...AND he gets damage resistance from melee kills ON TOP OF damage resistance from tech armour?!?! OH MY GOD, THATS WAY OVERPOWERED!!


....see how ridiculous all of this is???

#154
TheExile1

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Because all these topics garner so many posts, there probably going to nerf it soon. Thanks BSN.

#155
Atheosis

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snfonseka wrote...

The problem is with the GI not with the Piranha. GI has very high weapon bonuses. So if you want to nerf something, nerf GI.


At this point I'm starting to think the GI needs to be redesigned rather than nerfed.  In particular I'm thinking that Proximity Mine simply needs to be replaced by something else, preferably a power that doesn't do over a 1000 damage over an area while increasing damage 20%.

#156
CmnDwnWrkn

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Atheosis wrote...

snfonseka wrote...

The problem is with the GI not with the Piranha. GI has very high weapon bonuses. So if you want to nerf something, nerf GI.


At this point I'm starting to think the GI needs to be redesigned rather than nerfed.  In particular I'm thinking that Proximity Mine simply needs to be replaced by something else, preferably a power that doesn't do over a 1000 damage over an area while increasing damage 20%.


Something like Sticky Grenade could work.  Still capable of some damage, by with lower effective radius, aim needs to be spot on, no extra damage buff, and limited quantity b/c it's a grenade.

Modifié par CmnDwnWrkn, 27 juillet 2012 - 03:13 .


#157
X3Nuss

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spudspot wrote...

theillusiveman11 wrote...

GI + Any Weapon = 374,557 on Gold


Well, it still took them 30 something minutes. So you may be right for that particular squad. :P


watch his latest video he completed gold with this gun in 12 mins

#158
Apollo1450

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I will agree that proximity mine removal would be fine for geth infiltrator...it would certainly decrease the nerf cries at least. After all, proximity mine that's bonused by tactical cloak and lets a weapon oriented class to 20% more damage for 8 seconds is a lot.

#159
The Waffle Cat

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AdrunkGirlScout wrote...



Never seen Brutes die that fast even on Bronze.  This is just amazing and the sad thing is, it will most likely get nerfed even though all the gear was earned and he just put the pieces together.  That build is nothing short of God mode and I believed he earned it.

Thoughts? 

Also, I apologize if this has been posted/mentioned already.  Curious for some discussion.


LOL JUMPIN 

yeah he's the guy who plays with people who let him solo and basically extend objectives till 1 minute left on the timer.

Very interesting story but it's bull****

#160
kelly ripas bicep

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get in the circle!
how does this guy have the piranha X and no typhoon?

#161
robgfaulkner

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Atheosis wrote...

snfonseka wrote...

The problem is with the GI not with the Piranha. GI has very high weapon bonuses. So if you want to nerf something, nerf GI.


At this point I'm starting to think the GI needs to be redesigned rather than nerfed.  In particular I'm thinking that Proximity Mine simply needs to be replaced by something else, preferably a power that doesn't do over a 1000 damage over an area while increasing damage 20%.


Why?  Is it because he is at the top of the end mission list?  Who cares if he is a death machine wrapped in reynolds wrap?

Stop talking about Nerfs folks!  Better discussion would be how to work with a GI to destroy stuff faster and safer.

#162
shards7

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Why not nerf the gi a little, and not ruin every gun someone does good with it?

#163
GGW KillerTiger

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The Mad Hanar wrote...

I'm becoming convinced that the GI is going to ruin every good weapon...



#164
robgfaulkner

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kelly ripas bicep wrote...

get in the circle!
how does this guy have the piranha X and no typhoon?


Same way I do sadly?!?!? 

#165
RNG God

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Double post.

Modifié par SalvationThroughDestruction, 27 juillet 2012 - 03:35 .


#166
RNG God

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GroverA125 wrote...

SalvationThroughDestruction wrote...

yarpenthemad21 wrote...

it's just watter gun on armor.

Pfft.... Hahahahahahaha.


Ahahahahahaha

You serious?
It's something like 700 dps on armor, that's still more than anything that isn't a claymore.


