I believe that at the end of Dragon Age 3, the status quo should not be restored. Mages should not be put back into their Circles under the ever-watching eyes of the Templars/Chantry. If that does happen, not only will Dragon Age 3 have been meaningless (on that particular front anyway, who knows what other stories they want to tell), but Dragon Age 2 will become even more pointless. After all, Dragon Age 2 was all about how Hawke kicked off the Mage/Templar War and if said War turns out not mattering all that much, then, well, Dragon Age 2 didn't matter, now did it?
And yet... if one side does win, you'll run into the problem of having to make Dragon Age 4: Templar Edition and Dragon Age 4: Mage Edition (unless you set it in Tevinter, I guess, but that'd just be postponing the problem until Dragon Age 5, if ever they get that far).
So how to solve this?
Well, for one, you could not resolve the war (thus postponing the problem) and let the story focus more on, say, the potential collapse of the Orlesian Chantry (since both Mages and Templars broke away from it).
You could allow the player to join the losing side. That could make for some powerful storytelling - watching the side you're backing become ever more desperate, their struggle obviously hopeless. Will you, the PC, stick with the losers until the end or switch to the winning side?
Likewise, if you are on the winning side from the start, will you gleefully crush the enemy or try to persuade the fanatics to show a bit of mercy for the defeated foe?
If handled well, this way you could create a new status quo for Dragon Age 4 while still allowing the player to make some meaningful choices (though meaningful on a personal level, not a continental level).
And then, I suppose, there would be the negotiated peace ending. I believe I've heard the phrase "saving the world from itself" in regards to Dragon Age 3. So perhaps the player will be trying to bring the Mages and Templar to the negotiation table in order to prevent more slaughter. As the Warden tried to stop the Blight, so, too, might the DA3 protagonist be striving to bring peace back to Thedas. Like, say, A****aka from Princess Mononoke, they may still choose to work for either side in a desperate attempt to appease them or try to find some common ground. And so a tentative peace will be created between Mage and Templar; an ending that will allow for a single Dragon Age 4 while still rewarding your efforts.
Then again, like A****aka, you might be forced to watch one side destroy the other after all.
Or you could have Morrigan's God-Baby show up at the last second and offer the PC the choice between killing all mages everywhere simultaneously, mind-control all Templars into obeying you or turning everybody into a Mage.
...
No, wait, that would be incredibly stupid. Let's not do that. It would be a silly ending.
Modifié par WotanAnubis, 28 juillet 2012 - 07:57 .