brusin wrote...
Well just a few reasons I think it is more of a NWN2 kind of rpg:
- 4 party members (BG had six)
- technically it looks alike to NWN2/ME. Dialogue cutscenes, armor/clothing/model design, overall feeling.
- restrictive area exploration. Few places to visit. Much like nwn2. (mostly just my speculations since we know little about the amount of different locations to explore in DA:O)
- plot similarities. Darkspawn horde = King of Shadows' army (BG series all had complex antagonists with a personality. Sarevok. Irenicus, nuff said. DA:O's plot looks overly Tolkienistic imo.)
- ruleset. You have to agree DA:O's ruleset is kinda simplistic in comparison with AD&D. Auto-level option also, just liek in NWN2/ME.
- setting. Ferelden is more like NWN's dull traditional Sword Coast than BG2's Amn.
- specializations. Looks much like NWN2's prestige class quest requirements.
- strategic combat. About the same difficulty as vanilla NWN2 from what I've gathered. Mostly because of simplistic ruleset, few spells/abilities and just 4 party members.
- holding-your-hand attitude. They choose a starting skill/spell/ability for us, your party members can't really die. Again, auto-leveling feature.
- character personalities. Cliche. You got wise/smartass female healer (Wynne/Elanee/Zhaeve), witch-girl with a pursuit for power (Morrigan/Quarra), a guy to squee over (Alistair/Bishop), Imoen-style innocent female thief (Leliana/Neeshka, Shandra personality-wise maybe), your traditional axe-swinging curse-spitting clan-honoring dwarf (Oghren/Khelgar), plain lawful boring guy with no sense of humour (Stern/Casavir), an elegant witty elven male character (Zevran/Sand), a golem/construct (Shale/Construct). DA:O also has a dog but well animal companion is cliche by itself imo unless it's magical/polymorphed. Thank God we don't have any eccentric bard/soceror midget cliche companion this time (Jan Jansen/Deekin/Boddyknock/Grobnar etc). So almost all the cahracters with the exception of the animal companion have their respective counterparts in the NWN franchise imo. Anyone in DA:O at least distantly resembling XZAR !!? Edwin? Minsc? Aerie? Yoshimo? Mazzy, Montaron and many others? Nah.
- DLC. Did BG series have ayn dlc? Nope.
- Toolset / World Editor. Again, BG did not have it, unlike both NWN games.
- origins. Aka the main overrated feature of DA:O. Well vanilla NWN did not have these as well as BG. ME and NWN2 on the other hand did and there were also in-game dialogue references to characher's origin/background. Though it looks like DA's origins' impact on story is going to be much more expansive and I honestly believe it's pretty innovative in crpgs, but the fact is (!), NWN2 had some background traits with in-gaem references while BG series did not have this feature.
I'm looking forward to see some distinctive BG similarities from you guys, not just 'IT HARS STRATERGIC COMBART!!!!1oneoen!!' or 'Character interactions are just like in BG!!!1'
And by the way, I'm not saying DA sucks in case you wonder.
Brusin I don't want to put this the wrong way and I hope to keep this as a thoughtful discussion about the games but... some of your points are valid but others are honestly just personal opinions that aren’t really supported. I’ll try to respond without sounding like a fanboy.
Points where I agree with you:
- 4 person groups are like NWN2, and less party members mean less strategy by definition.
- In terms of technology of course it is more like NWN2 as it is a 3D game that has evolved to the point where you don't need to craft CGI cutscenes outside of the game engine and be stuck with limited item customization on your in-game avatar like BG.
- Specialization quests are similar to prestige class quests (though I would argue that it is a good thing that your character has a reason to have learned new skills rather than somehow magically get more experienced and know how to do new things).
- The fact that you can't die and go unconscious is like NWN2 and it is indeed a "hold-your-hand" mechanic.
- The DLC and toolset were things introduced in NWN2 and were not in BG (though again... why is this a bad thing? It is an evolution of the RPG and if BG3 came out someday it would most likely have these things don't you think?).
Points where I disagree with you:
- In terms of technology, the whole "overall feeling" of NWN2 is a personal opinion that seems to be affected by the fact that they both run 3D engines and so have similar looks. Technology to me is not what defines an overall game “feeling” to me.
- DA’s restrictive area exploration and how dull the campaign setting is: Relative to NWN2 and Baldur's Gate in terms of how linear they were and how more or less interesting compared to DA, you really have nothing at all to back this statement up?
- Plot... BG was about a hero who didn't know how powerful he was (Bhaalspawn), got swept up in an arch-villain's plot (Sarevok), and eventually had to stop him from starting a war by personally defeating him. NWN2 was about a hero who didn't know how powerful he was (shard). gets swept up in an arch-villian's plot (Garius), and eventually have to stop him from starting a war by personally defeating him. You can't say it's close to NWN2 without saying it's close to BG... if anything, you could say that Bioware needs a new plot.
- Ruleset and strategic combat- I don't really agree with your overall assessment. The 3.5 rules were in some ways more complex than the 2nd edition rules especially in terms of character building (I know them from tabletop very well and leveling choices in 2nd edition were simplistic by comparison). The first and second editions did get into the small details of running a campaign, but in terms of character building the 3.5 rules were more complicated (almost to a fault). By saying the ruleset is dumbed down to me you are saying it is more like BG not less. Then again, we don't really know enough about anything to make that assumption. You could certainly unlock a whole array of abilities and spells via specialization that we are not aware of yet.
- Specializations- yes I did agree that the spec quest unlocking was like prestige class quests in NWN2, but you fail to mention where it differs and it is rather important to point out. The 2 spec system allows for some ability to control your characters development, but at the same time avoids the NWN2 "dip into fighter, dip into RDD, min-maxxing 4 different class characters" mess that came with the 3.5 D+D system. It seems to be somewhere in between the extremes of BG (very little class customization and very cookie cutter claases) and NWN2 (too much class customization and min/maxxing). It is like neither game but sort of a comprimise between them.
- "Holding your hand"- I completely agree with you on the death mechanic, but the fact that they choose your starting skills to tie into an origin/class choice as a design choice that doesn't make it any more like NWN2 over BG? Did BG have so many more options at character creation over NWN2 that would make this a valid point that it is like NWN2?
- Character personalities- BG certainly did have more colorful personalities compared to NWN1+2, though there were many interesting ones that weren’t cookie cutter. I think the problem with NWN characters was the execution and interaction rather than the uniqueness of the characters. Khelgar the dwarf who wanted to be a monk, the kobold bard Deekin who refers to himself in the third person and was a fanatical follower, the Kingmaker companions (alcohlic Azer, Raksasha wizard, the scarred nymph). These are all examples of characters that could have been better than they were… a lot of missed potential. DA characters have as much potential as any of the BG characters you named, but will they execute? I don’t think we know that yet.
- Origins- NWN2 really had nothing like these DA origin stories, and I think this is stretching the point to use this as a reason that it is similar to NWN. You might not like the origin stories, but to say it is like NWN because of the very simplistic “origin” traits you could pick in NWN2 is… stretching it a little don’t you think?
I might not be the best person to respond because I am very lenient with CRPGs… I like them and if they entertain me I don’t ask for much more. I’m a bit of an easy sell.
Modifié par Torrius, 15 octobre 2009 - 08:46 .