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How long before this is nerfed? GI + Piranha = 374,557 on Gold.


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#176
Hulk Hsieh

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CmnDwnWrkn wrote...

Shoelesscomsonaut wrote...

Hulk Hsieh wrote...

Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.


Pretty much this.

Pirahna has one weakness which can easily be corrected. I'm fine with the crazy DPS it can pump out but there has to be some kind of draw back to using it. Get rid of the accuracy bonuses, lower the clip size and the gun will be more of an alternative to the reegar rather than completely outclassing it.


This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.


Well, it is only the shotgug. Accuracy bonus still works on other 4 kinds of weapon.
And Piranha will still be good in close range.

#177
robarcool

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The Waffle Cat wrote...

AdrunkGirlScout wrote...



Never seen Brutes die that fast even on Bronze.  This is just amazing and the sad thing is, it will most likely get nerfed even though all the gear was earned and he just put the pieces together.  That build is nothing short of God mode and I believed he earned it.

Thoughts? 

Also, I apologize if this has been posted/mentioned already.  Curious for some discussion.


LOL JUMPIN 

yeah he's the guy who plays with people who let him solo and basically extend objectives till 1 minute left on the timer.

Very interesting story but it's bull****

Agree. The situation does seem contrived rather than something happening all the time.

Modifié par robarcool, 27 juillet 2012 - 03:55 .


#178
Nuisance78

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How about the guy in OP video is not your average player. I hope Bioware doesn't decide to nerf based on players like this.

#179
Zero132132

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Look at the other scores. The lowest is 20k, and the total score is 500k. The game also lasted 34 minutes. This wasn't a fantastic game. It actually seems like it had 2 ****ty players, one that might be okay, and one really good player. Nobody else even had the 75 kills medal.

This high score is a function of three things: his team's ineptitude, long objective rounds, and the application of a large number of mods to boost the weapon's efficacy.

#180
CmnDwnWrkn

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Hulk Hsieh wrote...

CmnDwnWrkn wrote...

Shoelesscomsonaut wrote...

Hulk Hsieh wrote...

Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.


Pretty much this.

Pirahna
has one weakness which can easily be corrected. I'm fine with the crazy
DPS it can pump out but there has to be some kind of draw back to using
it. Get rid of the accuracy bonuses, lower the clip size and the gun
will be more of an alternative to the reegar rather than completely
outclassing it.


This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.


Well, it is only the shotgug. Accuracy bonus still works on other 4 kinds of weapon.
And Piranha will still be good in close range.





The part I'm not understanding is - why remove the accuracy bonuses?  Why wouldn't you remove the damage bonuses instead? 

Modifié par CmnDwnWrkn, 27 juillet 2012 - 04:04 .


#181
Steppdaddy2

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I scored 100k last night on gold last night with a SI and a shuriken. If you watch Jumpins video- that gold game lasted 33 mins. That kind of score isn't Piranah dependent. You can pull that of with a claymore, harrier, hurricane, and depending on skill many other weapons and classes. Knowledge of spawns help too. I've put up 200k plus using a paladin with disruptor ammo on my SI due to constant tech bursts and high dps. Killing classes like infiltrator are made for burst and if you know how to drop aggro right you can be a one man killing machine. But not everyone that plays is skilled like that which is totally fine. Everyone wins in this game. Score is obsolete.

#182
m1lanov

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CmnDwnWrkn wrote...

Hulk Hsieh wrote...

CmnDwnWrkn wrote...

Shoelesscomsonaut wrote...

Hulk Hsieh wrote...

Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.


Pretty much this.

Pirahna
has one weakness which can easily be corrected. I'm fine with the crazy
DPS it can pump out but there has to be some kind of draw back to using


why remove anything at all ? the GI can put out a lot of damage but can die in 2 shots on gold and platinum-he is balanced enough
it. Get rid of the accuracy bonuses, lower the clip size and the gun
will be more of an alternative to the reegar rather than completely
outclassing it.


This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.


Well, it is only the shotgug. Accuracy bonus still works on other 4 kinds of weapon.
And Piranha will still be good in close range.





The part I'm not understanding is - why remove the accuracy bonuses?  Why wouldn't you remove the damage bonuses instead? 




#183
m1lanov

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[quote]CmnDwnWrkn wrote...

