darkchief10 wrote...
I'm the only javelin fan aren't I?
No I love it actually.
darkchief10 wrote...
I'm the only javelin fan aren't I?
Pedactor wrote...
Traim Eisenblut wrote...
Pedactor wrote...
Traim Eisenblut wrote...
Bonus damage does not help against shield-gate. The Javelin is terrible, plain and simple, but on higher difficulties no sniper-rifle can compete with shotguns. Use a Claymore on a GI and you can kill brutes in one shot. Use a piranha and you simply kill everything on the move...
Single-shot damage is not really a good indicator of a guns strenght. DPS is. Though certain guns compensate their lack in DPS with other abilities, armor-penetration isn't one of them. Staggering or AoE would be. Not even the Black Widow is any good compared to shotguns or Harrier/Typhoon, even some SMGs trumps over them in the hand of the right characters. Sadly, Sniping is rather bad in this game. Still fun, but slows you down a lot.
Indra is the best SR now. I'm serious. And it's so light you can have a Piranha with it.
Try it on a GI. Use SR rail amps, and put Piercing and EB mods on it. Its damage per clip is pretty strong and Hunter mode RoF gives you 4-5 rounds per TC cycle.
Or I pic a claymore and deal more damage in one shot than the Indra with a full magazine...
Sorry, but the current balancing punishes players for using a sniper-rifle. You should have a really high Damage-Output with them, but in fact you lack it compared to every good shotgun in the game.
Yes, but I can equip both a Shotgun and a Sniper Rifle on my GI using the Indra...........
Traim Eisenblut wrote...
You can equip a Javelin and Saber on your GI. As long as you CLOAK first than break the cloak with a power or by shooting your gun, your cooldown will always be the same. That's why weight in general does not affect Infiltrators at all, so balancing gun via weight increase is only screwing every non-infiltrator class.
Pedactor wrote...
Traim Eisenblut wrote...
You can equip a Javelin and Saber on your GI. As long as you CLOAK first than break the cloak with a power or by shooting your gun, your cooldown will always be the same. That's why weight in general does not affect Infiltrators at all, so balancing gun via weight increase is only screwing every non-infiltrator class.
That limits cloak's utility, though since you are looking at what, 30 seconds when you use cloak to get an objective to recloak or something like that?
Traim Eisenblut wrote...
Pedactor wrote...
Traim Eisenblut wrote...
You can equip a Javelin and Saber on your GI. As long as you CLOAK first than break the cloak with a power or by shooting your gun, your cooldown will always be the same. That's why weight in general does not affect Infiltrators at all, so balancing gun via weight increase is only screwing every non-infiltrator class.
That limits cloak's utility, though since you are looking at what, 30 seconds when you use cloak to get an objective to recloak or something like that?
The latest infiltrator-nerf limited that to the point that capturing objectives in a cloak-cycle isn't possible anymore if you don't spec for it (and who does, considering duration is only good for this one purpose?). So cloak, fire prox mine, start activating the thingie gives you the same advantage as your cloak will break when you are only halfway done. Still drops aggro on activation. Never had trouble to do the objectives.
The single reason shotguns are vastly superior over sniperrifles is math. It's really hard to argue against math, you know?
Modifié par Serge_THE_GREAT, 27 juillet 2012 - 03:50 .
Pedactor wrote...
Not disputing that. But there's the drawback of range. Indra/Piranha is a good combination. I recommend trying it.
I've tried two heavies. And even with TC's shortened duration it does still retain some utility even specced for damage bonuses.
Riotstean wrote...
Saradas85 wrote...
worst UR ever
I don't know about that PR is right there with it if not the winner of the worst.
HNNNNNNG wrote...
Can someone tell me what this 'shield-gate' thing is? I keep seeing it but I don't fully understand it. What weapons are affected and such?
Traim Eisenblut wrote...
HNNNNNNG wrote...
Can someone tell me what this 'shield-gate' thing is? I keep seeing it but I don't fully understand it. What weapons are affected and such?
Your gun makes Damage X. The Enemy has Shield A, Health B.
Even if X > A you will not deal damage to healt, as you can only affect either Shields or Health with your damage-output.
Shotguns ignore this effect, because they fire multiple pellets, each dealing damage to the enemy. So if pellet 1-3 destroy the shields, pellets 4-7 will deal damage against the enemies health.
Basically: firing single-shot weapons makes the damage-output limited to the enemies shield-value, no matter what the weaponstats say.
HNNNNNNG wrote...
Can someone tell me what this 'shield-gate' thing is? I keep seeing it but I don't fully understand it. What weapons are affected and such?
Modifié par Pedactor, 27 juillet 2012 - 04:02 .
jpan89 wrote...
I think Wraith takes the top spot as worst weapon. It doesn't even have the cool PR glow thing.
Anyways, Bioware seriously needs to fix the Javelin. It has so much potential.
Modifié par ElectroNeonPanda, 27 juillet 2012 - 04:02 .
ToaOrka wrote...
I heard it's a boss-killer, but that's it's only strong point.