I find the game to be way, way, way, way more like the NWN series. How its built, the way it looks and plays, at least the comp version. Which isnt bad since i LOVED NWN..... atleast the mods..... never did beat the official campaign xD.
Anyways, Agree? Disagree? Help me understand the connection to Baldurs gate here.
I find it being a successor to Baldurs Gate to be off....
Débuté par
Arcite550
, oct. 14 2009 08:28
#1
Posté 14 octobre 2009 - 08:28
#2
Posté 14 octobre 2009 - 09:21
I don't see this at all. Only thing that I can find similar to DA:O from NWN is the ability to rotate the camera and the included toolset.
#3
Posté 14 octobre 2009 - 09:23
I think this game more closely resembles Baldurs Gate than NWN. Then again I didn't finish Baldurs Gate and when I played it, it was a long time ago. Also, I never played NWN.
#4
Posté 14 octobre 2009 - 09:29
Well I mean look at the spell and all that, everything about it makes me think of NWN
#5
Guest_Bio-Boy 3000_*
Posté 14 octobre 2009 - 09:35
Guest_Bio-Boy 3000_*
The fact that its Bioware's return to grandeur of story and character is what makes it a spiritual successor to me. Not the fact that it has any resemblance to gamplay mechanics of previous titles, except for it being the only party based game that have done since Baldur's Gate.
#6
Posté 14 octobre 2009 - 09:48
I think it draws its inspiration in both BG and NWN. But from what I've been seeing in the past months I think it resemble more and more BG, not in the visuals of course, but in the little things like (2 examples): combat is more strategic and the Companions are way more interesting to have around
Modifié par Darian Kalle, 14 octobre 2009 - 09:52 .
#7
Posté 14 octobre 2009 - 11:45
IDK i'd have to agree.. from the small amount that we have seen I see more NWN than BG.
#8
Posté 14 octobre 2009 - 11:55
Well, we can tell quite quickly whether or not the game will resemble NWN or Baldur's Gate more.
Does you mentor tragically die defending you from a scary guy/ogre/thing in armour just past the Origin Story, or do they turn evil and start wearing black spiky armour after someone they love gets hanged?
More seriously, I see this as being much more BG than NWN. There's much more of a BG feel of deep interaction between companions; much more camaderie. Warden's Keep also harkens back nicely to Watcher's Keep, and the mood seems just a touch darker than NWN's- which Baldur's Gate, in my opinion, was.
Also Leliana is blatantly Imoen reborn inFranceOrlais. (Bonjour, je suis moi, Leliana) - pardon my terrible French. The hair, people, look at the hair.
Does you mentor tragically die defending you from a scary guy/ogre/thing in armour just past the Origin Story, or do they turn evil and start wearing black spiky armour after someone they love gets hanged?
More seriously, I see this as being much more BG than NWN. There's much more of a BG feel of deep interaction between companions; much more camaderie. Warden's Keep also harkens back nicely to Watcher's Keep, and the mood seems just a touch darker than NWN's- which Baldur's Gate, in my opinion, was.
Also Leliana is blatantly Imoen reborn in
#9
Posté 14 octobre 2009 - 11:59
Sure you can argue the story and character ties are more similar to baldurs gate.. but the party system and selection is very similar to NWN, the engine is alot more similar.. even if the game was newer than NWN the engine resembles or seems to resemble NWN alot more.
So from a technical side it looks and *feels* like nwn as far as I have seen anyways.. And well NWN's story was well.. I don't think any NWN fan remembers the game for it's story.
So from a technical side it looks and *feels* like nwn as far as I have seen anyways.. And well NWN's story was well.. I don't think any NWN fan remembers the game for it's story.
#10
Posté 14 octobre 2009 - 12:03
I would have to agree that between more of a focus on battle tactics and party interaction and characters actually having deep personality, that it harkens more towards BG than NWN in that aspect. NWN was very player character centric, that doesn't seem to be as much the case with DA.
Even along the lines of detailed spell effects which as much as I enjoyed nwn, I still remember watching the initial teaser trailer on the Throne of Bhall disk, seeing the familar BG spell effects like Bull's Strengh in full 3d glory, then being really disappointed that none of those spell graphics/effects actually ended up making their way into the final version. Taking away some of the D&D charm in the end.
Even along the lines of detailed spell effects which as much as I enjoyed nwn, I still remember watching the initial teaser trailer on the Throne of Bhall disk, seeing the familar BG spell effects like Bull's Strengh in full 3d glory, then being really disappointed that none of those spell graphics/effects actually ended up making their way into the final version. Taking away some of the D&D charm in the end.
