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So is the Javelin useful at all?


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47 réponses à ce sujet

#26
Hexi-decimal

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darkchief10 wrote...

I'm the only javelin fan aren't I?


No I love it actually.

#27
Traim Eisenblut

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Pedactor wrote...

Traim Eisenblut wrote...

Pedactor wrote...

Traim Eisenblut wrote...



Bonus damage does not help against shield-gate. The Javelin is terrible, plain and simple, but on higher difficulties no sniper-rifle can compete with shotguns. Use a Claymore on a GI and you can kill brutes in one shot. Use a piranha and you simply kill everything on the move...
Single-shot damage is not really a good indicator of a guns strenght. DPS is. Though certain guns compensate their lack in DPS with other abilities, armor-penetration isn't one of them. Staggering or AoE would be. Not even the Black Widow is any good compared to shotguns or Harrier/Typhoon, even some SMGs trumps over them in the hand of the right characters. Sadly, Sniping is rather bad in this game. Still fun, but slows you down a lot.


Indra is the best SR now.  I'm serious.  And it's so light you can have a Piranha with it.

Try it on a GI.  Use SR rail amps, and put Piercing and EB mods on it.  Its damage per clip is pretty strong and Hunter mode RoF gives you 4-5 rounds per TC cycle.


Or I pic a claymore and deal more damage in one shot than the Indra with a full magazine...
Sorry, but the current balancing punishes players for using a sniper-rifle. You should have a really high Damage-Output with them, but in fact you lack it compared to every good shotgun in the game.


Yes, but I can equip both a Shotgun and a Sniper Rifle on my GI using the Indra...........


You can equip a Javelin and Saber on your GI. As long as you CLOAK first than break the cloak with a power or by shooting your gun, your cooldown will always be the same. That's why weight in general does not affect Infiltrators at all, so balancing gun via weight increase is only screwing every non-infiltrator class.

#28
Pedactor

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Traim Eisenblut wrote...

You can equip a Javelin and Saber on your GI. As long as you CLOAK first than break the cloak with a power or by shooting your gun, your cooldown will always be the same. That's why weight in general does not affect Infiltrators at all, so balancing gun via weight increase is only screwing every non-infiltrator class.


That limits cloak's utility, though since you are looking at what, 30 seconds when you use cloak to get an objective to recloak or something like that?

#29
Traim Eisenblut

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Pedactor wrote...

Traim Eisenblut wrote...

You can equip a Javelin and Saber on your GI. As long as you CLOAK first than break the cloak with a power or by shooting your gun, your cooldown will always be the same. That's why weight in general does not affect Infiltrators at all, so balancing gun via weight increase is only screwing every non-infiltrator class.


That limits cloak's utility, though since you are looking at what, 30 seconds when you use cloak to get an objective to recloak or something like that?


The latest infiltrator-nerf limited that to the point that capturing objectives in a cloak-cycle isn't possible anymore if you don't spec for it (and who does, considering duration is only good for this one purpose?). So cloak, fire prox mine, start activating the thingie gives you the same advantage as your cloak will break when you are only halfway done. Still drops aggro on activation. Never had trouble to do the objectives.

The single reason shotguns are vastly superior over sniperrifles is math. It's really hard to argue against math, you know?

#30
Pedactor

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Traim Eisenblut wrote...

Pedactor wrote...

Traim Eisenblut wrote...

You can equip a Javelin and Saber on your GI. As long as you CLOAK first than break the cloak with a power or by shooting your gun, your cooldown will always be the same. That's why weight in general does not affect Infiltrators at all, so balancing gun via weight increase is only screwing every non-infiltrator class.


That limits cloak's utility, though since you are looking at what, 30 seconds when you use cloak to get an objective to recloak or something like that?


The latest infiltrator-nerf limited that to the point that capturing objectives in a cloak-cycle isn't possible anymore if you don't spec for it (and who does, considering duration is only good for this one purpose?). So cloak, fire prox mine, start activating the thingie gives you the same advantage as your cloak will break when you are only halfway done. Still drops aggro on activation. Never had trouble to do the objectives.

The single reason shotguns are vastly superior over sniperrifles is math. It's really hard to argue against math, you know?


Not disputing that.  But there's the drawback of range.  Indra/Piranha is a good combination.  I recommend trying it.

I've tried two heavies.  And even with TC's shortened duration it does still retain some utility even specced for damage bonuses.

#31
Nathanmaxtro

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I like using it on the Geth Engineer.

Overload strips shields and almost always makes anything stop moving, making them much easier to hit with the Javelin.

This doesn't work so well with the Geth Infiltrator because enemies often dodge proximity mine which you would need to use to remove the shields with.

#32
Esther

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It is only fun against Reapers

#33
Serge_THE_GREAT

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On Platinum I can take off roughly 3 or 4 bars of a Banshee's armor with one shot while cloaking with the Javelin. As others here have said, it's weight and the shield gate are its biggest issues.

EDIT:  Though I do have a Javelin IX.

Modifié par Serge_THE_GREAT, 27 juillet 2012 - 03:50 .


#34
HNNNNNNG

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Can someone tell me what this 'shield-gate' thing is? I keep seeing it but I don't fully understand it. What weapons are affected and such?

#35
Traim Eisenblut

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Pedactor wrote...

Not disputing that.  But there's the drawback of range.  Indra/Piranha is a good combination.  I recommend trying it.

I've tried two heavies.  And even with TC's shortened duration it does still retain some utility even specced for damage bonuses.