[quote]Hulk Hsieh wrote...

[quote]CmnDwnWrkn wrote...

[quote]Shoelesscomsonaut wrote...

[quote]Hulk Hsieh wrote...

Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.[/quote]

Pretty much this.

Pirahna
has one weakness which can easily be corrected. I'm fine with the crazy
DPS it can pump out but there has to be some kind of draw back to using


why remove anything at all ? the GI can put out a lot of damage but can die in 2 shots on gold and platinum-he is balanced enough
it. Get rid of the accuracy bonuses, lower the clip size and the gun
will be more of an alternative to the reegar rather than completely
outclassing it.

[/quote]

This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.

[/quote]

Well, it is only the shotgug. Accuracy bonus still works on other 4 kinds of weapon.
And Piranha will still be good in close range.




[/quote]

The part I'm not understanding is - why remove the accuracy bonuses?  Why wouldn't you remove the damage bonuses instead? 


[/quote]
[/quote]

why do you think anything needs to be removed-the GI can put out a lot of damage but can die in 2 shots on gold and platinum-he is balanced enough-stop ruining good builds

#184
Guest_death_for_sale_*

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Alex_Dur4and wrote...

Yes!! Nerf all the weapons!!!

Let the "Tac Cloak", "Hunter mode" and "Devastator mode" users ruin everything for the other classes!!!


You forgot Marksman and Adrenaline Rush

#185
JAMiAM

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Hulk Hsieh wrote...

CaptainTeabag wrote...

The piranha is a sack of s*** when firing at a target even from mid range. U have to be right up close before it becomes lethal. That is perfectly balanced to me.


The only exception is when you have extra accuracy bonus from power.
So killing the extra accuracy is the solution.


Agreed with you on this issue in "the other thread".  For consistency's sake, and to keep the issue visible to the occasional Bioware employee, I'm agreeing here, too...Image IPB

#186
CmnDwnWrkn

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[quote]m1lanov wrote...



[quote]CmnDwnWrkn wrote...

[quote]Hulk Hsieh wrote...

[quote]CmnDwnWrkn wrote...

[quote]Shoelesscomsonaut wrote...

[quote]Hulk Hsieh wrote...

Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.[/quote]

Pretty much this.

Pirahna
has one weakness which can easily be corrected. I'm fine with the crazy
DPS it can pump out but there has to be some kind of draw back to using


why remove anything at all ? the GI can put out a lot of damage but can die in 2 shots on gold and platinum-he is balanced enough
it. Get rid of the accuracy bonuses, lower the clip size and the gun
will be more of an alternative to the reegar rather than completely
outclassing it.

[/quote]

This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.

[/quote]

Well, it is only the shotgug. Accuracy bonus still works on other 4 kinds of weapon.
And Piranha will still be good in close range.




[/quote]

The part I'm not understanding is - why remove the accuracy bonuses?  Why wouldn't you remove the damage bonuses instead? 


[/quote]
[/quote]

why do you think anything needs to be removed-the GI can put out a lot of damage but can die in 2 shots on gold and platinum-he is balanced enough-stop ruining good builds

[/quote]

Oh okay, but you advocate gimping the accuracy on the Turian Solider, when he's slow and can't dodge, can't cloak, and is a wider target for enemies to hit?  That's balanced?

#187
thenotsothinman

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Nuisance78 wrote...

How about the guy in OP video is not your average player. I hope Bioware doesn't decide to nerf based on players like this.


Yes!  This is the way I feel with all the major nerfs.  I have not once came a cross a ramdom in a game that put up a rediculous score or made the match not fun for me because their build was so over powered that I couldn't get a kill or that made the game to easy.

I think that if someone makes a build that is that they think is to powerful and makes the game to easy, then just don't use it.  Maybe use it with out rail amp III or level V gear and handicap your self if you want.  Don't punish the players that aren't as skilled as you because they have a class they go into a gold match with a contribute.  

#188
capn233

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This thread is filled with so much fail it boggles the mind.

OP... essentially soloed a game with GI.  Congrats, you got an absurd score.

Claymore is one of the few guns that has been pretty well balanced for a very long time.  It isn't a sniper rifle, and  doesn't work as well at extreme range as say a Widow, Black Widow, Valiant or Javelin.