#11
Posté 14 octobre 2009 - 12:04
From a mechanics or technical standpoint, then, the party system isn't much like the original NWN, since that did not have influence of any kind, not to mention that now we have lovely tactics to play around with and set up. Selection...not sure what you mean there, I'll be honest.
Additionally isometric view makes it feel a lot more like BG here. Even if it's optional, it's definitely a call-back. The combat's resemblance to NWN and BG is pretty much limited to a pause function, though
I can't deny there are NWN elements in it, I'd be foolish to do so, but there's a great deal more BG influence, and that isn't a bad thing.
Additionally isometric view makes it feel a lot more like BG here. Even if it's optional, it's definitely a call-back. The combat's resemblance to NWN and BG is pretty much limited to a pause function, though
I can't deny there are NWN elements in it, I'd be foolish to do so, but there's a great deal more BG influence, and that isn't a bad thing.
#12
Posté 14 octobre 2009 - 12:08
I think I agree with everyone who is saying that it only seems like NWN because it's in 3D, with pretty graphics.
My qualm with it being a new BG is that it's so much darker than BG. Yes, BG wasn't exactly sunny, but it certainly wasn't an M-Rated game. I think "spiritual successor" was a good way to put it.
My qualm with it being a new BG is that it's so much darker than BG. Yes, BG wasn't exactly sunny, but it certainly wasn't an M-Rated game. I think "spiritual successor" was a good way to put it.
#13
Posté 14 octobre 2009 - 12:17
This thread has me too excited for the game considering Baldur's Gate is without question my favorite game of all time.
I've pretty much given up on a 3D game rivaling Baldur's Gate on story and epic depth but I'll cross my fingers and everything else I can cross in hope.
I've pretty much given up on a 3D game rivaling Baldur's Gate on story and epic depth but I'll cross my fingers and everything else I can cross in hope.
#14
Posté 14 octobre 2009 - 12:27
From what I have seen, Dragon Age seems to be the spiritual successor of Baldur's Gate and the technical successor to NWN, KOTOR etc.
#15
Posté 14 octobre 2009 - 12:30
The party system is not much like NWN, given that you have full party control if you wish. Something we have not had in a Bioware game since Baldur's Gate.
#16
Posté 14 octobre 2009 - 12:34
Recently David Gaider said that originally when the game was first being developed, they had only released NWN and KotOR, and were heavy at work with Jade Empire. Hence they wanted to assure PC users back then that DAO would not be as bad single-player wise as NWN, but using neither setting of JE or KotOR, and something that went "back to their PC roots". Thus, it was going to be a "spiritual sequel to Baldur's Gate", simply because people had NWN fresh on mind for what Bioware could do.
As time has now passed, NWN1 has almost faded into background, we're keenly remembering NWN2 (I know, but people still are affected by this) and Mass Effect and the words "Spiritual sequel" has lost a bit of meaning.
It's not 'really' the spiritual sequel to just Baldur's Gate anymore, it incorporates the best parts (and worst, if you ask Sylvius) of the RPG's they've made in the last decade. It has evolved to the point where it is also a spiritual sequel to Neverwinter Nights, Knights of the Old Republic, Jade Empire and Mass Effect.
And since it also sees light on all the consoles, it's a thing to be celebrated and shared.
Well, technically he just it wasn't a spiritual sequel. I chose to read it my own way, because it's more romantic.
As time has now passed, NWN1 has almost faded into background, we're keenly remembering NWN2 (I know, but people still are affected by this) and Mass Effect and the words "Spiritual sequel" has lost a bit of meaning.
It's not 'really' the spiritual sequel to just Baldur's Gate anymore, it incorporates the best parts (and worst, if you ask Sylvius) of the RPG's they've made in the last decade. It has evolved to the point where it is also a spiritual sequel to Neverwinter Nights, Knights of the Old Republic, Jade Empire and Mass Effect.
And since it also sees light on all the consoles, it's a thing to be celebrated and shared.
Well, technically he just it wasn't a spiritual sequel. I chose to read it my own way, because it's more romantic.
Modifié par Mordaedil, 14 octobre 2009 - 12:37 .
#17
Posté 14 octobre 2009 - 12:53
In a technical sense it will more closely resemble NWN than BG, yes. Hopefully we won't have to deal with bad parts of NWN that weren't in BG, like a terrible stealth engine, an annoying shop interface, and the weird porting around for dialogues (since only the party leader could speak).
#18
Posté 14 octobre 2009 - 01:28
Oh I like that! The story itself and the general feel is much more Baldur's Gate to me then Neverwinter which had that Forgotten Realms la dee da gloss to it. ;DBalek-Vriege wrote...
From what I have seen, Dragon Age seems to be the spiritual successor of Baldur's Gate and the technical successor to NWN, KOTOR etc.