As I said, I do like sniping, it`s fun. I won't argue against that. But if you ask why sniper-rifles or a certain sniper-rifle are considered useless, like the OP does, there is no real way to make them look good by arguing. As there is always the comparison to other guns who will always trump over sniperrifles. Try kill something with your Indra. Than try it again with a correctly specced and gear-supported Piranha. See whats faster...
If it`s about efficency this game only allows very few guns to be used. And those are mostly shotguns. Sad, but true. If it's about playstyle or simple fun, well, that's so subjective there is no arguing about that.

And just for the record: I do like playing the Advanced James Bond Build, Human Infiltrator with a Paladin and Indra. It's fun. But really, really slow in killing stuff compared to things like shotguns, grenades, power-synergy of multiple biotics.

#36
jpan89

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Riotstean wrote...

Saradas85 wrote...

worst UR ever


I don't know about that PR is right there with it if not the winner of the worst.


I think Wraith takes the top spot as worst weapon. It doesn't even have the cool PR glow thing.

Anyways, Bioware seriously needs to fix the Javelin. It has so much potential.

#37
Traim Eisenblut

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HNNNNNNG wrote...

Can someone tell me what this 'shield-gate' thing is? I keep seeing it but I don't fully understand it. What weapons are affected and such?


Your gun makes Damage X. The Enemy has Shield A, Health B.
Even if X > A you will not deal damage to healt, as you can only affect either Shields or Health with your damage-output.
Shotguns ignore this effect, because they fire multiple pellets, each dealing damage to the enemy. So if pellet 1-3 destroy the shields, pellets 4-7 will deal damage against the enemies health.

Basically: firing single-shot weapons makes the damage-output limited to the enemies shield-value, no matter what the weaponstats say.

#38
HNNNNNNG

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Traim Eisenblut wrote...

HNNNNNNG wrote...

Can someone tell me what this 'shield-gate' thing is? I keep seeing it but I don't fully understand it. What weapons are affected and such?


Your gun makes Damage X. The Enemy has Shield A, Health B.
Even if X > A you will not deal damage to healt, as you can only affect either Shields or Health with your damage-output.
Shotguns ignore this effect, because they fire multiple pellets, each dealing damage to the enemy. So if pellet 1-3 destroy the shields, pellets 4-7 will deal damage against the enemies health.

Basically: firing single-shot weapons makes the damage-output limited to the enemies shield-value, no matter what the weaponstats say.


thanks for the info

#39
Pedactor

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HNNNNNNG wrote...

Can someone tell me what this 'shield-gate' thing is? I keep seeing it but I don't fully understand it. What weapons are affected and such?


It means that a weapon with a single bullet/shell/slug (all shotguns but the Crusader shoot a pellet-spread) cannot do more than take down a target's shields/barriers with a single shot.

On Bronze you can do all of shields plus up to 25% of a target's health.

On Silver you can do all of shields plus up to 50% of a target's health.

On Gold you can just do the shields, the health won't be affected.

Same on Platinum I believe.

This effectively "caps" the damage on something like a Marauder or Centurion.  You can get a perfect headshot with a Javelin on a full health/shields target, but you will only blow off their shields.

Which on Platinum is exacerbated by quick shield/barrier regeneration. 

EDIT: Beaten to it :(.


With that said: It means a Mantis with two Rail Amps, Hunter Mode, and Tactical Cloak R6 evolution weighs less and shows that it does less damage than a Widow/Javelin on your Weapon screen, but if the target has Shields/barriers it really won't effectively amount to less damage than either the Widow or Javelin.

Also, note how this effects something with Partial shields still up. 

Modifié par Pedactor, 27 juillet 2012 - 04:02 .


#40
Pedactor

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jpan89 wrote...

I think Wraith takes the top spot as worst weapon. It doesn't even have the cool PR glow thing.

Anyways, Bioware seriously needs to fix the Javelin. It has so much potential.


what's wrong with the Wraith?

I see a lot of people saying this.  That thing hits hard and weighs very little.  Outside of MM/Hunter Mode, it has a much tighter spread than the Piranha.

#41
ElectroNeonPanda

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I have the Javelin at 7 or 8, I don't remember. That's how much I care.

Aside from the obvious Shieldgate issue, if you don't have a power such as Energy Drain or Freeze to root your target while you squeeze the trigger and waaaaait then it can be a very frustrating weapon regardless of being able to see stuff through smoke and obstacles.

Modifié par ElectroNeonPanda, 27 juillet 2012 - 04:02 .


#42
Ankarah

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it's the single most powerful sniper rifle in the game.

the only downside being that it absolutely sucks when dealing with non-boss type enemies with shields on gold or higher.

#43
MIA115

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The Javelin works as a nice complement to a Claymore on the Demolisher. Anything you can't hit with the Claymore , you can lob an Arc Grenade and shoot with the Javelin. The other decent one shot snipers fill the same role though, so it is really up to your preference.

#44
Walhorin

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nope not useful at all.

Most of the single shot sniperifles aren't worth it due to the gating mechanic at the moment.

#45
capn233

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Yes it is useful, mainly on GI and moreso on Platinum than Gold.

Hopefully they will buff one of my favorite guns since everyone cries about how terrible it is.

#46
Mgamerz

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If they turned down the zoom (nobody needs that level of zoom on maps. this gun is impossible to use on glacier) and made the charge up time shorter, it would be a decent gun, like the widow.

#47
Gwenaith

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I use it on my Demolisher. I call it the "Ge' off my lawn" build...... Seriously if you want a supply pylon go get your own.

It takes practice but it has the ability to lead the target if it moves after the shot.

#48
MrFuddyDuddy

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ToaOrka wrote...

I heard it's a boss-killer, but that's it's only strong point.


It is if you reload cancle. Javelin loses almost all its positives past Silver. Shield Gate utterly ruins its vesitility on Gold and Plat, and the Claymore does everything better.