GI does have good power synergy.  What do you think is going to happen when you put a light gun with basically the highest DPS out of anything on it?

How is this news?  GI with Piranha X is terrible I guess I was too subtle here.

Destroyer does not do more damage than GI.  If you really think so I would like to see the math.  Assume GI is spec'd correctly for 80% damage bonus from cloak, ROF and Accuracy in HM, Proxi Mine to at least Rank 5 Damage Taken, and Weapon Damage in Networked AI.  Destroyer can take a whole lot more punishment than a GI though, who needs to avoid getting hit (if I step in acid with mine, or get hit by a Banshee Ball, he basically dies if he didn't have full health).

Modifié par capn233, 27 juillet 2012 - 04:35 .


#189
JAMiAM

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CmnDwnWrkn wrote...

Hulk Hsieh wrote...

CmnDwnWrkn wrote...

Shoelesscomsonaut wrote...

Hulk Hsieh wrote...

Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.


Pretty much this.

Pirahna
has one weakness which can easily be corrected. I'm fine with the crazy
DPS it can pump out but there has to be some kind of draw back to using
it. Get rid of the accuracy bonuses, lower the clip size and the gun
will be more of an alternative to the reegar rather than completely
outclassing it.


This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.


Well, it is only the shotgug. Accuracy bonus still works on other 4 kinds of weapon.
And Piranha will still be good in close range.





The part I'm not understanding is - why remove the accuracy bonuses?  Why wouldn't you remove the damage bonuses instead? 



What Hulk, myself, and several others are advocating is to make accuracy bonuses not affect shotguns.  A single class of guns.  The reasoning is that the accuracy bonuses are tied to class/racial powers that are presumably due to an inherent ability of the user to keep a gun under control, and back on target through a repeated firing cycle.  This makes sense for automatic weapons, semi-automatic weapons, single-shot weapons, as the firing cone is adjusted to the center of target more effectively.  It doesn't make sense, however, that this power can magically cause the pellets on multi-shot weapons, like shotguns, to recondense into a singleton glob after leaving the barrel of a gun, so that they hit with the clustered accuracy of a sniper rifle at range.

In short, the physical spread of pellets on shotguns should *only* be modified by the physical means of a choke mechanism, i.e, gear bonuses.  It should not be modified by a twist of the wrist, strong arms, auto-correcting aiming diagnostics, or space magic. 

#190
mrcanada

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theillusiveman11 wrote...

GI + Any Weapon = 374,557 on Gold



#191
CmnDwnWrkn

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JAMiAM wrote...

CmnDwnWrkn wrote...

Hulk Hsieh wrote...

CmnDwnWrkn wrote...

Shoelesscomsonaut wrote...

Hulk Hsieh wrote...

Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.


Pretty much this.

Pirahna
has one weakness which can easily be corrected. I'm fine with the crazy
DPS it can pump out but there has to be some kind of draw back to using
it. Get rid of the accuracy bonuses, lower the clip size and the gun
will be more of an alternative to the reegar rather than completely
outclassing it.


This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.


Well, it is only the shotgug. Accuracy bonus still works on other 4 kinds of weapon.
And Piranha will still be good in close range.





The part I'm not understanding is - why remove the accuracy bonuses?  Why wouldn't you remove the damage bonuses instead? 



What Hulk, myself, and several others are advocating is to make accuracy bonuses not affect shotguns.  A single class of guns.  The reasoning is that the accuracy bonuses are tied to class/racial powers that are presumably due to an inherent ability of the user to keep a gun under control, and back on target through a repeated firing cycle.  This makes sense for automatic weapons, semi-automatic weapons, single-shot weapons, as the firing cone is adjusted to the center of target more effectively.  It doesn't make sense, however, that this power can magically cause the pellets on multi-shot weapons, like shotguns, to recondense into a singleton glob after leaving the barrel of a gun, so that they hit with the clustered accuracy of a sniper rifle at range.

In short, the physical spread of pellets on shotguns should *only* be modified by the physical means of a choke mechanism, i.e, gear bonuses.  It should not be modified by a twist of the wrist, strong arms, auto-correcting aiming diagnostics, or space magic. 