Meet the Shuriken, now with 700 DPS with HVB and magazine mod.

Also meet the Mattock (AP and damage, firing 5-6 bullets per second), Hurricane (with HVB and recoil), Crusader (with AP and damage) and (high level) Paladin (clip and HCB).

Thing is, you're comparing those with armor reduction mods on.
Put Ap ammo on and enjoy 1700+ dps.

Oh by the way, I cant see shuriken doing 700 dps, is that while cloaked?

That 700 armor Piranha damage is raw, unmodified damage, no mods no abilities no passives.

No, I am not a nerf herder. I wan correcting someone supplying incorrect information. Enjoy your day.

Modifié par SalvationThroughDestruction, 27 juillet 2012 - 03:38 .


#167
xcrunr1647

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ABjerre wrote...

The Mad Hanar wrote...

I'm becoming convinced that the GI is going to ruin every good weapon...


Yeah, it is the only common factor in many recent nerfs. Conclusion: Fix the character, not the weapon.


Fixed that for you.

#168
Silkerin

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Funny how people say **** about the video and the person, but are thinking about only in terms of gameplay for themselves, forgeting he is making the video for the character/gun AND entertainment of people who likes too, so of course he will ask the teammates for the spotlight to make the video, so he can show how it works.
With a bit of research you can see he extended the match just because the team needed *low level* and he felt like it, and in another video, it shows a speed run with the build to balance things...

But really, the gun doesnt really need a nerf, cmon, the class is supposed to do damage, and there is the platinum difficulty now, the way people keep complaining the Piranha will turn into a Scimitar in the next week....

*yeah.. actually, if there is need to nerf something, nerf the Geth Infiltrator a bit... but not gimping it*

Modifié par Silkerin, 27 juillet 2012 - 03:37 .


#169
RNG God

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Double post.

EDIT: Triple post darm it :((((

Modifié par SalvationThroughDestruction, 27 juillet 2012 - 03:35 .


#170
xcrunr1647

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robgfaulkner wrote...

kelly ripas bicep wrote...

get in the circle!
how does this guy have the piranha X and no typhoon?


Same way I do sadly?!?!? 


how do i have Typhoon and no Piranha?

:huh:

#171
Mindlog

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Atheosis wrote...

snfonseka wrote...

The problem is with the GI not with the Piranha. GI has very high weapon bonuses. So if you want to nerf something, nerf GI.


At this point I'm starting to think the GI needs to be redesigned rather than nerfed.  In particular I'm thinking that Proximity Mine simply needs to be replaced by something else, preferably a power that doesn't do over a 1000 damage over an area while increasing damage 20%.

It would be really hard for me to think of another class that has a better power synergy than the GI. Hunter Mode, Proxy Mine and TC are so synergistic that they make the old Asari Adept look silly.

By comparison the base Human Infiltrator got hosed. A slow firing second power and an underwhelming grenade.

#172
Shoelesscomsonaut

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Hulk Hsieh wrote...

Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.


Pretty much this.

Pirahna has one weakness which can easily be corrected. I'm fine with the crazy DPS it can pump out but there has to be some kind of draw back to using it. Get rid of the accuracy bonuses, lower the clip size and the gun will be more of an alternative to the reegar rather than completely outclassing it.

#173
Sabbatine

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Congratulations, you found a youtube video like the hundreds of other youtube videos of people getting extremely high scores on gold.

#174
CmnDwnWrkn

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Shoelesscomsonaut wrote...

Hulk Hsieh wrote...

Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.


Pretty much this.

Pirahna has one weakness which can easily be corrected. I'm fine with the crazy DPS it can pump out but there has to be some kind of draw back to using it. Get rid of the accuracy bonuses, lower the clip size and the gun will be more of an alternative to the reegar rather than completely outclassing it.


This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.

#175
MrFuddyDuddy

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Nah I say just nerf, so damn sick of these threads. Please bioware turn the Piranha into a scimitar with slightly more ammo and half the accuracy, please ruin ever decent weapon we have so that nerfers can STFU and this games MP can finally die in peace