But the mechanics are a bit like it, which is fine I'd rather they take after their later games in that department.
#19
Posté 14 octobre 2009 - 01:41
I think graphics always evolve and in that sense, DA will always be closer to a newer game like NWN2 than an older game like BG2. But as was just mentioned by others, what we need as a spiritual successor to BG is a game with an exceptional single player campaign that keeps you occupied for months and has you longing for the next installment (or searching for the newest player/builder created mods). About halfway through NWN2 it started to feel a bit tedious like grinding an MMO... I never felt that with BG and only wished there was more, more, more. So that's my hopeful expectation with DA... it's a lofty goal and I hope they nail it.
#20
Posté 14 octobre 2009 - 01:47
So far it looks closer to a spiritual successor to BG2 than NWN in my opinion. The reasons being deeper character interaction, romances, and more complex tactical combat. NWN's deepest character interactions were only slightly better than BG2's most threadbare (Cernd, Imoen). Combat wasn't that tactical either unless you played a spellcaster or rogue. The lack of full parties and NPC control diminished NWN greatly in that department.
What I'm hoping for in DA is a bit of BG1 thrown in there too. A bit more exploration than Bioware's past efforts which have grown increasingly linear since BG2. You know, something like Mass Effect's planet exploration, except with enough content to make it interesting. I'm not hopeful for that though.
What I'm hoping for in DA is a bit of BG1 thrown in there too. A bit more exploration than Bioware's past efforts which have grown increasingly linear since BG2. You know, something like Mass Effect's planet exploration, except with enough content to make it interesting. I'm not hopeful for that though.
#21
Posté 14 octobre 2009 - 02:03
So BG2 successor in story and atmosphere and NWN2 successor for a technology and gameplay perspective?<br />
<br />
The collect them all followers but limited party size thing is a clear link to NWN...<br />
<br />
I have to admit to greatly missing the good old 6 member party of BG... Of course it was based on D&D and 6 players was a sweet spot of that game i think, gave you a little of everything. Iwould get really fustrated with the OC in NWN2 as you had this cool influence stuff with the party members but could only interact with a few of them at time and you would often want o bring a member to build influence but woudn't want to take them for tactical reasons...<br />
<br />
Of course now we have just Warrior, Rogue and Mage (all with various flavours) to chose from the thus you can cover the bases with fewer characters. Still the leaving party members in camp thing still concerns me... we shall see... <br />
<br />
The collect them all followers but limited party size thing is a clear link to NWN...<br />
<br />
I have to admit to greatly missing the good old 6 member party of BG... Of course it was based on D&D and 6 players was a sweet spot of that game i think, gave you a little of everything. Iwould get really fustrated with the OC in NWN2 as you had this cool influence stuff with the party members but could only interact with a few of them at time and you would often want o bring a member to build influence but woudn't want to take them for tactical reasons...<br />
<br />
Of course now we have just Warrior, Rogue and Mage (all with various flavours) to chose from the thus you can cover the bases with fewer characters. Still the leaving party members in camp thing still concerns me... we shall see... <br />
Modifié par Bob the Insane, 14 octobre 2009 - 02:36 .
#22
Posté 14 octobre 2009 - 02:20
I've not played Balduars Gate, I don't think (or if I did, it was long after its original release and hence so out dated the graphics and screen size made it too crappy to remember), but I have played NWN 1 and 2.
I think it does look like those game, BUT they've thrown out the frankly confusing D&D ruleset for something more streamlined (or so it looks). No offense to pen and paper D&D-ers but its not the same when your on your own and haven't got a clue what all these different rolls are, and there's no one to explain it properly.
I think it does look like those game, BUT they've thrown out the frankly confusing D&D ruleset for something more streamlined (or so it looks). No offense to pen and paper D&D-ers but its not the same when your on your own and haven't got a clue what all these different rolls are, and there's no one to explain it properly.
#23
Posté 14 octobre 2009 - 04:49
I thought that Bioware had made a big mistake even mentioning DA in the same sentence as BG. They'd run the risk of disappointing an awful lot of people. Now I'm not so sure. DA looks like one hell of a game from what I've seen. Time will tell though.
I would say though, if DA gives me one tenth of the value for money and enjoyment that the BG series did I will be more than happy.
I would say though, if DA gives me one tenth of the value for money and enjoyment that the BG series did I will be more than happy.
#24
Posté 14 octobre 2009 - 04:50
I find the game to be way, way, way, way more like the NWN series.
I find your lack of faith disturbing.
#25
Posté 14 octobre 2009 - 04:55
OldMan91 wrote...
I find the game to be way, way, way, way more like the NWN series.
I find your lack of faith disturbing.
This isn't the series you're looking for.





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