By this same logic, Infiltrators should not get damage bonuses.  There's nothing about cloaking for a split-second in full sight of an enemy that should enable a character to all of a sudden do twice as much damage with their weapon.

#192
SOMETHING_FOR_NOTHING

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its a propaganda video to boost the "OPness" of the fish

typical media garbage OP is garbage

#193
immanji

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I am a long time subscriber of Jumpin. He is probably the best player on XBOX so not anyone can do this. And if you watch the video, he explains that the gun is not really OP. It was a perfect storm is all. The three people he was playing with were low level and they were fans of his. The milked all the objectives and it was just for fun. Just watch the video.

#194
JackKnife23

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im gonna bump this while its already bumped to say

STOP BUMPING THIS

#195
himegoto

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op: how is this news?

We have have threads like this all day, until every weapon becomes a locust in ME3.

#196
ZombieGambit

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I hate threads like this... The performance of one exceptional player should not be the basis for nerfs. It's asinine.

#197
Yubz

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The score really means nothing because the longer it takes you or your team on objective waves the higher your score will be.

However I just tested this build and the damage it does is really amazing. You just shred everything to pieces on gold. But you are also super squishy, one wrong move and you're dead. Geth Prime turrets are your worst enemy >_>

I don't get the point of skilling into Proximity mine though. You don't really need the tiny bit of extra damage from it and it just drops your cloak early (which means less damage from your Piranha) and distracts you from shooting stuff.
I'd spec into more shields, you really need every bit of survivability you can get.

Oh and if anything needs a nerf its the Geth hunter mode or similar bonus powers because you won't get these amazing results with the Piranha on other characters. On its own the Piranha really isn't that great.

Modifié par Yubz, 27 juillet 2012 - 04:55 .


#198
JAMiAM

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CmnDwnWrkn wrote...

JAMiAM wrote...

CmnDwnWrkn wrote...

Hulk Hsieh wrote...

CmnDwnWrkn wrote...

Shoelesscomsonaut wrote...

Hulk Hsieh wrote...

Just make accuracy bonus from power not working on shotguns and both the gun and the class won't be nerfed.


Pretty much this.

Pirahna
has one weakness which can easily be corrected. I'm fine with the crazy
DPS it can pump out but there has to be some kind of draw back to using
it. Get rid of the accuracy bonuses, lower the clip size and the gun
will be more of an alternative to the reegar rather than completely
outclassing it.


This would hurt the Turian Soldier, but the GI still gets his 5000 damage per second, or whatever it is.


Well, it is only the shotgug. Accuracy bonus still works on other 4 kinds of weapon.
And Piranha will still be good in close range.





The part I'm not understanding is - why remove the accuracy bonuses?  Why wouldn't you remove the damage bonuses instead? 



What Hulk, myself, and several others are advocating is to make accuracy bonuses not affect shotguns.  A single class of guns.  The reasoning is that the accuracy bonuses are tied to class/racial powers that are presumably due to an inherent ability of the user to keep a gun under control, and back on target through a repeated firing cycle.  This makes sense for automatic weapons, semi-automatic weapons, single-shot weapons, as the firing cone is adjusted to the center of target more effectively.  It doesn't make sense, however, that this power can magically cause the pellets on multi-shot weapons, like shotguns, to recondense into a singleton glob after leaving the barrel of a gun, so that they hit with the clustered accuracy of a sniper rifle at range.

In short, the physical spread of pellets on shotguns should *only* be modified by the physical means of a choke mechanism, i.e, gear bonuses.  It should not be modified by a twist of the wrist, strong arms, auto-correcting aiming diagnostics, or space magic. 


By this same logic, Infiltrators should not get damage bonuses.  There's nothing about cloaking for a split-second in full sight of an enemy that should enable a character to all of a sudden do twice as much damage with their weapon.


Not to derail the topic, too much, but I agree.  I think that effects of Tactical Cloak should have been designed somewhat differently in the ME universe.  Namely, to give some reductions to enemy accuracy due to their lack of awareness to your true position, and perhaps damage bonuses only for melee attacks. 

However, that is a completely different can of worms to open...Image IPB

#199
bassetlab

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All I have to say is I hate Nerfers.

#200
MrFuddyDuddy

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They should get rid of Tac Cloak and give all infiltrators Assassination from ME1 then Problem Solved.